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Ein Übersetzungsproblem melden
Filling up the Arsenal allows the whole base to utilize the supplies, but if you want to load supplies already at a base into a vehicle, it pulls it out from the building and not the whole base. For example, the base tent itself only holds 500 supplies. If the base can a total supply of 1,000 and you loaded the vehicle from the base tent, only 500 will be pulled out. If you want to pull out more you have to find which base structure is holding the vehicles and pull it from there.
Just pool all the base supplies and enable unloading, loading anywhere in the base. Please.
I know this is a milsim but this is something I agree with. Complex is fine but it has to be smooth experience. What we have right now is not a smooth experience. It's a total pain lol.
That's interesting - I wasn't aware that some servers already have a simplified loading/unloading mechanic. Nice.
The current implementation makes it slightly important how bases are laid out. Just slapping buildings into the landscape with no thought to supply accessibility is a behaviour that is punished currently, and I do appreciate that.
On the flipside, it also allows for bases to be constructed in such ways that supply trucks can be specifically protected when unloading by "guiding" (forcing) them to certain sheltered spots to do it.
Just letting you drop stuff off as long as you're close enough to the base at all would remove a major incentive to use some gray matter when building a base, and I for one wouldn't like that.
Maybe my real life is just too easy. I don't mind the cumbersome aspects of this game at all.
Counterpoint ...
Perhaps there could / should be a supply depot building to drop supplies off at as opposed to all of the small tents. This way you can place a drop off point somewhere else with a consideration for road traffic in and out.
I'm not gonna call it an unreasonable idea, but too simple for me. 'Cause if this was the situation, I would want that depot to be able to hold no more supplies than is visually plausible and I'd also like it to absolutely ruin your day if someone fires a rocket into it.
So make it a HUGE, obvious target that can be explosively disassembled to great effect, forcing people to prioritize its defense whenever the point is in jeopardy and give them a whole new relationship to their team's supplies - that' be a win-win by me.