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That answers my question, thank you.
Honestly, in a game where you can romance literally all romanceable characters, then gender becomes meaningless since the NPCs are all attracted to YOU potentially. This would make all those characters "player-sexual" from our perspective. I actually prefer games where the NPCs have their own preferences for body types and their own genders.
I kind a of understand this, but the only way to show this is to put in an NPC and say "THIS one is not for romance, to show they're not into whatever," but it's important to remember that different people will play the game with different preferences and desires. If you make an NPC that players identify and are attracted to (and that kind of open, pleasant attraction feels like a hallmark to this game) you're going to disappoint those people for the sake of going against "player-sexuality".
This is OK, but it should be done intentionally. Cyberpunk does this *really* well—as someone who would have loved to see my fem-V end up or Pannam and Kerry, the tension that rose from their rejections was interesting to see.
I don't see that playing as well in this. A good chunk of this is a visual novel style game about relationship, friendship, and romance, and a lot of people would be understandably let down if that facet is denied them for a specific character.
And, in a sense, this is what makes me happy about games like this, and about modern takes on fantasy and DND. They depict a (potentially) better world where social norms aren't as harsh. In such a world, all things being equal, you'd see a situation like this. The vast majority of LGBT people are attracted to both sexes/multiple genders to some degree, so it makes sense that the capability would be there.