Shredders

Shredders

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Jr.Peterson Mar 8, 2022 @ 11:29pm
How is your game different?
How is your game different from other snow games? Others been released and been dump cause of funding issues. Multiplayer was taken off. Their single player is very good with a few issues but single player is fun. So I am bit hesitant to jump into another snow game?

So how have you made sure your game last? Since you did not bring it out on early access?? Is this just a one off game you play everything and then its boring?

Why did you not included early access??

Have you included female characters?

You said the game is more about fun but if you look at all other sports game like even with steep there are ghost so you can race and see if you can beat them? I hope you will include this as its very important for a sport game.

If things are just about fun would the game get boring after they explored every where?

Will you have exciting places like sking down this great hill you see in the olympic and see if you can get the best time and passing all the flags????

Will you include DLC from real world events cause this is very popular look at the racing games.

Will they be an editor so new routes can be made?
Last edited by Jr.Peterson; Mar 8, 2022 @ 11:37pm
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Showing 1-15 of 20 comments
QuarkCannon  [developer] Mar 9, 2022 @ 1:24am 
Hey Adelie,

Well, the fact that you're asking all these questions means that you're intrigued.

First of all, this is a passion project. We are snowboarders and game developers and we felt that we had been missing a snowboard game where just snowboarding itself felt great.
Just like what the Skate series did do Skateboarding.

You could have asked the same questions there: Why are you developing Skate when there's Tony Hawk. Or; why are you developing Skater XL/Session when there's Skate?

Well, we were hungry and motivated to make a snowboarding game that sets a new standard for controls and just plain fun while riding. Marcus, our co-founder, already made a big leap in animations and riding with "The Snowboard Game", but we're all pushing this to the next level.

It's not because it isn't early access that it won't be developed further. Especially in multiplayer, we see a lot of opportunities in the next year.
We just wanted to have a project that looked finished, especially for single player, and we didn't need extra funding to finish the game, which is also a valid reason why devs choose early access.

Female Characters:
Yes, we have female pro's in the game. (Jill Perkins, Leanne Pelosi and Jamie Anderson).
Your character doesn't have a gender though, so if you prefer to wear Marcus Kleveland's jacket, and Jill's pants... That just works.

Racing:
Steep and Riders Republic, both cool games, are very racing-focussed. The fact that they are doing that already, also means that we want to do things differently.
You'll have some racing in there, but I'm pretty sure you'll have more fun with other missions. Our game also feels completely different. It's closer to Amped and Skate in terms of feeling.

Fun/Exploration:
Well, the main fun in Shredders doesn't come from the exploration itself, but from the riding. In Shredders, the kickers, rails, landings, powder all have a different character, and we've seen people sticking to a spot for hours, just to nail some nice tricks on a new line they've found.

Exciting places:
I think you mean a bordercross? And yeah, that's in there. :-)

More DLC:
Yeah, real world locations could be interesting. We don't have specific plans yet, because it also mean that you're bound to real-world limits. We've been able to mold the world just like we wanted, and we loved that.
A lot of places are inspired by real world locations though!

Editor:
No editor for now, but we're thinking about it.

There have been numerous questions about why we're making Shredders while there's Steep and RR. To us, Shredders feels like a completely different game. They focus on arcade/racing with beautiful environments, we focus on the perfect mix between fun and realism with unique missions and realistic level design.

It's Tony Hawk vs Skate all over again!

People that are hesitant should have look at gameplay clips or steams once it's out and decide then! Chances are pretty high we'll do a dev stream on launch day.
Last edited by QuarkCannon; Mar 9, 2022 @ 1:33am
_Gustavo Mar 9, 2022 @ 1:56pm 
I miss Amped 2 so much, best snowboard game along with SSX 3, cant wait for shredders, it probably a day-1 buy for me.
Jon Mar 9, 2022 @ 1:59pm 
Originally posted by QuarkCannon:
Hey Adelie,

Well, the fact that you're asking all these questions means that you're intrigued.

First of all, this is a passion project. We are snowboarders and game developers and we felt that we had been missing a snowboard game where just snowboarding itself felt great.
Just like what the Skate series did do Skateboarding.

You could have asked the same questions there: Why are you developing Skate when there's Tony Hawk. Or; why are you developing Skater XL/Session when there's Skate?

Well, we were hungry and motivated to make a snowboarding game that sets a new standard for controls and just plain fun while riding. Marcus, our co-founder, already made a big leap in animations and riding with "The Snowboard Game", but we're all pushing this to the next level.

