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this is what worked for me:
1) Resolution Scale - reduce by a few points (2-3)
2) Secondary Scale - 100%
https://imgur.com/1A1d6yj
If Resolution Scale is set to max, it's perfect, but my game starts to lag (
Not sure if you've tried it yet, but it could be the post processing. I'm not 100% sure what's all tied to it in this game specifically. But the chromatic aberration is pretty large in this game. I've got it set to high. Setting it to low might make the area of effect smaller, which will help more of the screen seem clearer.
Sorry to quote reply again, but I'm an idiot and didn't look at your screenshot until after I replied. The reason that spot specifically looks like that is because of the depth of field. Since I didn't see an individual setting for it. It's safe to assume that's tied to the post processing setting as well. Hope this helps 👍 enjoy the game
Yes myself i have say too, the MAIN problem witch is also the performance's killer is the second slider for definition of light (global illuminatio) occlusion ambiant etc and other things
THIS setting you should have to 50% (at least it wa slike that for me) is very bad for definition CLEARLY (no pun intentend hu ?)
It's that simple raise it to the yes 70/0% yes BIG difference but yes it will cost HEAVILY for performance. In fact and i mean in antive 4k the opthers settings with say an rtx 3090 FE or egual are not very important high or Cinematic ike say 90% of big triple A games no sclaing at all or AKMOST, meaning yes no visual gains for big loss in performance generally.
But you have to remember that
Game is on UE5 and no upscaler are available meanign yes it's in native definition on a UE5 engine.. When you think about it ok for performanc eit made sense.
But the 50% second slider is horrendous visually yes big loss in precision of the picture
Max face at least that seem very blurry
You can try to made a mix as 70% caling for second slider (main one at 100% for global definition of the picture quality of course) and add SADLY yes i know the infmaous motion blur (not a fan at all IF your framerate is good for obvious blurry related reaosns)
But at least you can both ? sort of.. i mean in motion will be better and when no move, better too.
Actually except some very rare crashs it's the main problem of the game.
Honestly ? just a frame generation and boom ! here you goes ! At 100% game is not blurry at all (of course 50% for 4k is just 1080p render for anything else...)
Problem of the game IS the second slider even if in native definition (4k include) with first slider above at 100% (meaning you are in native definition it work like DSR for Nvidia for all games)
I d'ont take think in bordeless the game doesn't take account the scaling of the rendering (for windows i mean )
But for true fullscreen exclusive (and yet you cn use hdr directly from your Nvidia gpu in reality )
Second slider was at 50% by default (so 1080p for anything else except the clarity of the picture but mean that shadows, global illumination and others effects was in..1080p witch very bad considering the 4)
Raise it to 100% and you will see the difference but problem slide show incoming. for sure.
Make a mixed from second slider and motion blur for trying to limit the damages. (i play on LG OLED C1 with sharpeness at maximum so i see all the differences for sure)
I am pretty sure the scaling doesn't go above high at best and yet.