Vorax
About the game status (Jan 19, 2025)
I spent a good amount of time exploring the game, as I played the demo and had already had the paid version for some time, I felt a great potential in the game.

I am playing the version: Alpha 0.9.1.122 - full
Available on the date of this post.

About the map:
I managed to find several unfinished buildings in the game.

When we go to the mountain retreat, we find a church at the top, and a mutant occupying part of the side of the mountain. The access that should exist as a staircase to enter the area does not exist. I did not wait for nightfall to see what happens, but I went around this mountain and there is an invisible wall.

In the part of the signs that point to the substation, there is a huge wall and in a certain place there is a door that cannot be interacted with. In other places of this wall, there are streets that are simply interrupted by the wall.

However, I managed to get through this area. There is an invisible wall on the left end of this wall, going up a hill. To get past the invisible wall, you just need to save at this point, and reload this save. The game has a problem of taking a long time to load the physics, allowing you to pass through some invisible walls.

What I found there:
Going up the street to the left, we will be heading to the olive grove, apparently behind the mountain. I went to investigate more at the top of the mountain and access to this area until now would be after passing the monster in the mountain retreat, but it is impossible at the moment as I mentioned.

Back at the point where I passed the invisible wall, moving forward, we will find some buildings whose textures are not loaded, there are some items that are in the sky, others are on floors of these unrendered buildings. However, I found a "survivor" in a building that is almost completely contaminated. There are some mutant flowers there, the same ones found at the entrance to the crypt, and there are some pores that release lethal bombs. In this building, there's a guy trapped in the contamination talking about finding a secret passage at the bottom of a building, from what I understand a market, and about finding 2 scientists in this place, but I didn't find any market nearby.

Going up a street near this building, we'll find a mine, with an infinite respawn on the roof. This is the 4th mine I've found so far.

Then all that was left was to go down to this place, "this mine is at the top of the hill behind the wall". Going down, I found another unrendered building, this one seems to have 2 floors, but the items on the ground floor are accessible, there are 2 laptops with commands to open a main gate and a base door, just like in the first house in the game. The cameras connected to these laptops aren't rendered, probably the implementation hasn't even been finished yet.

Going further down the map, the scenery gets even worse, several floating trees, military warehouses a little above the ground, and things like that.

I decided to go up the street to find the village. However, in the floating streets without concrete textures, there is an invisible wall that not even the save and try again tactic worked to cross. But even if you managed to cross it, you can see the horizon, and there is nothing ready there. Just broken textures and floating objects...

I think the game is not even 40% ready, judging by Die Young, which I saved about 3 times and was a very complete game for me, this one is still very raw, with a lot, a lot of progress ahead, to at least have a story to be completed even if there are bugs.

The weapons I found:
- P229 pistol "Secondary weapon" (beginning of the game, if I remember correctly it was where the character's helicopter crashed)
- Double-barrel shotgun "Primary weapon" (Shed still at the beginning of the game)
- BioDestroyer "Primary weapon" (After the basement already in the second part of the game)
- AR15 rifle "Primary weapon" (Second part of the game, in a house with heavy contamination, this house has some crawling mutant flowers, the weapon is next to the mattress on the 1st floor
- There is a second rifle "Primary weapon", also in a house similar to the one described above, but this house does not have the mutant flowers
- Uzi "Primary weapon" (I don't remember where I found it, I believe it was in the basement between the first and second parts of the game)
- Sledgehammer (Melee)

Equipment:
- I found the helmet version 2 (inside the crypt near the mountain retreat)
- Gas mask in the tunnel at the beginning of the game game
- Backpack (in the first house of the game)

Enemies:
- The standard hunters
- Mutants of infinite births
- The eyes that are critical points of infestation in the houses
- Tunnel mutant
- There are some pale-looking running mutants, these look like the mutants of infinite births
- Poros (there are a few different types)
- Creeping mutant flowers
- Tall mutant flowers (found near the crypt)
- Mutant dog
- Mutant boar
- Eye that gives birth to a type of mutant cockroach
- Unfortunately there is a mutant depicted in a document during the story, this one has a head that looks like a mutant dog, unfortunately I didn't find it
- Also some enemies depicted in official videos on youtube that I also didn't find in the game.

About the other items in the game:
- Leather (I didn't find any use for it)
- There are some items dropped by mutants that spawn from infinite spawns (Apart from a blue biological material that is used to make ammunition for the BioDestroyer weapon, I didn't find any use for the others)
- I didn't find anything to wear as upper protection (vests, shirts, jackets) or lower protection for the character (pants)
- The pores, after being defeated, drop a biological material that in the inventory gives the option to hold, but it doesn't do anything and the character doesn't even hold the item.

