Arma Reforger

Arma Reforger

Vis statistikker:
New Experimental Update just released (Claims full TrackIR support but breaks it completely)
We updated the Experimental application. Check our web article for information.

General
Added: 7 new achievements
Added: Language switching in edit boxes
Added: Reporting of players with inappropriate behavior
Added: Cross-platform in-game blocking feature
Changed: Field Manual Page: Interactions
Changed: Field Manual Page: Suppressor
Changed: FPS limit set to 30, 40, or 60 FPS now works with a 120Hz monitor
Changed: Grenade throw can now be interrupted by vehicle actions
Tweaked: Helicopter turret camera pitch/yaw effect reduced to 10%
Tweaked: Main menu changed the textures of the tiles to more polished and color-graded ones
Fixed: Missing prone override animation on UK-59
Fixed: Hints key binds did not change while tweaking settings in the scenario
Fixed: Inconsistent timing when picking up weapons from the ground because of missing animation events
Fixed: Magazine was loaded as a grenade if the reload button was pressed a millisecond after switching to the grenade launcher
Fixed: Privacy policy menu focus when open
Fixed: Unknown animation command for UGL
Fixed: Rendering of rain ripples
Fixed: Interaction with ghost preview to build a composition is now more reliable
Fixed: Remove casualty didn't work when the character died while getting out
Fixed: Unequip hint didn't update its string when the language was changed

Assets
Added: New skinning on all heads, allowing animation of faces
Tweaked: Collision material (M151A2 and M998 seats were impenetrable)
Tweaked: Obstruction on Mi-8 side doors
Tweaked: S1203 yellow variant correctly uses yellow interior material
Tweaked: Deployable FIA tent prefab needed to resave
Fixed: AKS-74U collider
Fixed: Duplicated furniture in House_Village_E_1I02
Fixed: Invisible user action of M997 ambulance
Fixed: Pilot switch seat context position
Fixed: Navigator pose when the engine was turned on in Mi-8
Fixed: Position of dovetail slot on AKS-74U
Fixed: Uncovered FIA and CIV variants of UAZ-469 did not eject rear passengers when flipped on the roof
Fixed: Vehicles were catching fire from API & tracer rounds very easily
Tweaked: Metal parameters of SSh-68 helmet to make it less strong

Playable Content
Added: New Tutorial scenario
Changed: Capture & Hold: Area stays captured and is not cleared when player leaves the area
Fixed: Duplicate construction truck in Game Master

Controls
Added: Official support for TrackIR
Added: Controller preset menu
Added: TrackIR lean support implemented
Changed: Updated Field Manual strings related to controls
Tweaked: ADS automatic focus suppression by freelook depends on the freelook angle
Fixed: TrackIR yaw deadzone

Audio
Changed: Music manager inheritance allowing easier setup for custom missions
Fixed: Interior and RoomSize signals evaluation after spawn

Stability and Performance
Changed: Registering and unregistering projectiles for simulation, should improve stability
Tweaked: Optimization of memory allocation process in a few places
Fixed: GPU crash fix in clutter mask
Fixed: Client crash when AI gets unstreamed while mounting a turret
Fixed: Crash after streaming out a vehicle but not passenger
Fixed: Crash when taking control from a non-pilot compartment
Fixed: Idle character physics optimization didn't work well with compound objects
Fixed: Possible crash when a deleted entity would queue a damage state change
Fixed: Several server crashes related to InventoryStreamingSystem
Fixed: Extended loading check of modded scenario

