Arma Reforger

Arma Reforger

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Mr. Nobody 13 DIC 2024 a las 9:17
Same building destruction as the first 3 games..
Idk I really thought with a new engine we’d be able to do better than buildings just collapsing after so many hit..
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Mostrando 1-15 de 19 comentarios
Simon1279 13 DIC 2024 a las 22:48 
I am thinking the same, i expected the building detruction in the new engine something similar to the old BF3 destruction model, something related to physix destruction.
But maybe it has something to do with overall performance of the game which is at the moment not that great, with the latest upgrade i've lost almost 5fps running now on an average 38 fps while on ArmA 3 my average is 90 fps.
stburr91 14 DIC 2024 a las 8:49 
BI said when the game first launched that they planned a more detailed destruction system, but that got scrapped when they started figuring out how poorly the game functioned.
Yakubian Demon Magick 14 DIC 2024 a las 9:26 
making everything cross platform means you have to engineer the game for the lowest common denominator which means bringing everything down to that level.

everything is sacrificed to make more shareholder money, nobody gives a ♥♥♥♥ about quality anymore as long as you can deliver dollars.
Lord Tomiak 14 DIC 2024 a las 10:35 
Publicado originalmente por Mr. Nobody:
Idk I really thought with a new engine we’d be able to do better than buildings just collapsing after so many hit..
My friend, Bohemia stated the destruction in Reforger is going to be only simple one ON PURPOSE as to only test how the engine behaves with it. I bet Arma 4 will have much better procedural destruction
Mr. Nobody 14 DIC 2024 a las 10:46 
Publicado originalmente por Lord Tomiak:
Publicado originalmente por Mr. Nobody:
Idk I really thought with a new engine we’d be able to do better than buildings just collapsing after so many hit..
My friend, Bohemia stated the destruction in Reforger is going to be only simple one ON PURPOSE as to only test how the engine behaves with it. I bet Arma 4 will have much better procedural destruction
They had the exact same building destruction in the previous games. If the newer engine can’t handle something more advanced wtf is the point
Lord Tomiak 14 DIC 2024 a las 10:54 
Publicado originalmente por Mr. Nobody:
Publicado originalmente por Lord Tomiak:
My friend, Bohemia stated the destruction in Reforger is going to be only simple one ON PURPOSE as to only test how the engine behaves with it. I bet Arma 4 will have much better procedural destruction
They had the exact same building destruction in the previous games. If the newer engine can’t handle something more advanced wtf is the point
They are testing stuff. Implementing features as they develop and modify the engine. First and foremost, Arma Reforger is Tech demo. not a full Arma title. So keep calm and wait for Arma 4 to see what the engine will be capable off...like...we all just hope it will shock us
Mr. Nobody 14 DIC 2024 a las 11:25 
Publicado originalmente por Lord Tomiak:
Publicado originalmente por Mr. Nobody:
They had the exact same building destruction in the previous games. If the newer engine can’t handle something more advanced wtf is the point
They are testing stuff. Implementing features as they develop and modify the engine. First and foremost, Arma Reforger is Tech demo. not a full Arma title. So keep calm and wait for Arma 4 to see what the engine will be capable off...like...we all just hope it will shock us
If this engine isn’t capable of more than what we’re being given idk what makes you think arma 4 will be any different when it’s the same engine lmao
Última edición por Mr. Nobody; 14 DIC 2024 a las 12:12
hackme747 14 DIC 2024 a las 11:43 
They added old tech for destruction now and performance goes down the toilet

In some aspects the game even feels like a downgrade to me, yes the graphics are nicer and gameplay feels a bit smoother than arma3, but even ballistics are not as good as in previous titles

In a milsim game where shooting is one of the main things you do, I expect the next gen ballistics to behave accordingly better for example in sense of penetration of different physical materials, f.e. shooting at a cardbox or a building, with different calibers, rockets etc.
Also I expect the other static and dynamic world around to behave to some extent accordingly physically

I shot a guy driving a willys jeep with speed up to me, hit him with an rpg, direct in the front, the jeep started burning, he jumped out and killed me with a rifleshot

Drive a huge several ton tank full speed over a small object and get stopped when you could basically drive thru some buildings with it

You can go swimming with full gear backpack and two weapons without drowning, get outta the water be superdry

Wetness / dirtyness of the person / gear should be a gamestate and have impact, pulse and other health states like temperature, tireness, hunger, etc. could see more love imo, of course all things optional and mod-able

In Americas Army, a game that is pretty old, you could decide to give voice commands in shout or whisper
In Arma we could use our own face


Cant shoot from passenger seats of vehicles where it should be possible
No ground/terrain deformation from mortars, bombs
No wheater effects that are not only optical but f.e. snow that makes the terrain snowy and slower

Player setting foliage drawdistance down and see you in plain sight while you lay in high grass and cant see ♥♥♥♥, still same old tech

It seems more like make it just look overall a bit better to attract more buyers from console players in combination with downgrades so everything can work on these devices with a maximum of functionality that can fit on to a gamepad controller
Aqueox 14 DIC 2024 a las 12:08 
Publicado originalmente por Lord Tomiak:
Publicado originalmente por Mr. Nobody:
Idk I really thought with a new engine we’d be able to do better than buildings just collapsing after so many hit..
My friend, Bohemia stated the destruction in Reforger is going to be only simple one ON PURPOSE as to only test how the engine behaves with it. I bet Arma 4 will have much better procedural destruction

Doubtful. Three points to consider:

1. "We're just testing with the simple stuff!"

