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From the story beat on how she sells garbage potions that don't even work, to how relaxed the game feels at spending In Game Days to even give you all the basic features. the game presents a pace and stakes that simply feel Off from the first presented Competition. That and it being just a hard cut Game Over, rather than the usual trope for this kind of game-Like make a payment after 10 days for some amount of gold-and then retry 10 days later.
The expectations set by the opening of the game, are in complete juxtaposition of what is actually expected.
The more I play this game, the more I notice that every activity you decide to invest time into it's rewarding in his own way.
The only important thing is EXPAND Quinn shop! Really, even if you find a super rare item and you have only one copy of it, give it to Quinn and you will have a daily supply of that item. Only 27% of the players, as of now, beat Roxanne and only 20% of the players actually expanded Quinn shop over 30 items.
Just to make you understand how powerful it is, with Quinn listing good items for me daily, I had completed my second competition potions by day 12, with 7 days left to gain money and materials to increase relationships and expand the shop...
For the deck building part, the first 9 days are a no brainer, it is obvious that basically every card you are given is an upgrade of another basic card you have in your starting deck. Just remove 2 copies of said card and replace it with the new cards just obtained.
Again, I was completely clueless until some day 8-9 and I didn't even finish my potions at day 9 yet, so I had to use a rarer item to get the 4* potion I had left to craft, and in the end it was useless because you just need to win 2 out of 3 and I went 2-0 against Roxanne having still plenty of patience left in both of the rounds.
I thought I was playing suboptimally since I kept forgetting to do things during the day, but I guess that's still above the average?