SOVL
why arent ranged units allowed to fire upon units in melee?
it is extremely counter intuitive, unrealistic and makes ranged units entirely useless after charges are declared as i have seen dwarf gunners become useless after my Calvary had charged into their other units making so that they win the fight when they realistically should not have sense the ranged units would have been fireing at them instead of being unable to even target them with the current rule set
< >
Showing 1-15 of 47 comments
Havean Jan 19 @ 5:06pm 
It was part of the rules in fantasy warhammer tabletop. It so range units arn't overpowered, they exist to soften up enemies before the clash.

The only faction that could was of course Skaven. It was dangerous as you could easily hit your own.
Originally posted by Havean:
It was part of the rules in fantasy warhammer tabletop. It so range units arn't overpowered, they exist to soften up enemies before the clash.

The only faction that could was of course Skaven. It was dangerous as you could easily hit your own.

this also brings up another thing, the ranged units themselves are way too underpowered as most units shrug off canon round's due to how few hit dice there is with many of the artillery pieces ive come across or used dealing 1 - 2 damage before becoming dead weight after all of my units go into melee
and the worst part is that i don't even know witch stat's im supposed to dump the unit level ups into in order to even increase the damage dealt due to how vague the description of each stat is
roach Jan 19 @ 11:39pm 
you can click around to the rest of the manual there, it explains it all clearly.
Woldy Jan 20 @ 5:54am 
Originally posted by Lemon caro:
Originally posted by Havean:
It was part of the rules in fantasy warhammer tabletop. It so range units arn't overpowered, they exist to soften up enemies before the clash.

The only faction that could was of course Skaven. It was dangerous as you could easily hit your own.

this also brings up another thing, the ranged units themselves are way too underpowered as most units shrug off canon round's due to how few hit dice there is with many of the artillery pieces ive come across or used dealing 1 - 2 damage before becoming dead weight after all of my units go into melee
and the worst part is that i don't even know witch stat's im supposed to dump the unit level ups into in order to even increase the damage dealt due to how vague the description of each stat is
Cannons are not meanto to target infantry, its for cavalry and monsters.
IE; Units with more than 1 wound.
Aldehydra Jan 20 @ 6:57am 
Originally posted by Lemon caro:
it is extremely counter intuitive, unrealistic...
Other way around. Firing into melee is unrealistic and wasn't really a thing that happened historically. You'd need to be shooting down from a tower to even see what you're supposed to be hitting.
Originally posted by Aldehydra:
Originally posted by Lemon caro:
it is extremely counter intuitive, unrealistic...
Other way around. Firing into melee is unrealistic and wasn't really a thing that happened historically. You'd need to be shooting down from a tower to even see what you're supposed to be hitting.
this

total war is bad on that front, letting units shoot from all ranks and row on top of being able to shoot in combat.
It would make ranged units insanely stronger than melee units

Why would you invest into strong melee, when the ranged can just shoot you apart even once you DO make it into melee with them
Yeah, agree, ranged is strong enough as it is, no need to make it stronger. No matter if it is historically correct or not.
Originally posted by ☸𝕵𝖔☸:
Originally posted by Aldehydra:
Other way around. Firing into melee is unrealistic and wasn't really a thing that happened historically. You'd need to be shooting down from a tower to even see what you're supposed to be hitting.
this

total war is bad on that front, letting units shoot from all ranks and row on top of being able to shoot in combat.
i have played toatal war and this is mostly incorrect
you need to monuver around your units so that they have a clear shot to fire upon the unit's in melee otherwise they will barely shoot if at all depending on what kind of missile unit it is, with certain types of missile units being unable to fire over your own melee units in the first place and having to move them to the flanks or create gap's in your line

and in that game ranged units are not over powered and are quite vulnerable to being flanked
Originally posted by Canadian_Zac:
It would make ranged units insanely stronger than melee units

Why would you invest into strong melee, when the ranged can just shoot you apart even once you DO make it into melee with them
didn't someone else mention friendly fire rules with the Skaven, Are the Skaven overpowered because they can fire upon units while they are in melee?
roach Jan 20 @ 2:39pm 
you can't do that as rats in sovl, never played the tabletop personally.
Archers aren't amazing in melee, but they aren't useless either. Charge them into a unit's flank after your cavalry has already charged that same unit for a flanking bonus and some free kills.
roach Jan 20 @ 8:09pm 
I flank pretty often with ranged units, it's wild that the AI never *ever* does it
Originally posted by ☸𝕵𝖔☸:
total war is bad on that front, letting units shoot from all ranks and row on top of being able to shoot in combat.
It comes with a high likelihood of friendly fire, which is why smart TW players don't do that.
< >
Showing 1-15 of 47 comments
Per page: 1530 50