Potionomics

Potionomics

View Stats:
Milkymalk Oct 19, 2022 @ 1:52pm
Potion Brewing Points and Stars Bug
https://i.postimg.cc/Fs5MrX3v/2022-10-19-21-09-18-Greenshot.png
https://i.postimg.cc/CLg2yHpL/2022-10-19-21-09-27-Greenshot.png
Look at these screenshots, I think they speak for themselves. I have more points with the additional ingredient, yet the bar is shorter and I have fewer stars. Without the ingredient, the bar is longer than the points suggest it should be. As the ingredient doesn't change the balance significantly (it's almost the required 50/50, leaning in either direction respectively), I believe this is not intended.
< >
Showing 1-13 of 13 comments
Redlegoguy1 Oct 19, 2022 @ 2:02pm 
From what I’ve seen this is intended, when you make more potions at once like you are in the first image, the star thresholds increase as well, so even though there’s fewer magimins in the 1 potion batch, there’s more magimins per potion than the 2 potion batch. There’s also some ingredient based interaction that I haven’t figured out yet, I managed to increase the quality of a potion by swapping an ingredient from a 12/12 to a 4/4, and something about the ingredient difference overpowered the reduction in magimins.
loboflex Oct 19, 2022 @ 2:25pm 
I encountered the same thing; no idea what's going on. Here're two recordings at different points during the same brew for good measure:
https://i.imgur.com/qzAWz3S.mp4
https://i.imgur.com/hoj2tF0.mp4
Redlegoguy1 Oct 19, 2022 @ 2:34pm 
Originally posted by loboflex:
I encountered the same thing; no idea what's going on. Here're two recordings at different points during the same brew for good measure:
https://i.imgur.com/qzAWz3S.mp4
https://i.imgur.com/hoj2tF0.mp4
The second video definitely seems in line with what I mentioned previously about changing the number of potions produced, that one seems pretty normal to me.
The first one however, there’s definitely more going on there than just batch size changes. That seems similar to what I was seeing with there combo I was talking about where swapping in a worse ingredient made a better potion. I’ll have to try mine again and see if I get as wide of a range as you did with that.
I could be wrong, but I still suspect this not a bug but rather some unique mechanic at play, hopefully regardless of which of those is correct we will find out as more people experiment.
Stephan Oct 19, 2022 @ 2:49pm 
https://steamcommunity.com/app/1874490/discussions/0/5254037276327223026/

Talked here about the same, no clue why it happens or whats up with it ^^.
Redlegoguy1 Oct 19, 2022 @ 4:34pm 
Alright, did some experiments, figured some things out more and some things even less:

Number of potions produced actually does not matter at all. If the number of magimins is the same, the potion quality will always be the same, regardless of the number of ingredients.
Quality is definitely linked to the specific count of magimins, and does not depend on type. Using the recipe selector to force brewing a fire potion and putting exactly 74 B magimins in still results in a 5 star common tonic, even though it is unbrewable. This phenomenon definitely has something to do with specific magimin thresholds, but I've not conclusively picked up on any patterns yet. I have noticed all the unique ones observed so far are not multiples of six, which may be relevant, as many ingredients have magimin counts that are multiples of six, and even ones that don't can easily end up landing the total at a multiple of six (e.g. 4+4+4, 8+8+8, 4+8). I know not every value not divisible by six is a special threshold, but I've yet to find one that is divisible by six.
These isn't directly related to this topic, but brewing time appears to be base time + 2 per tier. Also, cost effects due to traits are not reflected in the price shown at the cauldron, that appears to only be influenced by quality. Noticed these while experimenting, thought I'd mention them.
I think the background color of the ingredient "type" also plays a role. Adding a single 9 magimin cubic ooze with the "slime" having a gold background to an empty cauldron maxed out the stars for the minor tier, even though the number of magimins still was, of course, 9.
Tomodovodoo Oct 19, 2022 @ 5:00pm 
I've discovered the following specific amount of magicules needed to boost: 39, 74, 114, 169, and 314
Colour is in all cases completely irrelevant., switch the ingredients but end with the same amount of magicules and you get the same.
Last edited by Tomodovodoo; Oct 19, 2022 @ 5:03pm
Kyle Oct 19, 2022 @ 5:02pm 
sad
Tomodovodoo Oct 22, 2022 @ 5:35am 
This is now patched under "Tiering up a potion now gives you more consistent results"
Kiru Oct 22, 2022 @ 5:40am 
Yeah. It was pretty consistent. :)
Also the idea of "secret formulae" was rad. Too bad it was a bug.
Swat Hound Oct 22, 2022 @ 5:49am 
Devs need to really consider adding this back in as an actual mechanic.

The idea that there are "secret/magic" portions that enhance the potions value did nothing except enhance crafting potions.
Gov McFly Oct 22, 2022 @ 7:17am 
Originally posted by Swat Hound:
Devs need to really consider adding this back in as an actual mechanic.

The idea that there are "secret/magic" portions that enhance the potions value did nothing except enhance crafting potions.


Was it finally patched out?
Ness Keyhand Oct 22, 2022 @ 7:27am 
Originally posted by Gov McFly:
Originally posted by Swat Hound:
Devs need to really consider adding this back in as an actual mechanic.

The idea that there are "secret/magic" portions that enhance the potions value did nothing except enhance crafting potions.


Was it finally patched out?
Yes it was, in yesterday's patch!
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Oct 19, 2022 @ 1:52pm
Posts: 13