Arma Reforger

Arma Reforger

View Stats:
BlackWolf9988 Dec 26, 2024 @ 11:08am
why do the americans almost always lose?
at least on vanilla i just see americans losing all the time.
< >
Showing 31-45 of 73 comments
Originally posted by Xuild:
Originally posted by BlackWolf9988:
at least on vanilla i just see americans losing all the time.
because their weapons are complete utter dog poo, thats why i play modded so i get stuff like the m4a1 with really good attachments n such (not to sound like a drip kiddie since i pretty much just give myself a different gun and off i go)

and also on modded the americans almost always win, probably because none of those playstation players are there (the ones who have NEVER played a milsim or probably even heard of one)
giga skill issue?

americans can get the full auto M16 with red dots and scopes on vanilla.
Xuild Jan 26 @ 5:59am 
Originally posted by BlackWolf9988:
Originally posted by Xuild:
because their weapons are complete utter dog poo, thats why i play modded so i get stuff like the m4a1 with really good attachments n such (not to sound like a drip kiddie since i pretty much just give myself a different gun and off i go)

and also on modded the americans almost always win, probably because none of those playstation players are there (the ones who have NEVER played a milsim or probably even heard of one)
giga skill issue?

americans can get the full auto M16 with red dots and scopes on vanilla.
not a giga skill issue, just the fact that compared to the aks n stuff, vanilla usa isn't that good, plus the m16 doesnt feel right to use
i never play as us army, since operation flashpoint.
nothing political, i just love to play with russian cold war military stuff.
[BLK] Telu Jan 26 @ 10:30am 
Originally posted by Xuild:
Originally posted by BlackWolf9988:
giga skill issue?

americans can get the full auto M16 with red dots and scopes on vanilla.
not a giga skill issue, just the fact that compared to the aks n stuff, vanilla usa isn't that good, plus the m16 doesnt feel right to use

American gear is pretty ok in the vanilla version of the game. As much as the soviet gear is. Stop complaining for free.
Soviets get a BTR while NATO gets nothing.
Last edited by RunsWithScissors; Jan 26 @ 8:09pm
Worst players for me are still who play like it's battlefield, they spawn transport with the last supply points in the base and drive off leaving the rest behind.
Originally posted by leg:
Trimmed

Hurr Durr Slavic war drone footage.

Blufor loses because they fail to coordinate and are too lazy and only exceptionally charismatic people can direct them to any effect.
Ospi Jan 26 @ 9:25pm 
Seems to be an American specific region issue. Aus servers it's typically quite even given there's no patriotism at play.
Rap/cist Jan 28 @ 1:19am 
theyre the same people who support ukrap
Originally posted by BlackWolf9988:
at least on vanilla i just see americans losing all the time.

Good question.

In my opinion, the the root reason the default M16; it's terribly represented in Reforger. The sights are too large on the screen, and the TTK (time to kill) is way too high in game for a semi-auto, or even burst locked weapon. The AK74 wins every default engagement, and considering that the default kit is so lopsided, this creates the main issue:

Supplies. The Americans have a lot of shiny toys and gadgets, and they're expensive to bring out. American teams are stacked with console players that bring out loadouts that easily cost at least 300-400 supply points, and considering that the average supply run only gives 600 supply points, this is a huge issue.

tl;dr: The Soviets have way less options when it comes to their armaments, so they are less likely to strain supplies. If they strain less supplies, they defend points more efficiently, which causes Americans to gain more casualties, more casualties, more supply consumption. Too much consumption: no reinforcements, hence the game ends.
So, it's clearly a player problem and not a faction problem.
Originally posted by Sousou:
Russians default loadout is better than the American one ( because of the AK sight and full auto )

The BTR is a menace when played correctly compared to the humvee which is doing okay but is not in the same category in my opinion.

The russian heli is slower and heavier but also more tanky and more dangerous than the american chopper, which usually lead to americans spawning a lot of heli in a row and destroying their supply.

Russian vehicles are faster than the american ones ( not sure about that but I can reach 120 on russian but only 100 on american vehicles ), also the russian logi truck is better.

Russian can reload RPG's while american have to go to the inventory to drop and change the launcher.

Americans have bigger backpacks but they are filling them with a tons of ammo, launchers and medical stuff which cost a lot in term of supply.

To finish the american side is usually filled with beginners/casuals while veteran tend to play the russian side.

I'm sure I forgot a lot of things but that's the main reasons why americans are almost always loosing. Peoples will tell you I'm wrong and it's just a skill issue ( which is also a bit true ) but the game is also a bit unbalanced and tend to favorite the russian side but im fine with that as it's more realistic, each side have their own capabilities and devs are not giving them unrealistic kits. But im sure it could be balanced a bit more by reducing some supply costs for the american side.
BTR on 1pp servers are literally useless tbf
Originally posted by defnothelupias:
Originally posted by Sousou:
Russians defade.
BTR on 1pp servers are literally useless tbf


I just realized why i sucked so hard as a BTR gunner. The driver was in 3pp. never thought about switching to 3pp. The driver got really annoyed i had problems finding targets.
Originally posted by Koent c. Uranus:
Originally posted by defnothelupias:
BTR on 1pp servers are literally useless tbf


I just realized why i sucked so hard as a BTR gunner. The driver was in 3pp. never thought about switching to 3pp. The driver got really annoyed i had problems finding targets.
Yup, on 1st PP servers, they're literally useless, because driver can't only see a very limited scope like idk 25 degrees in front? Because they didn't make any periscopes working in game, at least for now. They will be working on it later on tho, I saw new LAVs come with feature to stick your head out.
Koala Jan 30 @ 1:20pm 
Originally posted by webhead888:
Originally posted by BlackWolf9988:
at least on vanilla i just see americans losing all the time.

Good question.

In my opinion, the the root reason the default M16; it's terribly represented in Reforger. The sights are too large on the screen, and the TTK (time to kill) is way too high in game for a semi-auto, or even burst locked weapon. The AK74 wins every default engagement, and considering that the default kit is so lopsided, this creates the main issue:

Supplies. The Americans have a lot of shiny toys and gadgets, and they're expensive to bring out. American teams are stacked with console players that bring out loadouts that easily cost at least 300-400 supply points, and considering that the average supply run only gives 600 supply points, this is a huge issue.

tl;dr: The Soviets have way less options when it comes to their armaments, so they are less likely to strain supplies. If they strain less supplies, they defend points more efficiently, which causes Americans to gain more casualties, more casualties, more supply consumption. Too much consumption: no reinforcements, hence the game ends.

Yeah, this is a huge part of it. The default soviet loadout is far superior and is perfectly viable given the current damage model, while the US are in a race to replace their default loadout. This wouldn't be such an issue if the intermediate cartridges weren't so anemic. I'm not sure why the devs seem to want unbridled realism in some cases but then make getting shot by 5.56x45 or 5.45x39 at 10m a minor inconvenience. Full auto is basically a requirement as it takes many hits to do any noticeable damage.

It's also a player issue. I've never seen a soviet player with 2 AK's; one set up for long range with a scope and one setup for short range, but I see it all the time on the US side. And the US suffers from the silly UH-1 physics as well, drawing all the old littlebird pilots who are more interested in stunt flying than playing the game or adding any value to their team.
< >
Showing 31-45 of 73 comments
Per page: 1530 50

Date Posted: Dec 26, 2024 @ 11:08am
Posts: 73