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'Other people complained about it' isn't evidence. There's plenty of other games with completely documented RNG systems that are correct, and people will still ***** about them being broken. My favourite is when the RNG is seeded and pulls the next number in line when it needs to roll a dice, yet people will *still* claim the AI gets advantaged rolls despite being able test and 100% prove how the system works.
That's not to say there isn't an issue with the RNG, or that there aren't hidden modifiers in the background, or something else impacting dice rolls. But it would require *a lot* more empirical evidence (or playing around in the back end) to confirm it, not just people 'having a feeling'.
That's definitely true. What my rant is really all about is saying *if* the randomization has hidden modifiers the dev should consider using other means to make the run harder. Being screwed over on random dice rolls feels a lot worse than just being unlucky or making bad decisions. I was salty and if it's just me getting things wrong then just ignore me.
but yeah, it sucks when you play ranked multiplayer and you loose because a bad dice roll or an unlucky streak. I had my main undead knights with hero and everything, not being able to kill a war machine and loosing, due to undead crumbling, against them. In multiplayer that really really sucks...
If you play Bloodbowl, you know the true feeling of painful dice.
I see. So it is my salty interpretation. Good to know
Yeah that's part of it. I used to play a lot of tabletop and know how sometimes you're very unlucky and sometimes the other way around. I think since you're having a lot of battles in a short time it feels different than in real life. In this game there isn't at least a week in between the experience.
How is multiplayer? Are the units well balanced or are some way stronger? I've only played single player.