It's not because it isn't early access that it won't be developed further. Especially in multiplayer, we see a lot of opportunities in the next year.
We just wanted to have a project that looked finished, especially for single player, and we didn't need extra funding to finish the game, which is also a valid reason why devs choose early access.

Female Characters:
Yes, we have female pro's in the game. (Jill Perkins, Leanne Pelosi and Jamie Anderson).
Your character doesn't have a gender though, so if you prefer to wear Marcus Kleveland's jacket, and Jill's pants... That just works.

Racing:
Steep and Riders Republic, both cool games, are very racing-focussed. The fact that they are doing that already, also means that we want to do things differently.
You'll have some racing in there, but I'm pretty sure you'll have more fun with other missions. Our game also feels completely different. It's closer to Amped and Skate in terms of feeling.

Fun/Exploration:
Well, the main fun in Shredders doesn't come from the exploration itself, but from the riding. In Shredders, the kickers, rails, landings, powder all have a different character, and we've seen people sticking to a spot for hours, just to nail some nice tricks on a new line they've found.

Exciting places:
I think you mean a bordercross? And yeah, that's in there. :-)

More DLC:
Yeah, real world locations could be interesting. We don't have specific plans yet, because it also mean that you're bound to real-world limits. We've been able to mold the world just like we wanted, and we loved that.
A lot of places are inspired by real world locations though!

Editor:
No editor for now, but we're thinking about it.

There have been numerous questions about why we're making Shredders while there's Steep and RR. To us, Shredders feels like a completely different game. They focus on arcade/racing with beautiful environments, we focus on the perfect mix between fun and realism with unique missions and realistic level design.

It's Tony Hawk vs Skate all over again!

People that are hesitant should have look at gameplay clips or steams once it's out and decide then! Chances are pretty high we'll do a dev stream on launch day.


Can you play offline???
Jr.Peterson Mar 10, 2022 @ 1:04am 
Originally posted by Jon:
Originally posted by QuarkCannon:
Hey Adelie,

Well, the fact that you're asking all these questions means that you're intrigued.

First of all, this is a passion project. We are snowboarders and game developers and we felt that we had been missing a snowboard game where just snowboarding itself felt great.
Just like what the Skate series did do Skateboarding.

You could have asked the same questions there: Why are you developing Skate when there's Tony Hawk. Or; why are you developing Skater XL/Session when there's Skate?

Well, we were hungry and motivated to make a snowboarding game that sets a new standard for controls and just plain fun while riding. Marcus, our co-founder, already made a big leap in animations and riding with "The Snowboard Game", but we're all pushing this to the next level.

It's not because it isn't early access that it won't be developed further. Especially in multiplayer, we see a lot of opportunities in the next year.
We just wanted to have a project that looked finished, especially for single player, and we didn't need extra funding to finish the game, which is also a valid reason why devs choose early access.

Female Characters:
Yes, we have female pro's in the game. (Jill Perkins, Leanne Pelosi and Jamie Anderson).
Your character doesn't have a gender though, so if you prefer to wear Marcus Kleveland's jacket, and Jill's pants... That just works.

Racing:
Steep and Riders Republic, both cool games, are very racing-focussed. The fact that they are doing that already, also means that we want to do things differently.
You'll have some racing in there, but I'm pretty sure you'll have more fun with other missions. Our game also feels completely different. It's closer to Amped and Skate in terms of feeling.

Fun/Exploration:
Well, the main fun in Shredders doesn't come from the exploration itself, but from the riding. In Shredders, the kickers, rails, landings, powder all have a different character, and we've seen people sticking to a spot for hours, just to nail some nice tricks on a new line they've found.

Exciting places:
I think you mean a bordercross? And yeah, that's in there. :-)

More DLC:
Yeah, real world locations could be interesting. We don't have specific plans yet, because it also mean that you're bound to real-world limits. We've been able to mold the world just like we wanted, and we loved that.
A lot of places are inspired by real world locations though!

Editor:
No editor for now, but we're thinking about it.

There have been numerous questions about why we're making Shredders while there's Steep and RR. To us, Shredders feels like a completely different game. They focus on arcade/racing with beautiful environments, we focus on the perfect mix between fun and realism with unique missions and realistic level design.

It's Tony Hawk vs Skate all over again!

