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Be sure you are using (and likely upgrading) the latest available cauldrons. I had the Celestial Cauldron and Crystal Cauldron both upgraded twice, which I'm pretty sure would craft potions of Superior quality that Finn can't compete with.
My favorite ingredients were:
Dwarf Kraken: 40 A - Ocean Coasts
Acid Rutebega: 48 B - Sulfuric Falls
Silver Stag Antler: 64 C - Ice Craggs
Rottermelon: 64 D - Sulfuric Falls
Owlbear Pheromones: 64 E - Crystalline Forest
Ember of Mana: 24 A-E - Ice Craggs
I enjoy having a solid option in any given specific megamin. The Ember of Mana can boost potions to new levels simply by maxing out your cauldrons total megamin capacity, which is arguably the most important thing to quality potions so long as it is stable enough to actually brew. They also make great gifts, so I recommend gardening them to have plenty on hand to give away.
And for another potion, I used an equal number of Ogre's Shadow (32 A&C) (Common, Ice Craggs) and Shelled Pudding (32 A&D) (Common, Sulfuric Falls)
Thanks for the encouragement.
If you don't mind me asking another question, how do you even afford to do all that? I am struggling to even do one of those things in 10 days, and I like to think I'm not terrible at the time management.
What follows isn't intended to sound whiny btw, just laying out my situation so maybe it'll help with guidance. If you don't have the bandwith though that's also totally ok.
What I'm finding so far is;
If I put my funds into upgrading my cauldron, then I can't afford to hire anyone or invest in the Guild. If I hire an adventurer, I can't give them potions because I have to sell everything to afford the more expensive areas, so they only get 1-3 steps in at best. Investing in the Guild has allowed me to get ingredients to feed to Quinn or use in gardening, but the former still means that those ingredients cost more money (especially the beefier/rare ones), and the latter is slow going to build up enough of a stash for a high grade potion (also the investing seems to get me a lot of negative trait ingredients). The positive trait requirements for the custom orders keeps me from fulfilling them most of the time (like, I can make the right grade and type, but not with the specific trait required reliably, or not without also having negatives).
I seem to get decent money from my better potions, and my haggling is pretty good, but when I'm pouring all my funds into upgrading or hiring or investing, I don't have money to also buy ingredients when the RNG doesn't turn up what I need. My best go so far at contest 3 I had all oak-aged Grand potions, but max one-star and full of negative traits because I was scraping by with the ingredients and had zero funds.
Also that 3rd boss has been frequently maxing my stress despite equipping a bunch of stress-reducing cards, so I may have deck issues too. Haggling normally seems fine, but that frickin shark is giving me hell.
Normally I'd go look at a guide for tips or something, but with it being quite a new game, there isn't much in the way of detailed and comprehensive guides.
I started playing pre-patches, so maybe that's affecting it? Maybe I should reinstall and start over from the beginning and see if that changes anything. Maybe I just had a rough start and it's snowballing. I got some of the friendship discounts, but not for any of the adventurers, so maybe that would make a difference.
Investing in the guild is mainly good for doing one thing, getting exactly 1 ingredient of a new type to feed it to Quinn. Investing is more expensive then just buying the resource from Quinn, so getting more then 1 ingredient there just isn't cost effective.
Gardening IMHO is only good for 1 thing and otherwise not worth the investment and thats cloning pure mana as gifts to all the NSCs. Just drop 2 of those that give 24 magimins of each type in a slime and it will spit out 4 after 3 time increments. With that you can get enough to gift pure mana to every NSC every day.
Next thing I do is seperate ingredients for their purpose (which unfortunatly is a tedious task because of no filters outside of brewing). Ingredients with bad or even multiple bad traits are cheaper for the number of magimins they bring, so they are not as good when you want to sell the potion, but.. the heroes you send out dont give a damn as long as it keeps them going. So buy bad trait ingredients to brew potions for the heroes, and make sure you only get them to the rarity and maximum number of them since stars dont matter in that case.
