Arma Reforger

Arma Reforger

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Corona2172 May 25, 2022 @ 9:29pm
This Bother Anyone Else?
So, I realize full well that this new tech demo/vision of the future is a brand new, early access game. I also wish to state that, from what I've seen, I cannot wait for Arma 4! The potential here is massive. However, is anyone else finding themselves annoyed that, unless you double tap L CTR, your character runs with their weapon at the high ready.... I mean, in Arma 3, if you jogged forward, your weapon would automatically drop to low port and then, when stopped, come back up. Now, you simply run with weapon shouldered. I know it is petty, but does this bother anyone else? Here is to hoping that they improve that over time.

Bonus comment: Is it just me, or does FP view seem strangely......stretched? Hard to explain it, but stretched comes to mind. Almost like looking through the edge of a fish bowl.
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Showing 1-15 of 27 comments
CheeseCake May 25, 2022 @ 9:52pm 
yeah i am loving everything except for some animations and the UI
ToasterRobber May 26, 2022 @ 7:08am 
There actually is a low ready, but you have to... sprint to activate it, it's weird.
I do wish it would be like Arma 3, where you could double tap C to activate a high and low ready, but I imagine they'll add that back in the future.
cashxx May 26, 2022 @ 7:19am 
Using the radios is confusing to me! Caps Lock basically does the same thing but depends. The blue sky keeps going black for me, driving me nuts. The other is when see the enemy far off. Can't see their gun and moves oddly.
Corona2172 May 26, 2022 @ 9:35am 
Bobbo: Yep, and the C double tap I was fine with. But, as you say, hopefully they will add it back. Otherwise it's just awkward.

Cashxx: Drives me crazy having to use the Caps button for anything to be honest. My sky goes black as well, but I'm guessing it might be a driver issue. You use Nvidia?
cashxx Jun 2, 2022 @ 8:55pm 
Originally posted by Corona2172:
Bobbo: Yep, and the C double tap I was fine with. But, as you say, hopefully they will add it back. Otherwise it's just awkward.

Cashxx: Drives me crazy having to use the Caps button for anything to be honest. My sky goes black as well, but I'm guessing it might be a driver issue. You use Nvidia?
Yea Nvidia 2070. Tried the last 3 drivers and fresh install, etc. Only install the video driver and physx.
George_Smiley Jun 2, 2022 @ 10:37pm 
Originally posted by Corona2172:
So, I realize full well that this new tech demo/vision of the future is a brand new, early access game. I also wish to state that, from what I've seen, I cannot wait for Arma 4! The potential here is massive. However, is anyone else finding themselves annoyed that, unless you double tap L CTR, your character runs with their weapon at the high ready.... I mean, in Arma 3, if you jogged forward, your weapon would automatically drop to low port and then, when stopped, come back up. Now, you simply run with weapon shouldered. I know it is petty, but does this bother anyone else? Here is to hoping that they improve that over time.

Bonus comment: Is it just me, or does FP view seem strangely......stretched? Hard to explain it, but stretched comes to mind. Almost like looking through the edge of a fish bowl.

The FWD pace has the gun at the ready, right, but I would not really call that a RUN. It's more of a slow jog. Which seems fair enough.
The SPRINT is more of a RUN, as i look at it, the gun is lowered, as you might expect. It's not exactly a sprint. A sprint would be much faster with a different grasp on the rifle and swinging arms to a degree. imho.

A reasonable medium run with the gun in the ready to fire stance is not something that would seem strange. Looks and feels good. Over rough terrain... yeah not so easy to explain away.

The transition from low rest to middle rest from sprint is annoying.

: - )
Corona2172 Jun 5, 2022 @ 8:39am 
@George Smiley: Not to be THAT guy, but as an Infantryman myself with quite a few years under me, I can honestly say that you won't see us running around a forest with our weapon in anything but low port unless we are up on line conducting a final assault or something. In MOUT it would only be when moving short distances, say, when moving from one street to another in a stack. Those are the only times we would move with a weapon shouldered. But jogging around? We would honestly look ridiculous. I'm just hoping that they go back to the way it worked in Arma 3, where slow jog and sprint both put the weapon lowered unless you specifically chose to shoulder it. When you did so, you would slow down a bit for a steadier firing stance.

