Arma Reforger

Arma Reforger

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TheChunkyMunk Aug 10, 2022 @ 5:12pm
full servers
first time i have been denied to enter a server because it reached its player cap, update must have fixed something, this might just be the turning point for reforger.
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Showing 1-15 of 24 comments
TheChunkyMunk Aug 10, 2022 @ 7:02pm 
Originally posted by tomo:
PBS server reaches its 64 cap rather regularly
yes bps used to be the only populated server but now since the update there have been many more servers filled to the brim
Mazza Aug 11, 2022 @ 4:53am 
I only see one server with 1 player. This cant be true can it? All the rest with zero players
Dr.Corpse Aug 11, 2022 @ 4:41pm 
steamcharts has bad news for you..
Mazza Aug 12, 2022 @ 1:53am 
Originally posted by Dr.Corpse:
steamcharts has bad news for you..
Oh dear, that's sad.
NicGamz Aug 12, 2022 @ 1:21pm 
Any server willing to try more players then 64?
84? 100?
Dr.Corpse Aug 12, 2022 @ 1:41pm 
Originally posted by NicGamz:
Any server willing to try more players then 64?
84? 100?

last time i asked anyone in-game they said 40 was pushing it.
I'm not seeing a difference in servers. Still only seeing 2-3 really populated servers..
NicGamz Jan 5, 2023 @ 8:57am 
There is ONE 64 player server that is almost full. Powerbits.
Cant we try to crank up the players to 70? Or 68?

The problem right now with " few " players and lack of or NONE AI - Support to defend objectives & road blocks is that players " RUSH" or worst case just " cheat " to main enemy spawn and spawn camp. Or just " insta rush " main objectives and win the game in less then 5 min and round over then just repeat. This gets very boring.

With MORE players ( wishlist 100 + players ) This would not be a problem. Players would be all over the map making " battles/skirmish ". So we need more players because we have no AI that stop players from fly all over the map in seconds and insta win or spawn camp.


This game is made for massive amount of players but it just set to 64 ( cant handle any more? ) So its game play become broken because players just " RUSH" with out anything ( AI or Players ) stopping them to do so.

I would love to see if any server could try push the limit of how many players a server can hold at the moment.
The game is much more stable today then it was months ago. I can play hours before I get crash to desktop for example.

Also the ARAND Conflict 64 ply server is way to small game. Its become like a counterstrike round 3 - 5 min becaouse of this " META rushing" that is the result of few players and no AI defense.

The long tug of war typ of game rounds that this game was made for does not exist. And this is because of low players on server and no AI defense .

Devs really need to do something about this ASP.
aK Jan 5, 2023 @ 8:16pm 
something changed for sure, i was able to play without crashes or disconnects for long periods.
CalicoJack (Banned) Jan 6, 2023 @ 12:44am 
Originally posted by NicGamz:
There is ONE 64 player server that is almost full. Powerbits.
Cant we try to crank up the players to 70? Or 68?

The problem right now with " few " players and lack of or NONE AI - Support to defend objectives & road blocks is that players " RUSH" or worst case just " cheat " to main enemy spawn and spawn camp. Or just " insta rush " main objectives and win the game in less then 5 min and round over then just repeat. This gets very boring.

With MORE players ( wishlist 100 + players ) This would not be a problem. Players would be all over the map making " battles/skirmish ". So we need more players because we have no AI that stop players from fly all over the map in seconds and insta win or spawn camp.


This game is made for massive amount of players but it just set to 64 ( cant handle any more? ) So its game play become broken because players just " RUSH" with out anything ( AI or Players ) stopping them to do so.

I would love to see if any server could try push the limit of how many players a server can hold at the moment.
The game is much more stable today then it was months ago. I can play hours before I get crash to desktop for example.

Also the ARAND Conflict 64 ply server is way to small game. Its become like a counterstrike round 3 - 5 min becaouse of this " META rushing" that is the result of few players and no AI defense.

The long tug of war typ of game rounds that this game was made for does not exist. And this is because of low players on server and no AI defense .

Devs really need to do something about this ASP.
Yeah, that would be nice.
50vs50 should have been aimed at as minimum standard anyways.
Official 16vs16 is just laughable.
NicGamz Jan 6, 2023 @ 5:16am 
Would be nice if the server " Powerbits " could change from Arland to the BIG island.
Because all conflic rounds on Arland island are like 5 min long.

There is never a LONG game. All ♥♥♥♥♥♥♥♥ game modes & rounds are set so they end in 3 - 5 min.
That because of the META rushing players and saddly some cheaters too.

The mission it self need to be adjusted to give better game play rounds.
Saddly much of this also is because of low players 64 and horrible bad or NONE AI on the maps.
NicGamz Jan 6, 2023 @ 11:40am 
Originally posted by tomo:
Originally posted by NicGamz:
There is ONE 64 player server that is almost full. Powerbits.

that's literally not true so i you could have just stopped right there because why would anyone read past something they see is wrong just looking at the browser?

So you mean there are like 10 full 64 Players server?
NO
Check browser and you will see there is always only ONE full 64 server and that is Powerbits server.

There are more 64 player servers yes. But they are never full and almost always empthy.
So I could have just stopped right there.
Last edited by NicGamz; Jan 6, 2023 @ 11:41am
UnDeadDemon Jan 8, 2023 @ 7:34am 
dead game
Originally posted by UnDeadDemon:
dead game
Live game :)
UnDeadDemon Jan 8, 2023 @ 5:25pm 
Originally posted by -OrLoK- Слава Україн:
Originally posted by UnDeadDemon:
dead game
Live game :)

I really wish it was. I love arma but this project failed.
Last edited by UnDeadDemon; Jan 8, 2023 @ 5:26pm
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Date Posted: Aug 10, 2022 @ 5:12pm
Posts: 24