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Curious how you "almost never used" Quinn's shop. I'm intrigued.
I also find Custom Orders to be a mindless distraction.
I take them for my friends if I want the relationship boost, but I tell everyone else to piss off. It's not worth my time.
The game seriously needs a mode that scraps the contest, its the core issue with making the game play so weirdly out of sync with what it wants to be (It wants to be a shop sim, but its not, as becoming a good potion shop isn't what you want to do, you want three potions for the contest and a good card hand.)
The whole contest system being what you use to pay off debt really does make any of the POTION SELLING stuff pointless. Marketing? Who cares, traits? Who cares. Better shelves? 5% more gold from potion selling? It doesn't matter in the slightest.
9/10 IGN
Only used Quinn's shop day 31 and 41 so I can make the contest's potions first day of the week.
I wasn't aware about the relationship boost when you take an order, the sole reason I didn't take any order was because I didn't want to bother with traits.
Only reason I sold potions was to afford adventures, heroes guild and treasure.
I can't agree more with you about traits, I didn't even care learning about them.
unfortunately, i'm affraid you mentioned never using Muktusk's upgrades ?
and, as it goes you MUST uprade to a better cauldron to even make the potions for the competitions be of enough value to stand a chance during the haggling process, any value under 3 stars of what is recomended is unrealistic to accomplish, much less make it to the last competition on the free cauldron you get at the start of the game.
however i do admit that indeed, many game mechanics are unessesary, i think mainly due to how they are implemented, the enhancement on the bought furniture along the enchantments, being the least usefull of all, the former because it's such an inferrior option to just bying the better crafts (clearly not even worth the effort) and the enchantement because not only is it such a small percentage, but it dosent even last two days, meaning you have to get back to the shop and sell to profit from it, meaning you cant sell as much, and such, it's useless.
marketing hoever is extremely useful, although indeed superficial, and gardening as well, in fact it even make Quiin's shop downright irrelevant once you unlock and upgrade it.
anyways, thanks much for sharing your thoughts and insights, i hope the devs give it a look :).
hey, thanks for the reply,
About Muktuk, I did craft new cauldrons but I never bothered to enhance them. My bad if it was not clear. Same goes for shelves.
I never used:
- Gardening
yeah that checks out
One of the days was a triple "price increase" buff on ice tonic, made like 10k that one day.
I often go to the shop and buy up all the discount items, otherwise not so much.
I use the guild investment almost everyday
I've bought the biggest pirate treasure every day
I still think it's a shame they've already downed the difficulty slightly early on too, but the fact the ending doesn't get harder either is just awful balancing. And as OP said, there's so many mechanics in this game for you to utilise.. and doing so is absolutely overkill.
Honestly the way you put it is pretty true. If you're good at finding the most efficient way to brewing the competition potions you don't need much gold or literally any upgrades. I don't even think cauldron upgrades for better potions are necessary all the time but they definitely help.
Challenged myself to hit +1,000,000 coins to see what would happen (the answer is nothing, it just rolls over back to 000,000 and goes again). Still skipped most of the last week to get it over with. Honestly blew my mind to see that the devs NERFED the boss fights.
Fantastic visuals but 0 depth, the card art was so cute. If only they spend more time on the GAME aspect of their game!