I'm not saying you CAN'T run with a weapon shouldered, it's just that no one would do it and we would look ... well... silly. Not to mention how awkward it would be to have your upper body twisted to the right while trying to jog/sprint straight.

EDIT* I just realized something- Not everyone is using the same pace with the mouse wheel scroll. I'm complaining more about the weapon stance when the wheel is pushed all the way forward (though I still wouldn't walk around with a weapon in the ready positions for long).
Last edited by Corona2172; Jun 5, 2022 @ 8:42am
BRAN Jun 5, 2022 @ 9:19am 
+1
Agreed
Mike Jun 5, 2022 @ 9:32am 
when you just want to get that good screen shot and the gun photobombs
TiberiuS Jun 5, 2022 @ 10:28am 
Hm, not sure, but when you sprint or after some time the weapon is automatically lowered for me. (basically like the mod for arma3 "auto weapon lower")
You can also lower it yourself with double-tab left CTRL and bring it up again by aiming or shooting once (1st and 2nd mouse button).
George_Smiley Jun 5, 2022 @ 10:43am 
Originally posted by Corona2172:
@George Smiley: Not to be THAT guy, but as an Infantryman myself with quite a few years under me, I can honestly say that you won't see us running around a forest with our weapon in anything but low port unless we are up on line conducting a final assault or something. In MOUT it would only be when moving short distances, say, when moving from one street to another in a stack. Those are the only times we would move with a weapon shouldered. But jogging around? We would honestly look ridiculous. I'm just hoping that they go back to the way it worked in Arma 3, where slow jog and sprint both put the weapon lowered unless you specifically chose to shoulder it. When you did so, you would slow down a bit for a steadier firing stance.

I'm not saying you CAN'T run with a weapon shouldered, it's just that no one would do it and we would look ... well... silly. Not to mention how awkward it would be to have your upper body twisted to the right while trying to jog/sprint straight.

EDIT* I just realized something- Not everyone is using the same pace with the mouse wheel scroll. I'm complaining more about the weapon stance when the wheel is pushed all the way forward (though I still wouldn't walk around with a weapon in the ready positions for long).

TLDR: RUN and GUN, not: wander and ponder.

I am not sure you understand what I mean.

so what I mean is : you run with gun lowered, right, but shoulder it when you stop, ready to fire. Even from a sprint.
In fact if you are sprinting you probably want to either Dive to the deck OR stop and shoot at the end of your sprint. ( In the later you probably want to do it fast. Very fast. )

Even switching from shouldered ( but not sighting ) to "sighting" is too slow. and whats more the action should be VERTICAL not bringing it in from the left horizontally. it's janky.
Has always been like this and frankly in fast run and gun it's less than stellar.

Having played thousands of hours of DayZ since 2012 I can tell you right now that being READY TO KILL is the name of the game. Not " Oh ♥♥♥♥ I have to shoulder my weapon... ".
When it happens it happen fast, so being ready is rule one , with rule two is no on is friendly.

When your on high alert running on pure adrenaline, I want gun ready to rock and roll.

I mean how many times have I sprinted across the open, to a doorway, rushed the stairs and shot some player point blank. All I had to do was stop and my gun is ready to shoot. No secondary key entry .... The quick and the dead.

And "looking silly" ... that is exactly what people said about life jackets, Hi Viz, seatbelts etc etc. or cough, un manly...

Tell you what, lets go over to Fury Road DayZ Mod and have a shoot out in the construction site. First person only, bolt action rifles and civvie clothes, no grenades. Makarovs?

But yeah never having been a real soldier in a real war I can only imagine what people will do. some people rewrite the book... Hand held mortar launcher ? Stingers? ( the .30 cal MG which was way a head of it's time but then ditched... then reinvented...) Technicals...

Sorry didn't mean to write a book. : - )
George_Smiley Jun 5, 2022 @ 10:55am 
Originally posted by TiberiuS:
Hm, not sure, but when you sprint or after some time the weapon is automatically lowered for me. (basically like the mod for arma3 "auto weapon lower")
You can also lower it yourself with double-tab left CTRL and bring it up again by aiming or shooting once (1st and 2nd mouse button).

