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Without minmaxing I was able to get everyone to rank 10 by day 44, and in an optimized playthrough I was able to do it around day 37, so it's definitely not "tight" (if you give everyone a gift they like everyday).
I suddenly feel a lot better about my habits of using a whole bunch of extra saves. (one at the start of each day, one at the start of each 3 day cycle and one at the start of each week)
Not that I'm likely to need it, given how I steamrolled week 1 and have a pretty great flow going at this point, with lots of ingredients buyable at Quinn's, and a bunch of useful early cards unlocked to boot.
ETA - there's a little arrow next to the autosave when you want to load a game, if you click it you'll see the game already saves each and every day for you to help you out in case you need to redo stuff.
The game autosaves every morning as seperate save slots anyway.
So either get a story mode where you can't lose the contest, or make the week as long as you wish it to be, only entering the competition when you're ready.
Be warned though, if you do go back to an autosave and reach the next day, the autosave will be overwritten.
I mean there could be a partial carry-over. Something like relationship level and the unlocked cards. That would give a basic boost in head-starting the business, and more importantly it would not be so frustrating to get a crappy RNG, where in some miraculous way neither the adventurers, nor the investments yield you the materials you need to feed Quinn and brew semi-decent potions you need for the competition.
...HUH! That's actually a really neat feature to have!
And when you see some of the later cards, especially Saffron's rank 7, you really won't think being allowed to keep them even after a game over is something that should happen.
People are failing within the first two weeks. No one reaches Saffron rank 7 that early. So that's irrelevant. Also, that still fails to address my point about accessibility. No one is forcing you to restart with accumulated advantages, but having that as an optional feature hurts no one. I like disagreeing with you. It sparks joy.
Hence OP mentioning they had trouble on week 3... Where reaching rank 7 with Saffron is something totally concievable. And why the "The first two weeks are hard" argument is irrelevant in this case.
Feel free to disagree all you want for your own pleasure, my points still stand. Having easier modes is absolutely fine for people who prefer a chill storyline to a "harsh" competition. But in the case of an easier mode, why even go through the trouble of having a game over?
Making the week longer, and taking the competition only when you're ready negates the "starting over with what you have", since.. You don't restart...
Making the competitions unloseable... Would make a game over impossible, hence no loss in progress...