Bugs:
- When reloading the save, physics are not prioritized, causing the character to pass through the floor, or pass through certain invisible walls. (I saved as soon as I went up the stairs to get out of the basement, this save was lost because I kept going through the floor and falling into limbo and dying)
- Pores, flowers and the like respawn when reloading the save, but infinite spawns don't respawn again "thank God :)"
- Sometimes throwable items get stuck, preventing you from selecting them or exchanging them for other items
- Some grates in the military bases in the second part of the game have no physics, I noticed this in the watchtowers.
- To get the gas mask in the first part of the game, I didn't need to end the infestation of the house, I just got to the tunnel and the monster threw the military truck, after the truck touched the ground, it stopped rendering and the mask started floating. So I didn't even need to face this monster
- When the battery of the helmet's flashlight runs out, it glows a reddish light that is barely visible in the dark. I couldn't find any use for the batteries I found, I couldn't put them in the helmet
- Weapons can only be placed in specific blocks in the inventory
- I took down the BioDestroyer when I found a rifle, and the BioDestroyer appeared in another room in the house
- The aiming sensitivity returns to default when reloading a save or when closing and opening the game again, each time I had to adjust the aim
- Some enemies from infinite spawns are immune to gunfire and molotov cocktails, only explosives are effective.
- The creeping mutant flower does not die, not even with ammunition, molotov cocktails or explosives.

"Forgive me if there is any spelling mistake here, I don't speak English and I depend on a translator."
Last edited by CloakingSumo931; Jan 19 @ 5:28pm
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Showing 1-10 of 10 comments
Yup a got the same version and i tough it was the full version as i paid and it mark 0.9.1.122 - full but there are monster that i see on youtube video that i don't have the wolfman as an exemple and the mouth feet and many more i bought it on steam and for some reason not seem to uptade... so is this the final version and why does even the interface don't look like most of the other video
So, a broken, incomplete, buggy mess? Thanks for the summary. I won't be bothering with this unless there are some major updates, and it looks dead.
In fact, I sent a message to the director of IndieGala and got no response about the game's progress. It seems like they simply disappeared.
Unless this guy is just laying low working on it, I'm pretty sure it's dead at this point. He was very active leading up to and at release, but stopped responding to threads and the discord. Kinda bummed, he was active with feedback I was giving. Still holding out but, these days it's hard to be optimistic.
PcbZorg Mar 21 @ 11:41pm 
Originally posted by drew p bahlz:
Unless this guy is just laying low working on it, I'm pretty sure it's dead at this point. He was very active leading up to and at release, but stopped responding to threads and the discord. Kinda bummed, he was active with feedback I was giving. Still holding out but, these days it's hard to be optimistic.
It's dead. They dumped it and ran. Which pisses me off quite a bit, because i did the typical Early Access mistake. I judged the game on its potential instead of current state. I decided to give them the benefit of doubt instead of refunding.
"- Mutants of infinite births" are what made me quit trying to play this. At least I refunded and was only playing the free version at that point.

It's really weird how they seem to have admitted the game had problems, released the whole thing as a free version (you pay to have quicksaves), then buggered off, seemingly to never be seen again.
Last edited by dgresevfan; Apr 6 @ 3:21pm
Stalker Apr 18 @ 11:28pm 
Man can you help me? I been trying to release the doorbase in the beginning of the game but whenever I use the P key the game opens the menu and I cant continue is there any way to change it?
Originally posted by Stalker:
Man can you help me? I been trying to release the doorbase in the beginning of the game but whenever I use the P key the game opens the menu and I cant continue is there any way to change it?

The game is broken, I really don't recommend you waste your time on it, the developers abandoned the game, taking the money from those who paid for it.

What I suggest you do if you want to waste your time, if you have the paid version of the game, is save exactly at the point you want to go, and then load it. As soon as the character appears on the screen, try to go through the door, there is this bug in the game.

But don't do it if you are underground. You will fall to your death.
Worst part is it ran WAY better (for me at least) with the pre alpha version that You could purchase on Indie gala.

It had a lot less of the jank that the EA version launched with and was downright promising for what content it had.
PcbZorg May 16 @ 10:25am 
Originally posted by Darkside99x:
Worst part is it ran WAY better (for me at least) with the pre alpha version that You could purchase on Indie gala.

It had a lot less of the jank that the EA version launched with and was downright promising for what content it had.
Yeah, they baited everyone on the ok-ish demo, and basically every single version that came after the demo was somehow much worse. I think that the last update actually broke the game the most.
I'm sooo freakin' pissed off, because they SEEMED responsive at first, fixed small things, communicated, so i decided NOT to refund, despite being already somewhat vary. But then they just dumped the broken ♥♥♥♥ on us and ran.
Well, maybe this is one of these elusive cases when dev is just ashamed, sits in a dark room and fixes the code 24/7 to pull of Hello Games miracle the next Xmas.
But i think that the option that he already spent the petty cash on [edit] CENSORED[/edit] is a bit more likely.
Last edited by PcbZorg; May 16 @ 10:26am
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