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And like you said, you get a bonus 2 every night for heroes and potions brewing, which can't be used for anything else, but it's still pretty neat.
About the planning anxiety.. I'm not so sure. I see a lot of complaints about how hard the game is, how difficult it is to beat it, and so on.. When less than 15% of people actually played the game past week 1. By lategame, when you reach day 41, get the best cauldron available to you.. The entire week can be spent socializing, if you're late on it, and you'll still have free time (considering you have a good gift-giving plan).
Indeed, I cashed out everything by day 30-ish, spent the rest of 40s experimenting. If we include the night time, I guess we'll have maximum 360 slots (not including the free 8s from each competition). And about the planning anxiety... It's actually fun to go through the hardships of week 1 and 2, guess it's not applicable to me. But yeah, pretty much the late game is kinda "easy".
I love posts like this. "I didn't have a problem so obviously no one should and anyone who does is just stupid and didn't read instructions and doesn't know how to play"
Apparently you're unaware of the RNG factor in this game, so allow me to inform you: it is entirely possible to read all the instuctions and play the game correctly and still fail because the RNG didn't feel like letting you get the correct ingredients to make your potion good enough through absolutely no fault of your own.
Hope this helps your snide attitude, but I doubt it will.
When opening discussions of people failing the first week five times, I started to wonder if maybe I had it easy, but either RNG was really bad for them, or it was really good for.. 80% of people who played the game?
I am well aware of the RNG factor, and like I keep saying, the first week can be a bit of trouble if you're not that lucky with drops, the second one kind of stabilizes the difficulty curve, and starting week 3, it gets absolutely stomped by the mechanics introduced later on.
Once again, not saying people having trouble are stupid.
However when you see the outrageous number of people baffled by how you don't sell the potions on the display shelves, or don't understand what they even do in the first place.. When the tutorial on day 4 explicitly says "Place potion on display. It's not sellable! But it draws shoppers. The more value? The more customers!", I think it's more than fair to question if they actually read what the game tells them.