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Urgh. How do I beat him? Got any tips for making better potions?
If you can get potions with good traits, that might help too (although less at the start of the game, since it's a 5% increase per good trait), but in the same vein, beware your potions don't have too many bad traits, if any at all!
Thanks. Maybe my cards aren't good enough is the problem? I have a mix of everyone's cards and I am still using Sylvia cards D: Do enchantments help with the competition also or do they only work in the shop on customers?
Week starts - Check requirements for next tier of cauldrons. Acquire them (you need extremely bad luck and not be making money at all to not be able to do so first half of a week, assuming you start at 0 ). Now, to make the potion, forget stability. Literally just throw your highest numbers at it, then fix stability enough to not get a debuff. You know these "rainbow" materials that add a bunch of magimins at once? That's basically what you wanna use. Throw 1-3 of those, use the remaining slots on your cauldron to stabilize, and simply reaching cap or close to current cauldron cap will be enough to pass the competition. At best, avoid pilling up bad traits
To make money, use marketing campaigns. They're really, really strong, and getting any campaign + a favorable random effect will make you rivers of money. It's a two day process. First day, go check what marketing are available, do a random rank up and return to the shop. Use the remaining hours to craft the correct potion for the marketing (you know, if she offers fire tonic marketing, make fire tonics, try to stack as many positive traits as possible here). Next day you sell those and profit, get the upgrades and rainbow materials,
I should note as well, Roxanne's enchantments WILL NOT WORK for Custom Orders! So don't be fooled into making potions willy-nilly thinking the enchantment will work. (Most likely because you send the potions out to the customers, so they lose the enchantment applied at your shop)
I would argue that for week 2, you should absolutely NOT be using the mana materials. They are only really good for lategame (Day 31 onwards, even then I feel like it's a bit early to make full use of them). Potion balance is extremely important in the beginning of the game, where one star can mean 3 or 4 more haggling turns. If you can, try to get as close to a perfect brew as you can for the competition potions!
So definitely give it another shot with a different deck of cards.
Also, just to check, make sure you offer the right potion -- when the competition asks for Greater Ice potion with 3 stars or whatever, make sure you don't accidentally offer a Greater Ice potion with 1 star that you just had lying around in your inventory. It might sound silly, but honestly it's the kind of misclick that can happen easily.
If you use them, you can very possibly get to the next potion tier. Next potion tier cuts the haggling mini game completely. If the rainbow materials were excessively rare and expensive I would agree with you, but there are a few early ores that add 70+ magimins and don't cost much, and quinn can sell infinite of those, then week 3 you get the slimes, so....eh. That's the most straightfoward way to beat the challenge and honestly I kinda soured on the game when I realized that, but that's for another thread.
If you want some good ingredients for the Ice Tonic, which has a 1A 1D ratio, the Gems (Shadowveil Pearls from the storm plains, Murkwater pearl from the mushroom forest) give decent D magimins (Especially the Shadowveil Pearls, 20D) AND they give a good eye trait!
Fairy Flower Blooms also come from the storm plains, and give you a very good 20A magimins, AND they come with a good nose trait.
If you can manage to combine 4 Pearls and 4 blooms, you'll make a base Greater Ice Tonic, with a perfect balance, which will automatically push it to 2 stars, and give you a shot at a third one. You'll also get the two positive traits, giving it a 10% bonus, so winning the first round should come easy!
The sight enhancer is a bit more tricky, since it requires 3A, 4B and 3Cs, however there are amazing AC, AB and BC items (namely, Pheromones for AC, Slapping Turtle Shells for AB and Figment Pommes for BC).
But you can circumvent all that with a somewhat simple recipe: 3 Nessie Pheromones (From the Ocean, 20A 20C, neutral traits) will give you 60A and 60C.
Four Giantstool Mushrooms (20B, good trai on the belly) will boost you to... 80B, which is a pefect brew!
The potion you get with that recipe is a Greater Sight Enhancer at a base 2*, but perfect brew boosts it to a 4* minimum, and a chance at a 5th star. AND it'll have one good trait, so another 5% bonus! This should allow you to win without even haggling.
Hope this helped!
But to give you a rapid rundown (because traits are still a mystery we don't yet quite understand), when you brew a potion you add colors to it. Each kind of potion needs a different color ratio. The closer you are to a "perfect brew" aka you followed the ratios perfectly, the more beneficial it will be.
Your potions start as "Minor", and at some color total thresholds, they gain a quality star. For example, when you add 10 colors total, your potion goes from a Minor 0* to a Minor 1*. Each star gives your potion a little more value, until you reach the end of the red line, when this happens your potion "ranks up": it goes from "Minor" to "Common". And with the stars, it goes from a Minor 5* to a Common 0*.
The balance of your colors is very important at first, because a flawed brew has a chance to take a star off of the final result (and if you made a Common 0* with a flawed brew, it CAN downgrade into a Minor 5*, which will take away a fair bit of its value). If you made a stable brew, it has a chance of gaining 1 star on completion (And yes, same scenario applies, it can upgrade from a Minor 5* into a Common 0*, and gain a fair bit of value). A very stable balance will net you one star, with a chance of a second one. A perfect brew (so all colors according to the recipe) will net you.. 2 stars and a chance of a third!
Traits are a whole different story. Some ingredients have increased color values, but come with a bad trait: A Dwarf Kraken for example gives you 40 of the red color, but has a bad taste trait. Some ingredients have very low color values, but give you a positive trait: The Fairy Flower Bulb only gives 4 of the red color, but has a blue smell trait!
Any bad trait you have on your final potion reduces its value by 5% per trait.
Any good trait you have on your final potion ups its value by 5% per trait.
For the first weeks, just try to make the recommended potions, with the required amount of stars, it should be enough to start with!
Hope this helped!