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Sounds like you are asking someone to give you exact settings but you are going to have to go through some trial and error. Start at high setting, turning down the two I mentioned, and then if its not satisfactory, start turning down others one at a time and test each one. There are not that many settings so its not a difficult task.
- render scale should be turned down to 90 or 85 and with FSR turned on since it produces a sharper image than even native and gives FPS
- DOF on simple gives better FPS than bokeh, and sometimes bokeh doesn't show much if the rear sight on your gun is further away (LMGs come to mind)
- FXAA high and 2x hardware AA with foliage smoothing makes for a very good combo; i run my game at 60% resolution and it still looks good with both AA options on
- contact shadows are good but shadows below high just make the quality between contact and real shadows inconsistent (personal nitpick)
- model geometric detail on lowest is fine if you don't notice the LOD pop-ins, but low is also good. keep object draw distance to ultra, FPS barely changes with anything lower.
- terrain surface detail really only needs to be set to parallax since i genuinely can't tell the difference between parallax to parallax shadows and from my testing it does affect FPS.
- texture detail is perfectly fine on medium and doesn't show much difference on anything higher.
- texture filtering (anisotropic filtering) should always be set to high since it doesn't affect FPS at all and keeps textures looking crisp at a distance.
- grass quality at medium is good enough, and draw distance can be maxed since your PC is better than mine.
- render target format changes the quality of colour with low being 32 bit and high being 64 bit, but in other words, it affects the accuracy of colours and shows what the developers actually want the game to look like (but it's not much difference anyway, just gives more colours to things and is most noticeable on sunset saturation and colour passing through smoke stacks)
- environment quality affects a lot of things, but is more accurately just quality of clouds and sky colour. low makes clouds look like splotches of paint while medium makes clouds look like clouds and anything past medium gives little change for lots of lost frames.
i'm on minimum specs btw, so i know the FPS struggle
have fun