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https://i.imgur.com/qzAWz3S.mp4
https://i.imgur.com/hoj2tF0.mp4
The first one however, there’s definitely more going on there than just batch size changes. That seems similar to what I was seeing with there combo I was talking about where swapping in a worse ingredient made a better potion. I’ll have to try mine again and see if I get as wide of a range as you did with that.
I could be wrong, but I still suspect this not a bug but rather some unique mechanic at play, hopefully regardless of which of those is correct we will find out as more people experiment.
Talked here about the same, no clue why it happens or whats up with it ^^.
Number of potions produced actually does not matter at all. If the number of magimins is the same, the potion quality will always be the same, regardless of the number of ingredients.
Quality is definitely linked to the specific count of magimins, and does not depend on type. Using the recipe selector to force brewing a fire potion and putting exactly 74 B magimins in still results in a 5 star common tonic, even though it is unbrewable. This phenomenon definitely has something to do with specific magimin thresholds, but I've not conclusively picked up on any patterns yet. I have noticed all the unique ones observed so far are not multiples of six, which may be relevant, as many ingredients have magimin counts that are multiples of six, and even ones that don't can easily end up landing the total at a multiple of six (e.g. 4+4+4, 8+8+8, 4+8). I know not every value not divisible by six is a special threshold, but I've yet to find one that is divisible by six.
These isn't directly related to this topic, but brewing time appears to be base time + 2 per tier. Also, cost effects due to traits are not reflected in the price shown at the cauldron, that appears to only be influenced by quality. Noticed these while experimenting, thought I'd mention them.
Colour is in all cases completely irrelevant., switch the ingredients but end with the same amount of magicules and you get the same.
Also the idea of "secret formulae" was rad. Too bad it was a bug.
The idea that there are "secret/magic" portions that enhance the potions value did nothing except enhance crafting potions.
Was it finally patched out?