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Fact that game has no panic checks for ranged losses, killed generals and fleeing units also limits effect of luck.
I don't know. My repeatedly upgraded elven spearmen with skill 5 and defense 4 lost twice in frontal melees against numerically equal skill 3, defence 3 enemies, because of bad dice rolls. Fortune is fickle, especially in war, but for me, it's just too much RNG.
And part adjusting the odds in your favour.
The game uses the Warhammer Fantasy rules for flanking and charging enemy units in the rear.
Each give advantages.
So you need to be able to use a variety of units in concert to improve your results.
For example.
Using an infantry unit to charge and hold and enemy unit.
Whilst positioning a cavalry unit around the rear, to charge.
Units cannot defend against rear charges.
They only have limited defending rolls against being charged in the flank (side)
The characteristics of your units are important too, higher numbers give better performance.
Even a swarm of lowly goblins can overwhelm a smaller unit through more dice rolls and forcing more save throws.
One can increase skills, re roll 1's, to mitigate the luck.
Also careful movement can do much as well.
As well as ways to re roll misses on hit and saves.