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1,000 people playing 1,000 different games using 1,000 different mods.
I'd rather a game developer just finish their game and we play it the way it was intended.
Perhaps I should find a new franchise, but it has less to do with Arma supporting mods and more to do with Arma relying on mods. I'm not asking for much, just a game that works and is fun to play without requiring a bunch of amateurs piecing together another zombie survival mod for the 90th time. UE5 is free, I don't need to buy an RPG maker. I don't want to make mods. I don't want to play your mods. I want to give BI money and in exchange they give me a game, not the tools to finish it.
Otherwise Arma 4 is going to have the same problem that plagues Arma 3, which is a heavily fragmented community who aren't even playing the same game.
Powerbytes is one of the worst servers for me. It just kicks half or even 2/3 of people regularly. I never see that on other servers. But it's popular from some reason.
I'd rather stick to a mod that lets me have custom loadouts inconflit and keep the rest vanilla
That's one of the things that killed ArmA for me. I'm all for creativity, but do we really need a million different WW2 mods? Why can't they just be combined and broken up into parts? Why do we need to download RHS and CUP in a milsim unit? I'll stop myself there, if you've played ArmA, you understand this.
One of the reasons there are so many mods is because ArmA 3 is a barren wasteland content-wise. "NATO," "CSAT," 2 independent green-coloured armies, some rebels and very uniform civilians. Also everybody shares turrets and bullets, and conveniently all have an MRAP, truck, quadbike, APC, IFV and tank. But they're all varied and different guys! Just ignore that they're all 1990's failed prototypes and Israeli/South African in origin!
Meanwhile, ArmA 2 had the USMC and CDF for BLUFOR, Russian military and Chernarussian rebels for OPFOR and NAPA as the independent force. There were two sets of civilians, all with a variety of clothing, vehicles and even women.
Operation Arrowhead (plus BAF/PMC/ACR) added even more. You don't need to mod ArmA 2, except maybe ACE and MCC, to have a good, realistic war simulator.
Okay that was poorly explained, I'll let this simmer and come back later.
I far prefer A3 being a framework from which to hang DLCs and mods even if the sacrifice I have to make is some download time and disk space.
Especially if it means I get to play the kind of game I want.
dont want 20 ww2 mods? get the modding teams to cooperate, it's nothing to do with the devs.
get the devs to make a ww2 mod? then you'll see complaints aimed at the devs for not including everything from those 20 different mods and folk griping they have to pay for what should be "free" content and that "mods do it better".
Modding is key to the games survival and if we want more dev content we have to be prepared to pay for it and realise that almost always it will be "less" content than some modding teams will provide for many reasons some beneficial some not.
Do I want more official content like A2 had? absolutely.
is dev content the sole solution? absolutely not.
Yup, I loved Arma 2's lore and setting. I still downloaded cold war rearmed. I'd love to see a Chernarus Soviet republic map some day
Does that mean ArmA 2 is also a CoD/Tarkov game? You don't need mods for ArmA 2 to be good.
What if I don't like cherries? What if I don't like downloading dozens, even hundreds of gigabytes of mods (of varying quality) so that I can get something a little better than base-game ArmA 2? What if I just want to buy a full game that does what it's supposed to in the way the devs intended?
Mod-less milsim clans were a thing (possibly even the majority) for ArmA 2, but it they don't exist for ArmA 3 (or are so few in number, they don't matter).