SOVL
Zlodey Nov 12, 2024 @ 3:24am
Automatic rolls option would be nice
It would make all battles much faster if there was an option to make all rolls automatic and not requite to press butto again and again when you cant influence combat rolls anyway.
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Showing 1-15 of 17 comments
76561199100143607 Nov 12, 2024 @ 3:46am 
You can press CTRL + space to autoroll a roll. But you still need to press it every time,
Aldehydra Nov 12, 2024 @ 5:20am 
Even better if there were menu options to automate hit rolls, save rolls, and flee/crumble rolls individually. I like rolling for hits, but the rest are just annoying. Especially saves against enemy shooting attacks.
ruberto5th Nov 13, 2024 @ 2:41am 
Originally posted by Aldehydra:
Even better if there were menu options to automate hit rolls, save rolls, and flee/crumble rolls individually. I like rolling for hits, but the rest are just annoying. Especially saves against enemy shooting attacks.
YES
Ted Bunny Nov 18, 2024 @ 6:24am 
God please, I shouldn't have to press space this much
Tuttermuts Nov 18, 2024 @ 9:40am 
So I particularly enjoy this game because it kind of has that Warhammer fantasy table top experience going on. The way you guys describe it, it would definatly be less that.
Hayseed Nov 18, 2024 @ 11:37am 
I also think that automatic rolls would be a great optional setting to help speed the game up. Hitting the shortcut to skip through rolls get tedious pretty fast in my opinion.
Just finished a massive battle. Large armies both sides... my goodness, it was slow and tedious!

I understand that some people want a more Warhammer-esque pace. But having an option to auto-roll the saves would make life so much better for those who would like something less glacial.

And the animations generally should be sped up a notch... or five. The zooms in to combat are slow, the menus are slow, the little "level-up" notifications are slow.
+ auto roll super needed
TheFawz Mar 2 @ 8:37am 
Hope this accessibility option is added as a setting soon!
Yoshi Mar 17 @ 3:56pm 
An option for this is absolutely needed. Also just be able to speed up animations.
Tuttermuts Mar 17 @ 10:43pm 
Sped up animations, yeah I understand that, they could be a tad quicker here and there.

But the automatic dicerolls to me sound like one of those, what do you call it, casual passive rpgs? I get that tabletop wargaming isn't everyone's bag but like trying to skip over the dicerolls ... that's the whole point, you actively roll a bunch of dice.
TheFawz Mar 20 @ 7:54am 
Originally posted by Tuttermuts:
Sped up animations, yeah I understand that, they could be a tad quicker here and there.

But the automatic dicerolls to me sound like one of those, what do you call it, casual passive rpgs? I get that tabletop wargaming isn't everyone's bag but like trying to skip over the dicerolls ... that's the whole point, you actively roll a bunch of dice.
There is 0 player interaction with manually rolling the dice. It is a mandatory step that you cannot make a choice for, you simply are forced to make an input to progress. There's nothing else to it. Yes it makes it more deliberate and put into focus, but making this step not require player input changes nothing. It doesn't turn the game into a 'casual passive rpg' instead of a tabletop wargaming simulator, you still make all the same tactical decisions leading into the match and the actual match actions that lead to outcome
Zlodey Mar 28 @ 3:02am 
Originally posted by Tuttermuts:
Sped up animations, yeah I understand that, they could be a tad quicker here and there.

But the automatic dicerolls to me sound like one of those, what do you call it, casual passive rpgs? I get that tabletop wargaming isn't everyone's bag but like trying to skip over the dicerolls ... that's the whole point, you actively roll a bunch of dice.

Thus I said "option" and not mandatory. I like sound and visual of dive rolling. But after 10 large battles I want a break. And sometimes you just doze off and make mistakes because yo uhad to wait for tonn of rolls before.
+1 to OP
+1 OP
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