Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Many things within Arma suffer from this lack of polish. I think the cars are particularly affected by this—the handling is good, but the stability and suspension are terrible and completely unrealistic for such heavy vehicles. It really makes it seem like the tires are made of balloons.
Another point that bothers me is the game's sound design, which was developed to sound realistic, but in practice, it falls quite short.
I havent had any issue with the sound thats made me hate it any more than i hate tarkov though? I suppose the pin pointing of direction of shots can be misleading sometimes.
you forgot one important point maximum steering angle is only 180°degrees in either direction wich is kinda annoying tbh no single vehicle on earth ever had such a small maximum turn radius
I don’t think you mean 180 degrees in either direction as that would be 360 degrees.
IRL a vehicle has roughly 45 degrees steering in either direction. So not sure what you mean.
Yes.
i think some mediation between server and client for driving would see the most immediate improvements.
i also think turning down the springy-ness of the suspension isn't a terrible idea, not a whole lot but just enough so that going over small inclines doesn't become like a Mario double jump.
I do think the handling in the current state of the game is the best we've had yet, but there are just still some things that other competitors are just simply doing better, that can be improved without detracting realism.
I've crashed many times, and it can be pretty frustrating, but try learning how to not shift-w the vic, and you'll find you crash way less. Achieving max speed in a full logi downhill where you know there is a sharp bend is an easy way to get ♥♥♥♥♥♥; just don't do that.
This game does have a serious issue regarding flight vehicles. It seems that anything not classified as a helicopter bugs out as soon as you get any sort of air; the triple teleport crash phenomena pretty much happens as a result of your ground vic losing contact with the ground. It's like the server and the client are struggling to communicate exactly where the vehicle is until you touchdown again, so you just bug out until that happens. If you end up slamming into a tree or rock in that time, that's just how it is.
Other than that, it really is just a skill issue; try driving more realistically aka use your brakes frequently to hit a turn, bend or any adjustment on the road. It doesn't have to be a complete stop, just a slight brake every time you adjust, or approach terrain that slightly changes elevation.