Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
on second comp i messed up and had to get over like 50-60% haggle on third round with like 26% stress, was great
and I'm very excited to try it for myself.
As someone who's enjoyed a lot of Darkest Dungeon and Recettear, I hope if they do change anything they give us the option of playing with this current difficulty.
I'm waiting for some hotfixes, as my game locked itself on day 2 and I can't sell my potions to anyone (they all come in, do their dialogue, and won't initiate the card mini game)
This all happened after I heavily invested in Baptiste... and some people are saying they don't even see the option to invest...
Baptiste you set me up damnit.
There's just a lot to juggle and I get a little overwhelmed. Sometimes I even kind of forget what I'm doing, and I'm considering actually taking notes just to play this game lmao.
-Send adventurers out to get new materials (requires money)
-Craft more/bigger potions to get money. (requires materials)
-Craft advanced potions for the competition (requires RNG to get good materials to make them)
-Complete special orders to make money (Only becomes an issue when they start asking for special effects)
-Spend money on materials after giving one to Quinn.
-Spend money on upgrades so you can make advanced potions.
-Spend time on building relationships.
i don't really use the adventure service much, or when i do it's without potions (too much work) or i prepare them for a single run through to see if there are any rare items, materials come from getting them from loq quality adventures/investing and then quinn
i don't use special orders, they look like they require too much work/time
i don't upgrade my cauldrons i just replace them once after a competition with the better ones the shop releases, currently only using 3
i am not sure early on but i haven't been interested in the relationships much, but now i am left with like eight days to mess around because i can make all the potions in a few days
Sending out lots of expeditions
Giving everything to Quinn so you can buy more of the good materials
Get a better cauldron and upgrade it so you can throw more stuff into it (this is key, and remember you can't upgrade a cauldron in use)
Sending Mint out when possible and getting her through the end of the dungeon (generally requires three or four potions)
Managing time appropriately; when you're using a time unit to do something like hitting Quinn's shop, do a circuit of everything else as well, you will only use that one time unit to move around (not a time unit for every movement)
Give characters gifts as opposed to hanging out, to raise your relationship
Because of the RNG in the game I feel like you could still get screwed each week if you somehow fail to get the high potency materials of the elements you need, and even if you get them you won't be able to use enough of them without upgraded cauldrons.
The game doesn't really reinforce the importance of playing into the RNG material acquisition aspect, but that's really the most important thing, you'll never pass the first competition with materials that only give 8 potency, you need materials that give 12 or 16. Once you have the materials you can win, and without them you will fail. The actual day to day potion making seems largely perfunctory because you turn around and spend all that money on more expeditions and Mint adventures until you get materials of high enough potency in the elements you need to conceivably make the potions you need, and then you just have to sell enough potions of whatever to make enough money to buy enough copies of the materials from Quinn to finally make those potions. If you're lucky you have time to spare and I guess if you're not you will just fail, which isn't the most satisfying of gameplay loops.
I feel... tricked, from reading some of the complaints regarding difficulty about the game.
I'd say its not so much about the difficulty and rather about fun. You never have time to enjoy the brewing/shop-managing, you cant enjoy the friendships or their offers cause you are always in a hurry, rushing from one thing to another. That circle is just not fun. Yes after the first contest you start making better potions and earn money but at that point you've already fallen behind on shop/cauldron upgrading plus organizing ingredients non-stop. It just feels a little much....it feels like-if you finish the game you wont be happy that you made it or sad that its over-you'll just feel relieved.....
That great! Just give the option for people who want to chill, advising this is not the way developers thought the game, and the option for people who wants a challenge