Modding
Added: Skeleton rig of character; added multiple bones to heads (NOTE: Dev Hub)
Added: Ability to run custom animations using NPC graph attachment node
Added: Attribute in SCR_RespawnSystemComponent for toggling Respawn button in pause menu
Added: Gesture animations and logic for sitting on bed
Added: Mood sets for facial animations
Added: New animations for the tutorial
Added: Static script invoker to SCR_PlaceableInventoryItemComponent.c that will be triggered when a placeable entity is placed by a player
Added: Ability for UserActionContext to draw actions UI at the interaction reference point
Added: Bloody clothes enable/disable toggle for CharacterDamageManager
Added: Exposed 'float UserActionContext::GetVisibilityRange(float)' to script
Added: Inventory hints, available through same as regular hints through SCR_HintManagerComponent
Added: Scripted game mode pausing
Added: Option to lock vehicle through a script or world editor
Added: Exposed Defend Presets for Defend Waypoint in the script
Added: Modders can use Animation AI waypoint now
Changed: Exposed functions to manage character collider to script

Scenario Framework
Added: Action Restore Layer To Default can optionally affect randomization
Added: Actions on leaving/entering/finishing Trigger
Added: Custom task finish condition, custom Trigger Condition to check an array of generic conditions
Added: Debug menu suite with Tasks, Areas, Layer, Action, Logic, Plugin, and Condition Inspector
Added: Defend waypoint presets, Suppress, Deploy Smoke waypoint, and Animation waypoint
Added: Faction-switched objects and faction key aliases
Added: Logic operators and the ability to apply them for Activation and Finish conditions
Added: Conditional action and distance between entities condition
Fixed: Dynamic Despawn improperly affected AI driving in a vehicle
Fixed: AI group members were spawning underground or clipping into objects
Fixed: Save and Load was not working
Sidst redigeret af Rick James Bish; 24. okt. 2024 kl. 6:09
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Viser 1-13 af 13 kommentarer
fatigue 24. okt. 2024 kl. 7:00 
where are these updates released? Nothing downloaded on my steam and there is no beta branch?
Rick James Bish 24. okt. 2024 kl. 7:05 
Oprindeligt skrevet af fatigue (never have time):
where are these updates released? Nothing downloaded on my steam and there is no beta branch?
Have to download Reforger Experimental
fatigue 24. okt. 2024 kl. 7:47 
Oprindeligt skrevet af Rick James Bish:
Oprindeligt skrevet af fatigue (never have time):
where are these updates released? Nothing downloaded on my steam and there is no beta branch?
Have to download Reforger Experimental
nice, didn't even know that was a thing
o_smurf 24. okt. 2024 kl. 9:09 
Experimental has a sweet version. Once that hit the main branch, the game will change for the better with new ballistics/armor/explosives and stamina tthing.
fatigue 25. okt. 2024 kl. 7:48 
Oprindeligt skrevet af o_smurf:
Experimental has a sweet version. Once that hit the main branch, the game will change for the better with new ballistics/armor/explosives and stamina tthing.
is the new armor thing why I can pop dudes in their plates with 5.56 and they take no damage? I was zoomed in and seeing sparks.
o_smurf 25. okt. 2024 kl. 10:37 
Oprindeligt skrevet af fatigue (never have time):
Oprindeligt skrevet af o_smurf:
Experimental has a sweet version. Once that hit the main branch, the game will change for the better with new ballistics/armor/explosives and stamina tthing.
is the new armor thing why I can pop dudes in their plates with 5.56 and they take no damage? I was zoomed in and seeing sparks.
Maybe.
Indeed the russians vest are better, but they shouldn't be stopping all bullets.
Thats more like you are hitting their weapon, maybe?

All in all, while everything seems deadlier, you also has a better survivability, as you either just die right away, or get a blood loss death.
fatigue 25. okt. 2024 kl. 11:00 
Oprindeligt skrevet af o_smurf:
Oprindeligt skrevet af fatigue (never have time):
is the new armor thing why I can pop dudes in their plates with 5.56 and they take no damage? I was zoomed in and seeing sparks.
Maybe.
Indeed the russians vest are better, but they shouldn't be stopping all bullets.
Thats more like you are hitting their weapon, maybe?