People that are hesitant should have look at gameplay clips or steams once it's out and decide then! Chances are pretty high we'll do a dev stream on launch day.


Can you play offline???

YES :_) There is a single player mode to this.
Jr.Peterson Mar 10, 2022 @ 1:41am 
Originally posted by QuarkCannon:
Hey Adelie,

Well, the fact that you're asking all these questions means that you're intrigued.

First of all, this is a passion project. We are snowboarders and game developers and we felt that we had been missing a snowboard game where just snowboarding itself felt great.
Just like what the Skate series did do Skateboarding.

You could have asked the same questions there: Why are you developing Skate when there's Tony Hawk. Or; why are you developing Skater XL/Session when there's Skate?

Well, we were hungry and motivated to make a snowboarding game that sets a new standard for controls and just plain fun while riding. Marcus, our co-founder, already made a big leap in animations and riding with "The Snowboard Game", but we're all pushing this to the next level.

It's not because it isn't early access that it won't be developed further. Especially in multiplayer, we see a lot of opportunities in the next year.
We just wanted to have a project that looked finished, especially for single player, and we didn't need extra funding to finish the game, which is also a valid reason why devs choose early access.

Female Characters:
Yes, we have female pro's in the game. (Jill Perkins, Leanne Pelosi and Jamie Anderson).
Your character doesn't have a gender though, so if you prefer to wear Marcus Kleveland's jacket, and Jill's pants... That just works.

Racing:
Steep and Riders Republic, both cool games, are very racing-focussed. The fact that they are doing that already, also means that we want to do things differently.
You'll have some racing in there, but I'm pretty sure you'll have more fun with other missions. Our game also feels completely different. It's closer to Amped and Skate in terms of feeling.

Fun/Exploration:
Well, the main fun in Shredders doesn't come from the exploration itself, but from the riding. In Shredders, the kickers, rails, landings, powder all have a different character, and we've seen people sticking to a spot for hours, just to nail some nice tricks on a new line they've found.

Exciting places:
I think you mean a bordercross? And yeah, that's in there. :-)

More DLC:
Yeah, real world locations could be interesting. We don't have specific plans yet, because it also mean that you're bound to real-world limits. We've been able to mold the world just like we wanted, and we loved that.
A lot of places are inspired by real world locations though!

Editor:
No editor for now, but we're thinking about it.

There have been numerous questions about why we're making Shredders while there's Steep and RR. To us, Shredders feels like a completely different game. They focus on arcade/racing with beautiful environments, we focus on the perfect mix between fun and realism with unique missions and realistic level design.

It's Tony Hawk vs Skate all over again!

People that are hesitant should have look at gameplay clips or steams once it's out and decide then! Chances are pretty high we'll do a dev stream on launch day.

THank you for that quick reply gave you a boost! :)

1. I asked all these question cause i seen the downfall of indie developers and games not doing well where there was so much hope. :( So asking these question that i hope you womt make the same mistake.

2. Why did you not release in EA when there is so much benefit to it?

3. There is another snow games like Snow for instant it too has snowboarding has the olmpic events, half pipe, had mutiplayer but then it shut down and now only single player and no one really players it any more. All there is infinity air that too halted and did not go far. And they all seem to have the same thing but just slightly different and also none of that last so i am worried your game might not last either and end up like how they ended up. Can you promise that wont happen to you? Snow release all its dlc and then closed down ran out of funding. The only snow game still offering excitment is steep! Even Rider republic is getting annoying.

4. Thats good you have female pro but what you do mean your character does not have gender so what are the female pro then? We can't customize our character? In Fifa you can! SO i hope you make this happen!

5. Racing Steep is an arcade game of racing so you need racing in this realistic simulation. And why can't you change the racing in your game? It does not need to be like steep? Look at Dirt rally and Forza Motorsport and WRC? These all have hard core racing and very uniqe ones not seen in arcade games like Forza horizon. Like match making, career mode, that is what keeps the game alive. As you can see just having fun does not work even with steep where you just have fun become boring over time and that is what will happen to your game too. If its meant to be different then steep then make racing realistic like in the olympics and these other car racing games! Where competition fuels players to keep playing.

Does not mean you cant have fun too but while your exploring your learning the slopes and so you can hope in and race others like in Project cars 2! You got reputation and ranks and good behaviour racing. And that is what makes it fun! Then you can bring in the olympics and that will be something totally different. As experience players show off their talent and race others to the top. Its why you need to bring back the physics and make it challenging to do stunt.