If you brew for selling make sure you dont use a lot of ingredients with bad traits since that keeps your selling prices down. To get the incredients sending heroes on adventures is your only way. Just make sure you never send them exploring when they cant reach the end. The later slots give better loot. And once you get better ingredients..again.. feed one of each that has max 3 different magimins to Quinn first so you can buy as much of it as you need later from them.
Stress should never be more then 9% when you start a session, and even that is a pain in the a$$, and never be more then 15 when the day ends so you get down to 5% through sleep.
Also.. Getting people to max stars through haggling isn't easy but later achievable with the right deck and some luck, but getting them to one star lower then max should be your goal. And if you see a attack from them coming up dealing a lot of stress and you cant block it, think about quitting early. Yeah, you loose some coins, but you would loose more by drawing more stresscards later in the haggle session if you dont do it.
Last but not least, get people you frequently trade with to friendship lvl 4 for a discount on their prices.
I would send adventurers to gather ingredients from wherever I could afford, regardless of how far they could get and would prioritize new areas, but my investments in new ingredients would be prioritized in Baptiste's expeditions. I would invest into at least getting 1 of a new ingredient he had on offer and then buy 4 of the cheapest I could in an area to guarantee rare ingredients. Super rare ingredients that I intended to use I would make sure I had multiple of for gardening before giving Quinn one.
For money, I would pick a potion type to boost with marketing and then make as many as I could the night before and day of and devoted my day to selling. I only had one shelf when doing this, so I was selling around 9 potions in a burst this way. Later weeks I would boost a potion type and then just throw it all into Vendi. For gardening I used pure mana as feed for the slimes which meant whatever I grew I could grow around 7 or so of each time. This was a decent stockpile to keep up with potion ingredients. Generally 3 or 4 slimes were for ingredients I was routinely using in potions and the others were to keep up a supply of pure mana for gifts and feeding. One cauldron was always dedicated to health or mana potions.
My deck revolved around a lot of Xid's cards, so I would pick up her stuff if you haven't. Saffron for stress reduction. Muktuk gives some good heavy hitting cards if you prefer that. Corsac's squirrel stance pairs well with Xid.
I hope this helps. I truly don't know how much of my run was just due to some sort of initial luck or if I just found a flow that works.
The best way that I've found to profit from gardening is to clone mushrooms (the ones that are stocked with 5 type megamins and not useful for brewing). You can just put 3 into an A or B pot and get 7 out in 3 time slots (I think?). Do that a few times and you'll have like 50 mushrooms. Then when you find a recipe you like, start cloning the materials for that potion. To get the mushrooms or these big 5 megamin ingredients, make sure early on in the week to buy at least 4 of each thing from the guild hall so you have 100% chance at the rare ingredient 3x.
As far as decks go, I've done 2 full runs so far and Xid's cards seem to be the most important to unlock early (up to Rhythm), and Safron (up to the card that reduces stress by x% per round). You can basically go infinite with that.
Also there's enough time to max all reps and win, and I'd say the general shape of the day on the run when I did that is wake up, bottle, gardening, brew, grab all my potions, travel, stock, and gift (all at the same time, meaning don't go back to shop), come back to shop with 2 time slots left (so time for hang-out and rank up), bottle, brew, garden, open shop, zzz
Hi there,
I thought I'd chip in as i started playing after patch and never had a problem up to day 31 and usually had my potions on day x5.
As your main problem seems to be cash-flow here's what I did to generate 40k on day 28:
Use 2 of the 5 plants to generate feeder materials. On days 20-30 those would be with 144 Magimin total. Use the pufferfish or the bloodbug (not exact names) with 96 red A to reproduce itself. Best investement is to feed 1 to get 4, this way you double your investment. But as time is more critical in the game, I'd suggest feeding 3 to get 5, when you add a cheap material it jumps easy to 6.
