Arma Reforger

Arma Reforger

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AI SUCKS IN 1.3
they are so bad rn
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Showing 1-15 of 19 comments
vanvan Mar 28 @ 3:30am 
meanwhile SWAT 4 had voice command AI, I know its a whole different genre but this was an oooold game, and we are supposed to be living in the era of the AI boom...
Haven't they always been bad?
Reject Mar 28 @ 6:01am 
At first I thought the AI was behaving better in how it responded to things, but then I took on a large group of them, backed off into a building and took them out one by one as they tried to attack me, coming into the building, firing through windows etc. Then there was silence for a few minutes, so thought I had got them all.
I left the building and there was 1 AI left and he was just chilling outside the building I was in, with his back to me like nothing was going on. I had expected him to be on high alert as I had just taken out 15 of his friends lol. So yeah, my input on that.
MaDeuce Mar 28 @ 6:46am 
We should probably stop referring to behavior trees as AI, because one day AI will be smart enough to take offense. Tread carefully, ADAMSWAG285685.
vanvan Mar 28 @ 6:51am 
Originally posted by MaDeuce:
We should probably stop referring to behavior trees as AI, because one day AI will be smart enough to take offense. Tread carefully, ADAMSWAG285685.
FEAR had an excellent AI system, hardly anyone can beat it to this day for enemies, not a behavioral tree but goal oriented action planning as they called it, basically AI assess the situation , their teammates status and what needs to be done and refresh behavior, it was a breath of fresh air and never to be seen again!
Originally posted by MΛRCUS HΞLIUS:
Haven't they always been bad?

yes, they are either pure aimbots or clueless lol, tbf Arma has always had this issue which is why there are so many mods for 3 that correct it.
AxiumSA4 Mar 28 @ 10:45am 
1.3 AI seem markedly better at doing basic stuff, like actually hitting targets, staying on the move, using cover, helping their ai teammates and such, but it's still arma so they do have that crayon eating brain. They're getting better tho.
I haven't noticed much of a difference, they still like to stand around in the open 90% of the time.

Originally posted by vanvan:
and we are supposed to be living in the era of the AI boom...
Wrong kind of AI. LLMs are having their time while simulation or NPC AI is just kind of being ignored. Things do happen in NPC AI but they're often subtle or just don't get implemented in mainstream games.
Originally posted by vanvan:
FEAR had an excellent AI system,
It truly did. I can also recommend Trepang2 for trying to keep that feeling. It's an indie vibe clone of FEAR but less serious. The AI in Trepang2 lack a lot of lines for objects and locations the FEAR AI had though, and the verbal feedback was 60% of the player experience with them. Verbal as well as action feedback is key. There have been better combat AIs than FEAR's, but none of them have had the same level of verbal feedback that shows it off. An enemy soldier in Half Life 2 might know how to work as a squad and flank under suppression, but you can never tell they're doing it because they speak radio garbled code instead of plain English, which is the Replica's strength.

STALKER also did goal oriented AI things, but it has a cloud of misinfo and overhype about how complex the implemented version was surrounding it. It's also highly unstable and temperamental, prone to making errors of judgement. The scope of what was intended is still pushing the edge of possibility today.
definitely look up articles/write-ups about FEAR AI because it really was something special, especially at the time. IIRC every 'scene' in the game had voice lines attached to identifiers for callouts (for instance "bookshelf" "desk") etc., so the AI was VERY vocal about what was happening, "he ran behind the bookshelf" "check by the desk", etc., the logic kind of worked backwards (because the GAME knows where you are while the AI "doesn't"), really interesting stuff.
Last edited by groundzeroday; Mar 28 @ 4:28pm
Originally posted by MaDeuce:
We should probably stop referring to behavior trees as AI, because one day AI will be smart enough to take offense. Tread carefully, ADAMSWAG285685.

the game says ai bud
vanvan Apr 1 @ 12:07am 
Originally posted by groundzeroday:
definitely look up articles/write-ups about FEAR AI because it really was something special, especially at the time. IIRC every 'scene' in the game had voice lines attached to identifiers for callouts (for instance "bookshelf" "desk") etc., so the AI was VERY vocal about what was happening, "he ran behind the bookshelf" "check by the desk", etc., the logic kind of worked backwards (because the GAME knows where you are while the AI "doesn't"), really interesting stuff.
Yeap yeap FEAR was the GOAT
Up until ARMA 2 the AI ​​was perfect, in the ARMA 3 they became unbearably stupid, in the reforger they are simply brain dead. And they are trying to sell this for money - the poor people who paid for it.
Originally posted by ☣✔☀☺:
Up until ARMA 2 the AI ​​was perfect, in the ARMA 3 they became unbearably stupid, in the reforger they are simply brain dead. And they are trying to sell this for money - the poor people who paid for it.

im sure it will get better i just hope its sooner then later i expect the best and most advanced ai systems to be in arma 4
Oh Yeah Apr 2 @ 7:52am 
Originally posted by vanvan:
meanwhile SWAT 4 had voice command AI, I know its a whole different genre but this was an oooold game, and we are supposed to be living in the era of the AI boom...
A simpler game and its on a smaller scale.
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