Arma Reforger

Arma Reforger

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CalicoJack (Banned) Jun 14, 2022 @ 5:01am
Grass Draw Distance
BI, please extend the Grass Draw Distance option to more than 150 meters!
Right now this problem leads to very bad gameplay in SP and MP, where hiding becomes useless beyond 150m.
You get spotted easier from afar than from close distance...
https://youtu.be/UxWMrg5RnSc

Thank you!
Last edited by CalicoJack; Jun 23, 2022 @ 5:44pm
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Showing 1-15 of 17 comments
Spes Jun 14, 2022 @ 8:21am 
Not sure they can, I've struggled to find a game that renders grass at a far distant and can be used for cover.
Nikiforos Jun 14, 2022 @ 10:09am 
Originally posted by Bit of Phasma!?:
Not sure they can, I've struggled to find a game that renders grass at a far distant and can be used for cover.

Squad is pretty good at it
CalicoJack (Banned) Jun 14, 2022 @ 11:16am 
Originally posted by Nikiforos:
Originally posted by Bit of Phasma!?:
Not sure they can, I've struggled to find a game that renders grass at a far distant and can be used for cover.

Squad is pretty good at it
idk, are you sure? ive not seen any UE4 game able to do that right.

anyways, with Reforger being the showcase for Arma4, i was really expecting more in that direction.
a lot more to be honest.
Father Lamb Jun 14, 2022 @ 2:53pm 
Sadly, The only games to pull this off good were Red Orchestra series and BF1 and 5. Sure, Not MASSIVE but further than 150-300m for damn sure. I agree here, They need to figure out how to extend it. It ruins immersion and renders cover useless if its tall grass and so on.
CurtisNewton Jun 15, 2022 @ 4:48am 
Very important. At least they could use transparency effect on the character depending on how deep he is the grass or hidden behind a bush...
Last edited by CurtisNewton; Jun 15, 2022 @ 4:49am
AvMAN Jun 15, 2022 @ 6:56am 
Originally posted by CurtisNewton:
Very important. At least they could use transparency effect on the character depending on how deep he is the grass or hidden behind a bush...
I think something along this would work. If you are in Grass/Brush and you are beyond the 150M render distance of the grass/brush, then the game should just not render your player model, or at least make it transparent or faded out. Something non taxing to simulate the grass or brush covering you.
CalicoJack (Banned) Jun 15, 2022 @ 7:12am 
Originally posted by AvMAN:
I think something along this would work. If you are in Grass/Brush and you are beyond the 150M render distance of the grass/brush, then the game should just not render your player model, or at least make it transparent or faded out. Something non taxing to simulate the grass or brush covering you.
yeah, magic tricks. probably create more headache than simply making the draw distance higher.

because, what if someone lies down not inside, but behind of a field?
he would still be visible then by the player 150+m away, while he himself would have his view obscured by the field/grass.
Last edited by CalicoJack; Jun 15, 2022 @ 7:42am
FlashBurn Jun 15, 2022 @ 11:51am 
Originally posted by Nikiforos:
Originally posted by Bit of Phasma!?:
Not sure they can, I've struggled to find a game that renders grass at a far distant and can be used for cover.

Squad is pretty good at it

Eh, they just happen to make sure most places with grass can not be seen beyond where the grass culls out. Actually, I think its just a happy quiescence. All games like these need to do grass as not concealment but as a beauty pass unless it never culls out like a bush in smaller patches. I have no idea why at this point why have long grass you can go prone in if it just culls out at 100-200 meters. Just dont. Make it lawn height and be done with it. Make grass patches that are designed and intended to be concealment that dont for performance reasons placed everywhere. Just where it makes sense for game play, like brush and bushes are often used...

In the OLD Arma/OFP days they sunk the player 3/4 into the ground when culled out. Was not perfect but a bit better than like most games. But still.... just dont. Keep beauty grass lawn height and cull it out like always. Make detail grass that does not cull out placed by hand for game play reasons. Simple. we are all now happy.
CalicoJack (Banned) Jun 15, 2022 @ 12:13pm 
:steamthis:
yes, unless you want more than simple grass as vegetation.
and even then, wild grass doesnt look like shaped football fields.
FlashBurn Jun 15, 2022 @ 12:20pm 
Originally posted by CalicoJack:
:steamthis:
yes, unless you want more than simple grass as vegetation.
and even then, wild grass doesnt look like shaped football fields.

There are ways around around making it look like a manicured lawn. Like majority of the stuff goes say, halfway up a boot, and random blades of grass go up to top of the boot. But the player will never ever think they are concealed in a field when prone. And it looks not stupid. =/ Or wind swept grass..... You know, do art stuff with an eye at performance with game play stuff. Ie...making a game that works. Culled grass at 300 meters does NOT work as a game play element when trying to do infantry stuff. WHich is like what? 80 percent of Arma? Kind of a non-starter.
CalicoJack (Banned) Jun 15, 2022 @ 12:44pm 
i think there is a misunderstanding here.

"grass draw distance", as written in the title refers to every kind of vegetation that disappears at 150m.
it is called that way in the game`s graphics options.

wether it is wild grass of any sort or the fields shown in my video demonstration, .... thats what im talking about.

gameplay would change drastically IF the wheat(?)field in the video wouldnt just dissapear(as it should not be) for one player while the other one has his sight obscured(as it should be).
ODuffer Jun 15, 2022 @ 1:22pm 
Dayz is pretty much like, you have to hide near a tree.
FlashBurn Jun 15, 2022 @ 1:28pm 
yess grass culls at X distance. This is do to most games treating grass as a detail beauty pass do to performance, grass is expensive. Its only an issue when a basic tactic is hide in grass right? So you need to handle grass in 2 ways. One, a beauty pass. It looks neat. A another as a game play element of concealment, your wheat field. Right now all grass is for looks it mainly as it culls between 50 and 150 meters. Meaning it needs to not be IMO used as concealment as it gives anyone outside that range an obvious target and THAT player cant even see to shoot back. For grass that IS concealment it needs to be handled a different way right? But for game play reasons beauty grass should never give the illusion that a player is hidden at anytime when in fact they are not when the grass culls in open areas. Right now, we got a lot of really pretty grass all over the place, but it gives a false sense of concealment to players as it culls out. Just make the stuff shorter so it looks nice but does NOT give a false game play element to players. I think we are on the same page. And we need grass patches or whatever that do not cull out to use as concealment. LIke a wheat field, reed grass, or simple small patches of field grass that are placed intentionally as concealment.

The exception is when a player 200 meters away can not see a player laying in beauty grass when the terrain does not allow that view. Its basic FPS stuff meets cover and concealment. Or we all treat grass as a thing that never conceals you except those that do not know that the guy that turned their grass down to 50 meters on a slight rise 100 meters away can pop this player at will. Which is BS.
Blyat *********** Jun 15, 2022 @ 1:36pm 
no
CalicoJack (Banned) Jun 15, 2022 @ 1:37pm 
before you write another book, please be advised that the problem is not merely "beauty grass".
Last edited by CalicoJack; Jun 15, 2022 @ 2:02pm
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Date Posted: Jun 14, 2022 @ 5:01am
Posts: 17