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But maybe it has something to do with overall performance of the game which is at the moment not that great, with the latest upgrade i've lost almost 5fps running now on an average 38 fps while on ArmA 3 my average is 90 fps.
everything is sacrificed to make more shareholder money, nobody gives a ♥♥♥♥ about quality anymore as long as you can deliver dollars.
In some aspects the game even feels like a downgrade to me, yes the graphics are nicer and gameplay feels a bit smoother than arma3, but even ballistics are not as good as in previous titles
In a milsim game where shooting is one of the main things you do, I expect the next gen ballistics to behave accordingly better for example in sense of penetration of different physical materials, f.e. shooting at a cardbox or a building, with different calibers, rockets etc.
Also I expect the other static and dynamic world around to behave to some extent accordingly physically
I shot a guy driving a willys jeep with speed up to me, hit him with an rpg, direct in the front, the jeep started burning, he jumped out and killed me with a rifleshot
Drive a huge several ton tank full speed over a small object and get stopped when you could basically drive thru some buildings with it
You can go swimming with full gear backpack and two weapons without drowning, get outta the water be superdry
Wetness / dirtyness of the person / gear should be a gamestate and have impact, pulse and other health states like temperature, tireness, hunger, etc. could see more love imo, of course all things optional and mod-able
In Americas Army, a game that is pretty old, you could decide to give voice commands in shout or whisper
In Arma we could use our own face
Cant shoot from passenger seats of vehicles where it should be possible
No ground/terrain deformation from mortars, bombs
No wheater effects that are not only optical but f.e. snow that makes the terrain snowy and slower
Player setting foliage drawdistance down and see you in plain sight while you lay in high grass and cant see ♥♥♥♥, still same old tech
It seems more like make it just look overall a bit better to attract more buyers from console players in combination with downgrades so everything can work on these devices with a maximum of functionality that can fit on to a gamepad controller
Doubtful. Three points to consider:
1. "We're just testing with the simple stuff!"
Which means they "haven't messed with it at all" to figure out what works or if it works. That doesn't bode well.
2. Optimization is already quite poor for what the game is, in my opinion.
Yes, I know it's an Arma game, there's lots of detailed bullet calculations and whatnot going on in the background, but that doesn't discount the fact that things are not where they really should be if we're adding things on top of the less than stellar performance, like destruction.
3. Like others have said, lowest common denominator: Consoles.
The whole "Arma on consoles" thing has really screwed things up. MANY things now have to be redesigned for the sake of consoles, or outright excluded. Simple things like Steam Workshop have been taken for the almighty "in-game workshop" which conveniently (thanks to legalesian ♥♥♥♥♥♥♥♥) can't have things like Star Wars or 40k mods. Mission Editor? Nonexistent. Zeus? Butchered to Hell.
So, I know I've expanded my rant a bit beyond the point of destruction in Arma's future, but I think my points are clear enough.
Tl;Dr: Don't get your hopes up. We're not getting another Arma entry like we've had. Arma 3 was the last one.
Dude, honestly, I feel that. HOWEVER I disagree with smoothness. Movement feels like DayZ, which doesn't really feel right IMO. Looking around and aiming with a mouse? Painful. They've got an engine-level smoothing/deceleration filter on every mouse input and it is just god awful. Feels like constant input lag. Just like DayZ.
Hell, it's like they cloned DayZ and slapped the Arma name on it and ran. I just wanted Arma 3: II.
Yes, reforger feels even more clunky than Arma 3, it doesn't seem smooth to me.
A more detailed destruction system was on the roadmap, but was removed. When something is removed from the roadmap, the public can only assume that the feature is no longer planned.