The same for the other ingredient in B or C.
This works with any high value magimin, so don't force yourself to use the exact materials. A high count in one is optimal due to the doubling when feeding the correct color (On the pufferfish example: 2x96+48= 240 fertilizer when using A, still 192 on it's off color).
Also remember: When you garden ingredients always use a plant color that your ingredient has. This way the time to reproduce goes down dramatically. The more magimin in an ingredient (% wise), the lower the time. Some take only 2 hours and are preferred.
The other three plants you use to produce materials for ONE type of potion. Between day 20-29 the most value is in either Shadow/Thunder/Fire Tonics, as these can be a specific marketing target for Luna.
Produce a ton of ingredients via gardening for these potions. Find a recipe thar works well: Produce the max amount of potions (x4) and be Grand with at least 2 stars. - preferably 3 star so the Bonus will make them supreme.
If you use the standard cauldrons with 8 materials and 420 magimin you'll be able to do this easily if you use high magimin ingredients and filler cheap low magimin ingredients to get as close to 420 as possible.
To sum it up in a step by step:
1. Find high magimin ingredients to use as fertilizer and garden them
2. Garden optimal ingredients to use for high value potion brewing
3. Brew those potions as 2 Star (optimal 3 Star) with optimal ratio for a chance on the next potion stage
4. Check Luna daily for next day buffs for your specific potions (i.e. Tonic or the specific potion name) this will cost you up to 500 G. Always keep that in your wallet!
5. Buy shelves that increase base price by 10% + tonic % - do not waste your money on showcases unless you already have a maximum upgraded shelf for the type of potion you want to sell
6. Profit on the next day.
This way you will be able to sell Supreme potions with a Base Value of 1000g. If you haggle nicely they will go up to 1.500g+. And your only investment - after the starting for furniture/cauldrons and plants - will be Luna's buff.
If you want to get even more profit, check your ingredients for bad traits and negate them via enhancement or the closing card. This card is my secret tip for making money quick without getting stressed. My potions usually have 2 bad traits which means playing that card round one will already add a buff of 25%, or 250G for no stress or time.
I specifically recommend Tonics, as your contest rival will block you from selling Cures effectively in this phase
Also, remember to sell those on latest day 27, so you can decompress your stress on 28/29 for the contest and focus on brewing the potions with all that new gained money and materials.
Good luck! ^o^
Going to confirm that this is largely what my end game looked like! Prior to day 41 I would do all of the above except I wouldn't bother opening my shop. Doing this and gifting pure mana, I had all relationships maxed on day 41. The last week I think I just slept through the last 5 days after I finished making all the masterwork and competition potions.
So many things you've mentioned I just hadn't factored in. I hadn't even interacted with Luna past our first meeting because I was stressing so much about spreading myself too thin and not having time/money to use her services (same with Roxanne), but it sounds like they actually have skills that will help with the stuff I'm finding difficult.
I also didn't know about some of the hidden bonuses like investing in 4x of something at the Guild gives a chance at rare stuff, or how to maximise yield in Gardening, or the best use of pure mana (I'd kinda forgot about gifting altogether).
Going to try using these strategies with my current saves, and if I still can't beat Finn after a few goes, I think maybe starting over with all this better knowledge and practice might mean I don't flounder as much early on.
Quick question - do you feel that Salt & Pepper's boxes are worth buying at any point?
Imho: Their boxes are nice IF you have the money. You will be able to get new resources out of them extremely early in a new cycle - quicker than adventures or guild missions. But other than at this specific moment I'd never take them over an Upgrade or a mass buy of resources that are at sale. Especially if you didn't receive their coupon yet.
I'd rather spend that money saved on cheap fuel (10 coins for 1 hour on straw and wood, 16.66 coins for an hour on shrooms and cacti etc./without coupon) If you brew slower than growing/collecting/buying ingredients you either need to do it faster or have more cauldrons~
Good luck to you!