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Still, some great things about Reforger. The graphics are fantastic.
Sad So the AI is a huge step back? Why Does it see through everything? Wtf?
I think it's important to remember that Reforgers A.I is still in development, you can't really call them a step backwards when they aren't even really finished, they still lack some basic features because they haven't been implemented yet. Even then I would argue they are now better than Arma3's A.i since the last update. They suppress, split up the group to flank, take cover behind objects, garrison buildings, dynamically man static weapons, look for you if they lose track of you, dynamically look around and patrol when idle, react and investigate distant gunfire (often how people get shot from behind), and also pop smoke for cover when healing wounded squad mates.
I play a tonne of PvP/PvE, and sometimes I will admit the A.I can fool you for another player. Other times they are a turkey shoot.
fact. First time id play solo combat ops i tought the same than first posters, but by continue playing and switching between Reforger and 3. Ive noticed some really cool behaviors on AI mechs in reforger, they still sometimes insanely OP and other time stupid. But they are really better than Arma 3 AI, and im really hyped to see how they worked on AI squad, to finally play how i like to play Arma. ALONE.
Actually the main problem IMO on Reforger is principally the fact they dont learn from Arma 3's modders who brings the most important feature of actual Arma 3 MP.
It was playing conflict that did it for me, still being in a more cautious PvP mindset, I was surprised by things I saw the FIA npcs doing, straffing me around corners, pinning me down behind cover and throwing grenades, even things like walking straight past me as I hid in a bush, normally that would only work on a player.
But playing combat ops with a random I also saw some cool stuff. We ambushed an enemy base from the tree line and they couldn't find us hiding in the bushes at night, they scattered, hid behind cover, and were looking for us with binos. But the thing that was really cool is they pushed around and started coming up our tree line from the side, clearly knowing the direction the shots where from, but not our exactly locations, they got the drop on my squad mate, and still I managed to ambush them because they didn't know exactly where I was.
They will lay down suppressive fire at a location from where you fired or were spotted. In that case you can snake and then relocate. They may continue to lay down suppressive fire at that last known location but if you remain out of sight, you can relocate. I do this often and flank them.
When you get incapacitated, an enemy AI can be within feet of you and as long as he is facing away, I have been able to roll over, select pistol (since main firearm was dropped) and take the AI out.
For the most part I would be completely satisfied with AI if they stayed just like they are when it comes to engagements against them. They still need to make enemy AI recap bases in conflict.
But grass as always does nothing for you.
https://steamuserimages-a.akamaihd.net/ugc/2466369252755009858/172FA9E6DC7FF30D060B18ADCF9FEF742820D621/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You are at a disadvantage to the AI in the above scenario's and various other permutations of the same problem, avoid fighting the AI when you are less than 100 meters away when the terrain is like this if possible ... and obviously that is easier said than done.
What only happens if the bots glitch?