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I do wish it would be like Arma 3, where you could double tap C to activate a high and low ready, but I imagine they'll add that back in the future.
Cashxx: Drives me crazy having to use the Caps button for anything to be honest. My sky goes black as well, but I'm guessing it might be a driver issue. You use Nvidia?
The FWD pace has the gun at the ready, right, but I would not really call that a RUN. It's more of a slow jog. Which seems fair enough.
The SPRINT is more of a RUN, as i look at it, the gun is lowered, as you might expect. It's not exactly a sprint. A sprint would be much faster with a different grasp on the rifle and swinging arms to a degree. imho.
A reasonable medium run with the gun in the ready to fire stance is not something that would seem strange. Looks and feels good. Over rough terrain... yeah not so easy to explain away.
The transition from low rest to middle rest from sprint is annoying.
: - )
I'm not saying you CAN'T run with a weapon shouldered, it's just that no one would do it and we would look ... well... silly. Not to mention how awkward it would be to have your upper body twisted to the right while trying to jog/sprint straight.
EDIT* I just realized something- Not everyone is using the same pace with the mouse wheel scroll. I'm complaining more about the weapon stance when the wheel is pushed all the way forward (though I still wouldn't walk around with a weapon in the ready positions for long).
Agreed
You can also lower it yourself with double-tab left CTRL and bring it up again by aiming or shooting once (1st and 2nd mouse button).
TLDR: RUN and GUN, not: wander and ponder.
I am not sure you understand what I mean.
so what I mean is : you run with gun lowered, right, but shoulder it when you stop, ready to fire. Even from a sprint.
In fact if you are sprinting you probably want to either Dive to the deck OR stop and shoot at the end of your sprint. ( In the later you probably want to do it fast. Very fast. )
Even switching from shouldered ( but not sighting ) to "sighting" is too slow. and whats more the action should be VERTICAL not bringing it in from the left horizontally. it's janky.
Has always been like this and frankly in fast run and gun it's less than stellar.
Having played thousands of hours of DayZ since 2012 I can tell you right now that being READY TO KILL is the name of the game. Not " Oh ♥♥♥♥ I have to shoulder my weapon... ".
When it happens it happen fast, so being ready is rule one , with rule two is no on is friendly.
When your on high alert running on pure adrenaline, I want gun ready to rock and roll.
I mean how many times have I sprinted across the open, to a doorway, rushed the stairs and shot some player point blank. All I had to do was stop and my gun is ready to shoot. No secondary key entry .... The quick and the dead.
And "looking silly" ... that is exactly what people said about life jackets, Hi Viz, seatbelts etc etc. or cough, un manly...
Tell you what, lets go over to Fury Road DayZ Mod and have a shoot out in the construction site. First person only, bolt action rifles and civvie clothes, no grenades. Makarovs?
But yeah never having been a real soldier in a real war I can only imagine what people will do. some people rewrite the book... Hand held mortar launcher ? Stingers? ( the .30 cal MG which was way a head of it's time but then ditched... then reinvented...) Technicals...
Sorry didn't mean to write a book. : - )
Exactly my point.
Me: Shoot gun.
Gun: Auto lower says no.
And the weird bug I had where my gun lowered itself every 8 seconds was really infuriating. Luckily it has disappeared. Phews.
In ARMA2 I can sprint from crouch to crouch and have my gun ready to shoot. It's super. I map sprint and evassive FWD to the same key. Get the heck up and sprint, even from pone.
: - )
But if you play milsim its the first thing they tell you: put your weapon down when you run around, because it makes you faster to not have it shouldered and uses less stamina. Also getting it up only takes half a second in ArmA, so you don't lose much time.
When you go cqb you can have it up all the time, too if you choose to do so.
But it's maybe a thing of taste.
Perhaps we are arguing two separate things, and if I'm right, then we actually agree. My issue is with the weapon staying up while jogging. That is what is so awkward. But, as far as the weapon auto lowering, or not coming up the second I stop, I agree with you. It would be nice if that were the default. It's just irksome to see everyone jogging around at the high ready all the time. I'm not playing Doom; I don't need to see my weapon filling a portion of the screen while I'm jogging across some field. I really wish they would simply auto lower it for jogging as they have in all the previous iterations.
However, when stopping, it would be nice to have it come back up automatically. If someone prefers it to stay lower, then there should be a key for that. So yeah, I agree that 'weapon ready' should be the default.
My argument is really against the animation/weapon up while moving faster than a walk.
hmm. I Agree that sprinting with your gun shouldered is dumb. BUT moving forward with your gun shouldered is a thing. You can choose in real life to do that or not. Frankly if I was running and gunning then yes. keep it ready to shoot at all times. and I do. Which is awesome in ARMA2.
Half a second is a life time when the blood is running hot. For a trained person that would be inadequate. imho.
the problem with the ARMA way is it's not really designed for CQB . It's your basic infantry style battles. Shooting from the hip.. none of that. etc etc. Tucking your stock under your arm.. nope. A decent pace with your gun shouldered... a close in pistol grip... sighting over the rifle. ... things that would make close in stuff way more tasty. imho.
: - )