Arma Reforger

Arma Reforger

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Game needs TAA and Sharpening Graphic options
To solve fullscreen aliasing problems atm you have the option to render above %100, enable FSAA (perf hungry), or enable FXAA/SMAA (oddly very limited effect).

It would be nice if BIS added in FULLSCREEN TAA (not just applied to some objects) and also a Sharpening (FSR SHAPENING) slider to combat the usual TAA blur side affects.

I think TAA is a decent method when combined with sharpening, as a cost to performance method of resolving Aliasing/The Jagged Edges.

Additionally BIS may like to look into implementing FSR2.0 sometime since it works on MOST vendor hardware and brands and is better then FSR1.0.

Obviously DLSS2.3 is better again but that is a NVIDIA exclusive feature and I'd suspect requires more effort to do then just FSR2.

Thank You...
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Showing 1-15 of 97 comments
GT500 May 18, 2022 @ 3:27pm 
Dear God please no, not TAA...

https://url.gt500.org/TAA
Gerarderloper May 18, 2022 @ 4:09pm 
It actually looks good once it has a bit of sharpening applied to it. Atm FXAA/SMAA do almost nothing in-game.

BTW DLSS applies TAA and Sharpening at the end of the upscale process.
Last edited by Gerarderloper; May 18, 2022 @ 4:09pm
Actionjackson May 18, 2022 @ 4:10pm 
MSAA? Why use post process AA?
aK May 18, 2022 @ 4:35pm 
TAA aka Terrible AA, please no.
thugshaker east May 18, 2022 @ 4:41pm 
Originally posted by Actionjackson:
MSAA? Why use post process AA?
MSAA 2X itself knocks your fps down quite a bit on 1440p
xXMarT1naXx May 18, 2022 @ 4:42pm 
TAA is awfully blurry, causes a huge detail loss and introduces ghosting. I'm personally against it.
GT500 May 18, 2022 @ 4:44pm 
Beyond the fact that TAA blurs visuals more than most other forms of Anti-Aliasing, it also adds ghosting (perceived as additional blurring when there's motion). It's literally the spawn of Satan, and has no place in video games.

See the info and example screenshots/videos at the link I provided (it redirects to a Reddit thread):
https://url.gt500.org/TAA
Drifter May 18, 2022 @ 7:17pm 
Yeah and lets get rid of textures too, I want to use Gourad shading for a clear image.

If they haven't got it in by now The_Riddick, I doubt it's coming. They've been working on that engine for a few years now.
randir14 May 18, 2022 @ 7:23pm 
I agree. People who don't like it don't need to enable it.
Gerarderloper May 18, 2022 @ 7:43pm 
I do agree TAA can be applied incorrectly and look horrible, and by itself I would not use it. But combined with AMD's sharpening tech it works out quite allot better then FXAA/SMAA but with similar performance hit. (2-4%)
GT500 May 18, 2022 @ 8:09pm 
I've never seen a TAA implementation that look as good as vanilla SMAA, even with AMD's Contrast Adaptive Sharpening (CAS). Developers already apply tons of sharpening to TAA in games, and that sharpening doesn't help with ghosting as ghosting isn't actually blur (it's only perceived as blur by the eyes). All sharpening does to ghosting is make it sharper.

Also, don't compare FXAA to SMAA. FXAA is a blur fest, whereas SMAA is reasonably clear (as long as they don't add any "temporal" nonsense to it, like Call of Duty does).

My preferred Anti-Aliasing these days is Intel's CMAA2 (Conservative Morphological Anti-Aliasing 2.0) as it's slightly better than SMAA, has the same performance cost, and has the same clarity. I also tend to add multiple types of sharpening on top of that, as I usually like sharper graphics than games provide by default.
DirtyDan May 18, 2022 @ 8:25pm 
all the AA settings seem blurry to me even in 4k. turned off but still looks nothing like the trailer lol i feel like somethings missing
Gerarderloper May 18, 2022 @ 9:16pm 
FXAA and SMAA are not being applied to all objects, I still see huge jaggies with them. TAA is a temporal effect
GT500 May 18, 2022 @ 10:06pm 
Yes, TAA (Temporal Anti-Aliasing) blends multiple frames together, which is why it produces ghosting and is such a horrible form of Anti-Aliasing.

If the Anti-Aliasing in the game is currently bad, then they will obviously need to fine tune it to better take care of the aliasing. For the time being you can use ReShade to inject CMAA2, which is part of the "Insane Shaders" collection by Lord of Lunacy. It's slightly better than SMAA (although not significantly so), and you can add FXAA on top of it to smooth things out and get rid of some of the brighter pixels if there is too much shimmering for you.

Granted I think someone makes a TAA shader for ReShade as well, and Lordbean has his popular "HQAA" shader that you can add which combines SMAA and FXAA with a bunch of tweaks (including some sort of "temporal" processing) and which is supposed to provide better results than SMAA or FXAA alone:
https://github.com/lordbean-git/HQAA
aK May 19, 2022 @ 1:05am 
Originally posted by DirtyDan:
all the AA settings seem blurry to me even in 4k. turned off but still looks nothing like the trailer lol i feel like somethings missing
same here at 1200p but its better/nearly gone after enabling sharpening from amd overlay. I kept 2x hardware AA and SMAA high.
Last edited by aK; May 19, 2022 @ 1:06am
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Date Posted: May 18, 2022 @ 1:46pm
Posts: 97