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I love the immersion of this game. Not being hunted and worried about dying expands the realism for me. I could even seen future investigations include finding out how the person died through additional clues and maybe even putting spirits to rest.
Absolutely love this idea and would REALLY set it apart from the slew of samey kind of Ghost Hunting games coming out so fast now.
I think this game solves that problem itself, simply by having our investigator narrate. Also by having a clear outline of the cause/effect, as in my example.
Possible frustration could occur if investigations and evidence were simply inconclusive. The evidence needs to point TO something natural, as opposed to just failing to point to something supernatural. As long as cases were designed that way, then I think it would be great!