You really need to study Project cars 2 career mode and they have laser scan tracks and 100 of them! Something you could have done and make this snow game great again.

Look at FIFA? That is how you should make your game where the shots take a long time to learn its not just quick shots. I wish you thought of that! You want to do a certain spin you need the speed or you just cannot do it cause of the weight.

Fun/Exploration:
What is fun for you is not fun for others its why you go into early access to find this out. If your tricks is as complex as fifa then the places will be interesting but if its like steep it will get boring fast.

And i would have like that you laser scan interesting places where people ski that is why Projecars and the other racing game have it. Proffesional want to race on the tracks they love in virtual world. So its been recreated for them so for the ski game you could have areas that people love to go to and ski and those massive ski resorts. Players could choose to practice there. And also having the Olympics venues with the different types of ski like half pipe, great shalom, Aeriel, marathon, Alpine skining,

And this too you could have this race in your game with a good racing system like Project cars. This is what happens when you go early access and bring in hardcore skiers.
https://www.youtube.com/watch?v=VAa7Wk9aOsg

Are you going to have these exciting races in your game????

6. Project cars racing system

In your game you could have this too where player ski in a proffessional way

How Skill Level affects Behaviour/Qualifying/Race/Consistency
https://www.youtube.com/watch?v=C7ylW7SaiOM

7. DLC
I hope you can learn that if you want to be part of the realistic game genre then you need realistic places. Cause i showed you why it will excel but that does not mean players cannot edit their own places. Dirt rally series tried to have a generater so it generated the tracks to race on. And hard core players hated it caues it was never that challenging to real the tracks. As racing was about memorization and the challenge of getting through those real obstacles in real life. And a generator failed to replicate this. That is why all racing game have real tracks to race on.

There will be no need to have fake ones cause they be so many real place you can have in the game and players will be happy. As long as you got the system in place to make these tracks interesting then it will last. There is nothing in real world players do not have to try out their tricks.

8. Fantasy places are arcade driven,
Its only in games like Forza horizon or arcadish games that players want fantasy places cause they get bored of the first place and then want new places to do their tricks. This is not how its done in a realistic racing game. Look at FIFA just one big field but its the tricks system that keeps the game engaging with so many moves to learn and a challenging opponent. Car racing games players will play on one track hundreds of time so they learn every turn and perfect it. Its why when you turn on and watch F1 it just so addictive cause they been racing on it thousands of time and got so good at it they are going at such a fast speed that is very dangerous.

I am the only here that is hardcore and no one else has replied and demanded they want something more proffessional. So your still creating a game for aracadish players and have not really tried to go hard core or everything about your game will be different and its why i wrote you all this. So next time you can do things different and learn from the Pros who are focus on hard core play.

9. GOLF game
If you have an editor like in the golf game players can make their own places but even with that in competition only license places are places for competition tourmanent, The fake one you still can compete but its not in main competition.

So I hope that give you some insight of why a hardcore realistic snow game is needed cause it has not been done yet. And all the indie snow games has shut down.
Psygnosis Mar 12, 2022 @ 6:46am 
Adelie, if you going to be so condescending then maybe develop the game yourself.

Autism alarm is swaying off the meter.
Unseen Unit Mar 14, 2022 @ 2:51am 
Originally posted by Psygnosis:
Adelie, if you going to be so condescending then maybe develop the game yourself.

Autism alarm is swaying off the meter.

Totally agree.
Chris Hanney Mar 14, 2022 @ 3:10am 
Nahhh I'm totally digging Adelie's enthusiasm. We started building Shredders for many of the reasons they're outlining criticism - there's *so much* that can be done in game making, and so many decisions that are hard to make universally accepted as "perfect". Just look at the history of snowboarding games - from Cool Boarders to Amped to SSX to Steep to.. Riders Republic, so many different ideas and concepts.

We're pretty stoked with what we've achieved with Shredders, hoping you'll dig it too!
Unseen Unit Mar 14, 2022 @ 3:32am 
@Adelie.
I've played most of well known snowboarding games you can think of (with some sort of "realistic" gameplay), like:

On PC:
-Steep
-Mark McMorris Infinite Air
-Stocked

On Consoles:
-1080° Snowboarding
-Amped

And none of these games are better than their previous game called "The Snowboard Game". This is imo the most realistic snowboard game ever made to this date.

