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Een vertaalprobleem melden
Good traits ingredient are only important for customer orders.
And you can cover up bad traits of product by enchantment if you are lucky enough.
Each good trait adds +5% to your starting haggle level, each bad trait is -5%.
Each quality star on a potion is roughly 12.5% to the potion's base price (unless the star pushes you into the next tier, in which case it's worth about 25% instead). Note that X% to base price is better than X% to starting haggle, because base price multiplies with the final haggle. If you normally finish a haggle with ~60% bonus then that 12.5% is effectively ~20%, the rough equivalent of 4 trait boosts.
Note that quality and traits both only matter for selling the potions. If you are using the potions on adventurers, then only the potion's tier matters.
Some custom orders require you to have specific good traits in order for the potion to be accepted (this will say on the custom order).
The money you get for a custom order is fixed, as long as you meet the minimum requirements, so there's no point in going above the bare minimum on either quality or traits.
(...except of course that you are making multiple potions at a time, and only 1-2 of them will be used for the custom order, so you might want to improve the value of the leftovers.)
What am i missing?
First, you don't necessarily need to fully clear an area. It's generally better to kill 2-3 enemies from the Mushroom Mire or Bone Wastes than to completely finish the Enchanted Forest, because the ingredients in the Enchanted Forest just aren't very good. You can unlock a lot of new ingredients from the Mushroom Mire even if you can't make a Poison Cure to get past the obstacle.
Try to keep Mint busy even if you don't have any potions to spare for her; 50g for 2 random drops is a pretty good deal if you haven't unlocked everything.
Second, remember to check with Baptiste for expeditions. The available ingredients are randomized each day, so you might get lucky.
Third, you don't necessarily need an ingredient with exactly the magimins you want. Perfect magimin balance gives a quality bonus, but you can be a ways off from the specified ratio and still make the potion at a penalty. I don't think you can make poison cures with literally zero D magimins, but you don't need the right amount of D to be perfectly balanced, and it's even OK if there's a bit of unwanted magimins (like B) attached to it.
The Mushroom Mire and Bone Wastes each have several ingredients with D magimins, including at least one common ingredient in each. There are more in the Mire than in the Wastes. If you didn't get them on your first couple tries, you just have to keep trying.
There are no D magimins in the Enchanted Forest.
Instead of getting perfect ratio. Aim for potions of 5 stars with stable ratio+. So the potion brew with less time/less fuel, and can reach next quality tier once the brew is done. This helps with adventure too because potions with 0 star and 5 star have the same effect in adventure anyway. Only brew higher stars for competitions really. Once you get your adventure rolling, you can fetch rare ingredients and ingredients with rare elements.
What i did just now is sort by total ingredients and chalk out the ones i don't need. I think it sortof worked.
I'm getting those slimes little things. I'm not sure how it works? I tried feeding 2 to a slime and it's only giving back 3. I suppose it needs to level up?
This potion is being stubborn. Should i use ingredients with a bad trait? It's for the competition.
There are plenty ingredients with useless ratio of elements such as ~pure mana~. I usually feed slime those.
Also the slime like the ingredient with magimin of its own color. Feed them those ingredient for x2 scores.
For week two, I used bad traits ingredient. Didn't hurt Syl since the result potion quality is one tier more superior than opponent's. I'm playing on capitalism difficulty on my first run. It is safe.
If it's high enough, i don't have to worry about losing a star.
Something i learned, and possibly was stated already, is stability is not an objective. What i mean is making a perfect potion is nice, you get 2 bonus stars... but it's often harder than just tossing powerful ingredients even though they're off.
Tossing a pure mana type ingredients would add maybe 15 or 25 to all categories. Then adding a couple of things to the actual ratio will get you a barely stable potion. However, odds are that you just pass the potion requirements with the total values you used.
The filter is one of the most important thing to learn how to use.
This is why only focus on 4/5 star potion, because the 2/1 bonus would be enough to bump the potion into next tier. If Syl straight up making next tier potion, usually it cost more Time / Fuel. It would be a problem later weeks because Syl need those for upgrading the workshop / furniture. Saffron only sell woods up to the tier matching previous week.
Is there a way to remove bad traits from an ingredient? I need the 5th good trait but there's nothing i can use for a delivery. Does it have to perfectly match the order?
I think it is best to check enchantment every morning and hope for the best.