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번역 관련 문제 보고
Attacking a single person developer over it it is asinine, and rather pathetic. You're not winning the war by going after small indie developers instead of the ACTUAL issue; the big corp developers who will use it to put artists out of jobs.
For small developers like with SOVL, they aren't costing artists work, because the game just wont get made, and no one wins.
Maybe when they have enough funds they will hire artist. And change color schemes. As sometimes small leftover unit squares blend into background.
Completely unnecessary. AI gen will shortly become the go to for most games....its getting that good.
Good on technical side, but for now it lacks vision, sense of style, of coherency and lacks ideas.
After all art in a game is not just about making perfect images, its about worldbuilding and characters fitting together ( not every artist is capable of that too yeah).
getting easier and easier to have AI generate cohesive themed sets of images that all look as though they were done in the same style. As for the rest of the attributes you mentioned...hogwash lol. Art in a game is using assets that convey the theme/setting of the game. Cyberpunk is going to have cyberpunk themes, etc etc.
You can't use water... Or rather you can use it, but you can't use it up.
Water doesn't just magically disappear after being "used". At most it can vaporize, but guess what, it will eventually turn back to liquid form.
That's how rains and rivers work.
Energy isn't necessarily bad for environment either, and AI has a huge potential for pushing humanity forward, maybe saving environment as well, so it's definitely a good use of energy.
This is an insanely bad faith argument. You should be ashamed your brain even let your fingers type this out... or do you really believe art assets are permanent and can't be changed under any circumstances in the future?
All art is derivative of something else, some humans are just mad ai can do it faster for less money and this causes them to tunnel vision on an issue and write ridiculous statements like yours.
If you haven't noticed this game appears to be something of a passion product for a very small team with limited resources. Art is expensive and doesn't mean anything if there aren't people there to support and buy the game. If you want to kill a good game because the artist used ai to create some generic orcs and goblins instead of paying an artist to create some generic orcs and goblins, you do you I guess. If or when the game gains enough of a following is when I would expect luxuries like a more distinct art direction to be considered by the team.
2. AI art will stop when artists get off their high horse and begin to create what is asked of them without whinging about having to meet client demands.
3. AI will stop impacting actual "artists" when they draw better than the computer. Oh, no, wait. This is already the case. Good craftsmen get paid. Bad craftsmen get replaced by machines. Welcome to the industrial revolution. Glad you could finally join us over a century later.