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As saulsmith82 said, only the models on the flank get to attack your full rank back and you get a bonus to combat resolution (+1 for a flank charge, +2 for a rear charge).
I actually disagree, when in a melee the blokes at the back are pretty much just standing there waiting for the people in front to die, so them turning around to face the threat isn't unrealistic, when hitting the flank, in this case, the front two ranks are already engaged in combat so would be less able to deal with the new threat
in a system with such extreme outcomes as sovl a rear charge should basically rout a unit with few if any losses, but in reality you get two free wounds.
it is objectively stronger to get double flanks on a large unit than a front and rear outflank, which is absurd.
It's not - you might take more casualties, but a front/rear flank can completely destroy any sized enemy unit that routs (which it should if you've charged from the front and rear) whereas this isn't the case with flank charges.
It's objectively better to destroy 25 goblins than to kill 8 and have the rest run.
Yeah archers arent *that* much worse than most melee troops its allways worth throwing them into a flank, both for their damage and the bonus combat resoloution
That's incorrect. Any time an enemy breaks from being charged from two opposite sides they are destroyed. So a front and rear charge OR two flank charges.
In that regard two flank charges are superior because you are exposed to fewer attacks in return
Any surrounded unit is destroyed, it doesn't need to be front and rear, two flanks will have the same effect