Exactly my point.

Me: Shoot gun.
Gun: Auto lower says no.

And the weird bug I had where my gun lowered itself every 8 seconds was really infuriating. Luckily it has disappeared. Phews.

In ARMA2 I can sprint from crouch to crouch and have my gun ready to shoot. It's super. I map sprint and evassive FWD to the same key. Get the heck up and sprint, even from pone.

: - )
TiberiuS Jun 5, 2022 @ 11:01am 
Originally posted by George_Smiley:
Exactly my point.

Me: Shoot gun.
Gun: Auto lower says no.

And the weird bug I had where my gun lowered itself every 8 seconds was really infuriating. Luckily it has disappeared. Phews.

In ARMA2 I can sprint from crouch to crouch and have my gun ready to shoot. It's super. I map sprint and evassive FWD to the same key. Get the heck up and sprint, even from pone.

: - )
I mean I find the auto weapon lower pretty annoying actually, that's why I don't use the auto weapon lower mod in A3.
But if you play milsim its the first thing they tell you: put your weapon down when you run around, because it makes you faster to not have it shouldered and uses less stamina. Also getting it up only takes half a second in ArmA, so you don't lose much time.
When you go cqb you can have it up all the time, too if you choose to do so.

But it's maybe a thing of taste.
Corona2172 Jun 5, 2022 @ 11:25am 
I see. I never really played Dayz, but have been an Arma fan since the Original Op Flashpoint. I have always played it as more of a milsim (Technically, we use VBS which is almost the same for training sometimes).

Perhaps we are arguing two separate things, and if I'm right, then we actually agree. My issue is with the weapon staying up while jogging. That is what is so awkward. But, as far as the weapon auto lowering, or not coming up the second I stop, I agree with you. It would be nice if that were the default. It's just irksome to see everyone jogging around at the high ready all the time. I'm not playing Doom; I don't need to see my weapon filling a portion of the screen while I'm jogging across some field. I really wish they would simply auto lower it for jogging as they have in all the previous iterations.

However, when stopping, it would be nice to have it come back up automatically. If someone prefers it to stay lower, then there should be a key for that. So yeah, I agree that 'weapon ready' should be the default.

My argument is really against the animation/weapon up while moving faster than a walk.
George_Smiley Jun 5, 2022 @ 2:17pm 
Originally posted by TiberiuS:
Originally posted by George_Smiley:
Exactly my point.

Me: Shoot gun.
Gun: Auto lower says no.

And the weird bug I had where my gun lowered itself every 8 seconds was really infuriating. Luckily it has disappeared. Phews.

In ARMA2 I can sprint from crouch to crouch and have my gun ready to shoot. It's super. I map sprint and evassive FWD to the same key. Get the heck up and sprint, even from pone.

: - )
I mean I find the auto weapon lower pretty annoying actually, that's why I don't use the auto weapon lower mod in A3.
But if you play milsim its the first thing they tell you: put your weapon down when you run around, because it makes you faster to not have it shouldered and uses less stamina. Also getting it up only takes half a second in ArmA, so you don't lose much time.
When you go cqb you can have it up all the time, too if you choose to do so.

But it's maybe a thing of taste.

hmm. I Agree that sprinting with your gun shouldered is dumb. BUT moving forward with your gun shouldered is a thing. You can choose in real life to do that or not. Frankly if I was running and gunning then yes. keep it ready to shoot at all times. and I do. Which is awesome in ARMA2.

Half a second is a life time when the blood is running hot. For a trained person that would be inadequate. imho.

the problem with the ARMA way is it's not really designed for CQB . It's your basic infantry style battles. Shooting from the hip.. none of that. etc etc. Tucking your stock under your arm.. nope. A decent pace with your gun shouldered... a close in pistol grip... sighting over the rifle. ... things that would make close in stuff way more tasty. imho.

: - )
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Date Posted: May 25, 2022 @ 9:29pm
Posts: 27