All in all, while everything seems deadlier, you also has a better survivability, as you either just die right away, or get a blood loss death.
Their vest for sure stops 5.56 - I've killed about 200 AI since that comment and they just eat 5.56. I've been having to aim between their plate carrier and helmet or else they won't die.
andrieu_pizza 25. okt. 2024 kl. 11:10 
SVD at 200 metres at soviet armoured vest takes like 5 shots without downing them ... then I got flanked by AI patrol and killed :P my intro to improved ballistics.
Isn't it like 7.62x54R? :D
fatigue 25. okt. 2024 kl. 11:26 
Oprindeligt skrevet af andrieu_pizza:
SVD at 200 metres at soviet armoured vest takes like 5 shots without downing them ... then I got flanked by AI patrol and killed :P my intro to improved ballistics.
Isn't it like 7.62x54R? :D
They need to get knocked on their butt when hit if we're going to be doing this. They take rounds like it's paintball. I love how it stops rounds though. I've seen sparks popup from being shot in the plates too. It's really cool, just needs to look like it hurts and not like we're playing airsoft...or a video game lol.
Rick James Bish 25. okt. 2024 kl. 12:43 
Oprindeligt skrevet af andrieu_pizza:
SVD at 200 metres at soviet armoured vest takes like 5 shots without downing them ... then I got flanked by AI patrol and killed :P my intro to improved ballistics.
Isn't it like 7.62x54R? :D
Are you playing MP on a server. In single player I am not seeing this. Pretty much one and done but do have the occasional double tap. Granted I have not taken the time to really study what armor each is wearing, but took out an entire base at 400m and never once felt I got robbed of a shot.
andrieu_pizza 26. okt. 2024 kl. 3:04 
Oprindeligt skrevet af Rick James Bish:
Are you playing MP on a server. In single player I am not seeing this. Pretty much one and done but do have the occasional double tap. Granted I have not taken the time to really study what armor each is wearing, but took out an entire base at 400m and never once felt I got robbed of a shot.

It was single player. I was testing the save feature. So it couldn't have been any lag issue.
It might've been some bug, but I definitely did not hit their rifles - just after getting killed I went back with the M249 and wiped the place.

I am sure of it happening, because I prepared for a long time - observing patrols and measuring distances. I was very surprised it couldn't kill him with 1-2 shots.
Sidst redigeret af andrieu_pizza; 26. okt. 2024 kl. 3:04
Rick James Bish 26. okt. 2024 kl. 4:14 
Oprindeligt skrevet af andrieu_pizza:
It was single player. I was testing the save feature. So it couldn't have been any lag issue.
It might've been some bug, but I definitely did not hit their rifles - just after getting killed I went back with the M249 and wiped the place.

I am sure of it happening, because I prepared for a long time - observing patrols and measuring distances. I was very surprised it couldn't kill him with 1-2 shots.

Do you know which enemy AI class has the most armor on by default? I want to load up several in GameMaster and test this out.
Sidst redigeret af Rick James Bish; 26. okt. 2024 kl. 4:18
fatigue 26. okt. 2024 kl. 5:27 
Oprindeligt skrevet af Rick James Bish:
Oprindeligt skrevet af andrieu_pizza:
It was single player. I was testing the save feature. So it couldn't have been any lag issue.
It might've been some bug, but I definitely did not hit their rifles - just after getting killed I went back with the M249 and wiped the place.

I am sure of it happening, because I prepared for a long time - observing patrols and measuring distances. I was very surprised it couldn't kill him with 1-2 shots.

Do you know which enemy AI class has the most armor on by default? I want to load up several in GameMaster and test this out.
Go into combat ops and host a local game. Every enemy is wearing armor that will tank rounds. Easiest way is to go into gamemaster and teleport player into a city then drop him on a roof then play as him and just start shooting at bad guys. Just did it with an SVD and they can take several rounds in the plates. I shot one 3 times and he was down but woke back up.
Try it with an m16 and they are basically iron man with their armor.
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