Which means they "haven't messed with it at all" to figure out what works or if it works. That doesn't bode well.

2. Optimization is already quite poor for what the game is, in my opinion.

Yes, I know it's an Arma game, there's lots of detailed bullet calculations and whatnot going on in the background, but that doesn't discount the fact that things are not where they really should be if we're adding things on top of the less than stellar performance, like destruction.


3. Like others have said, lowest common denominator: Consoles.

The whole "Arma on consoles" thing has really screwed things up. MANY things now have to be redesigned for the sake of consoles, or outright excluded. Simple things like Steam Workshop have been taken for the almighty "in-game workshop" which conveniently (thanks to legalesian ♥♥♥♥♥♥♥♥) can't have things like Star Wars or 40k mods. Mission Editor? Nonexistent. Zeus? Butchered to Hell.

So, I know I've expanded my rant a bit beyond the point of destruction in Arma's future, but I think my points are clear enough.

Tl;Dr: Don't get your hopes up. We're not getting another Arma entry like we've had. Arma 3 was the last one.
Aqueox 14 DIC 2024 a las 12:16 
Publicado originalmente por hackme747:
They added old tech for destruction now and performance goes down the toilet

In some aspects the game even feels like a downgrade to me, yes the graphics are nicer and gameplay feels a bit smoother than arma3, but even ballistics are not as good as in previous titles

In a milsim game where shooting is one of the main things you do, I expect the next gen ballistics to behave accordingly better for example in sense of penetration of different physical materials, f.e. shooting at a cardbox or a building, with different calibers, rockets etc.
Also I expect the other static and dynamic world around to behave to some extent accordingly physically

I shot a guy driving a willys jeep with speed up to me, hit him with an rpg, direct in the front, the jeep started burning, he jumped out and killed me with a rifleshot

Drive a huge several ton tank full speed over a small object and get stopped when you could basically drive thru some buildings with it

You can go swimming with full gear backpack and two weapons without drowning, get outta the water be superdry

Wetness / dirtyness of the person / gear should be a gamestate and have impact, pulse and other health states like temperature, tireness, hunger, etc. could see more love imo, of course all things optional and mod-able

In Americas Army, a game that is pretty old, you could decide to give voice commands in shout or whisper
In Arma we could use our own face


Cant shoot from passenger seats of vehicles where it should be possible
No ground/terrain deformation from mortars, bombs
No wheater effects that are not only optical but f.e. snow that makes the terrain snowy and slower

Player setting foliage drawdistance down and see you in plain sight while you lay in high grass and cant see ♥♥♥♥, still same old tech

It seems more like make it just look overall a bit better to attract more buyers from console players in combination with downgrades so everything can work on these devices with a maximum of functionality that can fit on to a gamepad controller

Dude, honestly, I feel that. HOWEVER I disagree with smoothness. Movement feels like DayZ, which doesn't really feel right IMO. Looking around and aiming with a mouse? Painful. They've got an engine-level smoothing/deceleration filter on every mouse input and it is just god awful. Feels like constant input lag. Just like DayZ.

Hell, it's like they cloned DayZ and slapped the Arma name on it and ran. I just wanted Arma 3: II. :steamsad:
stburr91 14 DIC 2024 a las 13:45 
Publicado originalmente por Aqueox:

Dude, honestly, I feel that. HOWEVER I disagree with smoothness. Movement feels like DayZ, which doesn't really feel right IMO. Looking around and aiming with a mouse? Painful. They've got an engine-level smoothing/deceleration filter on every mouse input and it is just god awful. Feels like constant input lag. Just like DayZ.

Hell, it's like they cloned DayZ and slapped the Arma name on it and ran. I just wanted Arma 3: II. :steamsad:

Yes, reforger feels even more clunky than Arma 3, it doesn't seem smooth to me.
Última edición por stburr91; 14 DIC 2024 a las 13:47
Nillers  [desarrollador] 17 DIC 2024 a las 15:21 
Publicado originalmente por stburr91:
BI said when the game first launched that they planned a more detailed destruction system, but that got scrapped when they started figuring out how poorly the game functioned.
I'm not sure of your source, but this is not accurate. While some development priorities have shifted over time, the plan has always been to maintain a fluid development process driven by the needs of the game and community feedback. The current destruction system has always been intended with the goal of expanding it further in the future.
Chameleon_Silk 17 DIC 2024 a las 20:57 
it's literally on the road map eventually building destruction will be improved.
stburr91 18 DIC 2024 a las 8:56 
Publicado originalmente por Chameleon_Silk:
it's literally on the road map eventually building destruction will be improved.

A more detailed destruction system was on the roadmap, but was removed. When something is removed from the roadmap, the public can only assume that the feature is no longer planned.
Mr. Nobody 18 DIC 2024 a las 9:00 
Blows my mind that a 16 year old game like bad company had better destruction than what arma is willing to give us.. Maybe arma 6? idk... https://www.youtube.com/watch?v=7Tau0evhXL4&ab_channel=RandomMadness
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Publicado el: 13 DIC 2024 a las 9:17
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