SOVL
About the ranged units
Hello.

What is their use ? I mean, you can not fire because enemy is 99 times out of 100 engaging another unit, especially when there are mounted units around, and ranged units can not even fire at units charging them in front.
I have an imperial handgun unit that has not fire once since the beginning of the campaign because all of said reasons.
The only partly ranged unit that i had seen fire since the beginning is a elf chariot, cause they can fire farther than any infantery charge range. Why not.

Have a nice day.
< >
Showing 1-4 of 4 comments
puppy dog loser Sep 12, 2023 @ 5:40pm 
Personally ive found plenty of use for them, my last campaign my imperial handgun unit had over 200 kills. Set all your forces back, and have them push into your ranged units range. You can get 3-4 rounds of you shooting them before they reach your ranged units.
GentlemanTech Sep 25, 2023 @ 1:03am 
you have to create opportunities for your missile troops.

don't move forward at the start, let the enemy come to you while you shoot them.

don't block lines of fire. Each missile unit should have a wide clear arc in front of them that you force the enemy to move into (the terrain usually gives you the channels that the enemy must move down).

don't present charge targets. Don't let your troops into charge range of the enemy until the missile units have softened them up.

don't let your missile units get charged. Shoot your missiles, then if the enemy looks like they can charge next turn, move your melee units to intercept the charge (and counter-charge if possible). You can then move your missile unit to shoot at another target, or worst case, move to charge the flank in melee.

If you can get a couple of decent missile units focused on a melee unit for a couple of turns, you can often kill it, or at least damage it to the point of not being a threat.
crimsonlegion Sep 25, 2023 @ 9:30am 
Hello.

Yes, i am terribly sorry, rereading my original post, it sounds unnecessarily harsh, especially since the blame is on my side : actually, i have probably misread the manual, and i was thinking the green arc you have when i was selecting the unit was the max range for ranged weapons... And thus, stupid me trying to get enemies in this range only to be, of course, charged.

After re-reading the manual, especially the range of the various missile weapons, i said to myself : "strange, even if i am not good with inches, feet and all those albionic metrics, those units should be able to shoot farther than how far they walk". And indeed, after that, i tried on farther enemy units in the arc of view, and this time i was able to see the button to fire when pointing at a unit.

So, as the game is less punishing than WH(trademark yada yada) and you can not shoot units outside your max range, maybe it should be an idea to make a the fire range more visible. Something like a transparent yellow, as an example ?

I present my apologies again for the irrespectuous tone of my first post.

Have a nice day.
GentlemanTech Sep 27, 2023 @ 3:09am 
learning is good :) thanks for having the maturity to correct a mistake :)
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 8, 2023 @ 7:14am
Posts: 4