Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I left the building and there was 1 AI left and he was just chilling outside the building I was in, with his back to me like nothing was going on. I had expected him to be on high alert as I had just taken out 15 of his friends lol. So yeah, my input on that.
yes, they are either pure aimbots or clueless lol, tbf Arma has always had this issue which is why there are so many mods for 3 that correct it.
Wrong kind of AI. LLMs are having their time while simulation or NPC AI is just kind of being ignored. Things do happen in NPC AI but they're often subtle or just don't get implemented in mainstream games.
It truly did. I can also recommend Trepang2 for trying to keep that feeling. It's an indie vibe clone of FEAR but less serious. The AI in Trepang2 lack a lot of lines for objects and locations the FEAR AI had though, and the verbal feedback was 60% of the player experience with them. Verbal as well as action feedback is key. There have been better combat AIs than FEAR's, but none of them have had the same level of verbal feedback that shows it off. An enemy soldier in Half Life 2 might know how to work as a squad and flank under suppression, but you can never tell they're doing it because they speak radio garbled code instead of plain English, which is the Replica's strength.
STALKER also did goal oriented AI things, but it has a cloud of misinfo and overhype about how complex the implemented version was surrounding it. It's also highly unstable and temperamental, prone to making errors of judgement. The scope of what was intended is still pushing the edge of possibility today.
the game says ai bud
im sure it will get better i just hope its sooner then later i expect the best and most advanced ai systems to be in arma 4