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Likewise I think team supplies being used for individual load outs and personal vehicles is a stupid idea, we should have preset class roles just for the sake of balance alone.
I say that, if you could destroy the radio relay would be a good solution to that.
having something that has 0 cost, which people can keep infinitely spawning from until the enemy base is captured makes the game turn into a spam fest. early engagements between attacker and defender are meaningless, just rush them and then respawn with full health and ammo for nothing. base capture just becomes a slow burn of the defenders supplies until the last 10 tickets are left. the command truck has a supply compartment why not have it use supplies from that?
but at least you can blow up a command truck with c4 unlike the radio antenna at a base which is invulnerable to everything.
https://www.youtube.com/watch?v=JaeJ-olFRR8
He says that, on example of Montignac, that the fight usually happens around those barns and sheds outside the city, ont in the city and houses themselves, which would me much more sense and be much more fun.
That straight linked to the fact that the whole mode depends on tents, spawnpoints and whatnot.