Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Even the "silhouettes" of people from a different timeline would appear as you got closer to the reactor. My guess? Max using her powers creates two separate timelines/parallel universes, and as the game description says, you'll have to have to switch between them to see how one scene differs in another, and what action to take to influence the future. Expect more "Timey-Wimey Ball" shenanigans again.
I think this would explain certain things in the trailer. Such as virtually no mention of Chloe or Arcadia Bay, as well as the lack of "member-berries" in the trailer.
General practice is to get at least one trailer out there that people who aren't intimately familiar with the rest of a franchise and/or the source material can appreciate without immediately thinking they need to play a decade-old game in order to have any clue what's going on, particularly when the new game inevitably won't rely on the details of the previous game simply so it doesn't need to find out and take account of all the player's choices...
Stuff that's directly targeted at fans of the first game is likely to only be revealed around the official launch in order to get the maximum hype benefit.