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I'd also be super keen for a campaign style map, even if it wasn't super in depth. As I was reading the replies I couldn't help but be reminded of Brigandine. It's a Japanese "grand strategy" experience that I feel could be applied to this games gameplay without making it a Total War-but-Sovl kind of deal.
Each map has cities and each "nation" starts in certain areas. The game has 3 phases; while I can't recall each phases name it's effectively Preparation, Attack and Battle. In preparation, you can level, "quest" (random events to get items and such you don't interact with other than sending people on them), hire or attempt to acquire heroes and so on. This game doesn't need all of that but think of it as the kind of "level up" or army management aspect Sovl already has but with multiple armies.
The second phase is when you declare which armies might be attacking where. Each city is a node connected to other nodes on the map. You can only attack an adjacent node, though sometimes these nodes have 2 or 3 adjacent nodes and become key chokeholds. The strategy surrounds moving armies to defend lines and manoeuvring them to attack certain nodes. In practice, this requires careful management as you need to know when to attack and defend. Further, not to bring up the other property, but certain races are going to defend or attack better in this game naturally on a style of map like this; Dwarves may have few territories but can defend them while... ahem, Ratkin are just going to want to expand fast. Newer armies are kept on the backlines until you can move them forward.
The third is battles which, well, is what this game does. Win the battle and capture the node, akin to Risk but with little fantasy guys.
Like the tabletop aspect of this game, I think Brigandine represents the kind of complexity with accessibility this game does so well. A campaign map that functions like that (build an army, attack nodes, move your boys around) would function really well here I think. I'd really love to see it myself but it'd give so much more context and flavour to the game, and if a random map could be implemented would be something I could see myself playing to a silly degree. I poured countless hours into the second Brigandine game on Switch for instance!
I understand it may not be able to be implemented into the game because of engine or logistical things but it'd be a lot of fun and give some real longevity to the game with that little bit of flavour. Think about how CK2 players talk about their games. Imagine stories about how X beat up Y and you slipped in the back to take advantage of their forward push only the have it all cleaned up by Z. Battle reports with stories. :)