I also have a lot of of hours in the skateboarding games "Skate" from EA.

And there is Skater XL on PC, and this one in particular doesnt have a story mode or competition, this is just pure skateboarding without anything else to do. And I put nearly 660 hours into it since the release. "The Snowboarding game" have that same rewarding and smooth gameplay and the whole experience is based on that aspect.

And this new game Shredders is probably the same formula but even better.
Retrogamer1974 Mar 14, 2022 @ 2:39pm 
Ive got 199 hours played in the The snowboard game. Thats my go-to game for relaxation. Im riding the same mountains over and over and over again, just because the fun of riding itself. I couldn't care less about racing and even missions. Snowboard game was/is by far the best snowboard game out there, and hoping to get even better with Shredders.

Big thanks to the dev's for making a game for snowboarders like myself.
EmS Mar 16, 2022 @ 11:12am 
One thing i really like to do in downhill games is just chill out with a podcast and carve down the mountain and do smaller tricks in unusual places.
So my question would be how long a peak to bottom ride would be and what kind of level/world-design you are going for.
res0lve Mar 16, 2022 @ 3:43pm 
Originally posted by QuarkCannon:
Hey Adelie,

Well, the fact that you're asking all these questions means that you're intrigued.

First of all, this is a passion project. We are snowboarders and game developers and we felt that we had been missing a snowboard game where just snowboarding itself felt great.
Just like what the Skate series did do Skateboarding.

You could have asked the same questions there: Why are you developing Skate when there's Tony Hawk. Or; why are you developing Skater XL/Session when there's Skate?

Well, we were hungry and motivated to make a snowboarding game that sets a new standard for controls and just plain fun while riding. Marcus, our co-founder, already made a big leap in animations and riding with "The Snowboard Game", but we're all pushing this to the next level.

It's not because it isn't early access that it won't be developed further. Especially in multiplayer, we see a lot of opportunities in the next year.
We just wanted to have a project that looked finished, especially for single player, and we didn't need extra funding to finish the game, which is also a valid reason why devs choose early access.

Female Characters:
Yes, we have female pro's in the game. (Jill Perkins, Leanne Pelosi and Jamie Anderson).
Your character doesn't have a gender though, so if you prefer to wear Marcus Kleveland's jacket, and Jill's pants... That just works.

Racing:
Steep and Riders Republic, both cool games, are very racing-focussed. The fact that they are doing that already, also means that we want to do things differently.
You'll have some racing in there, but I'm pretty sure you'll have more fun with other missions. Our game also feels completely different. It's closer to Amped and Skate in terms of feeling.

Fun/Exploration:
Well, the main fun in Shredders doesn't come from the exploration itself, but from the riding. In Shredders, the kickers, rails, landings, powder all have a different character, and we've seen people sticking to a spot for hours, just to nail some nice tricks on a new line they've found.

Exciting places:
I think you mean a bordercross? And yeah, that's in there. :-)

More DLC:
Yeah, real world locations could be interesting. We don't have specific plans yet, because it also mean that you're bound to real-world limits. We've been able to mold the world just like we wanted, and we loved that.
A lot of places are inspired by real world locations though!

Editor:
No editor for now, but we're thinking about it.

There have been numerous questions about why we're making Shredders while there's Steep and RR. To us, Shredders feels like a completely different game. They focus on arcade/racing with beautiful environments, we focus on the perfect mix between fun and realism with unique missions and realistic level design.

It's Tony Hawk vs Skate all over again!

People that are hesitant should have look at gameplay clips or steams once it's out and decide then! Chances are pretty high we'll do a dev stream on launch day.

Dude if you could put in a map editor so that we could play custom maps online it would be amazing and it would keep this game going for a long time, or even steam workshop stuff.

For example, a game like Warcraft 3 had a full fledged editor that let you create mini-games. WC3 is still alive and well thanks to that. More games should take that route! Custom games lists are amazing.
Last edited by res0lve; Mar 16, 2022 @ 3:52pm
tyrone shoelaces Mar 16, 2022 @ 5:54pm 
sounds.... intriguing.

this game was not even on any radar i look at wow.

lookin good.
ReamedBySteem Mar 16, 2022 @ 6:16pm 
Well I came here just to make sure there was some racing, so, sweet.
jack.anderson19 Mar 16, 2022 @ 6:47pm 
This looks great !
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Date Posted: Mar 8, 2022 @ 11:29pm
Posts: 20