Etrian Odyssey HD

Etrian Odyssey HD

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Angelus BR May 5, 2024 @ 4:58pm
Is there any fast travel?
Having to walk down so many floors is horrible
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󠀡󠀡 May 5, 2024 @ 6:18pm 
There are a few shortcuts for you to find, and each stratum from the 2nd forward has a spot right at the start that you can directly teleport to from town.
There are shortcuts as mentioned that'll help you navigate floors quicker. Floor 1 has an example of this immediately to the right, letting you get to the chop quicker. Floor 3 is the very first example of "Oh, this shortcut takes me to the next floor much quicker"

Statum's ensure that you're able to teleport to deeper floors later on. With some spells allowing you teleport to the last one, etc. This later on ensures you only need to move 2/3 floors at most for revisiting older floors.

However, making sure you have the provisions to be able to explore up to 5 floor depths is part of the challenge of the game when it comes to deeper dives.

Early on, I recommend setting up the automatic walking tiles so you can click play and just kick back and relax for the floors you've cleared out and to make those 5 floors of walking more automated. (Also you can speed up walking in the settings, highly recommend)
Last edited by Assume I have 400 Ping; May 6, 2024 @ 11:03am
Angelus BR May 6, 2024 @ 12:13pm 
Originally posted by Assume I have 400 Ping:
There are shortcuts as mentioned that'll help you navigate floors quicker. Floor 1 has an example of this immediately to the right, letting you get to the chop quicker. Floor 3 is the very first example of "Oh, this shortcut takes me to the next floor much quicker"

Statum's ensure that you're able to teleport to deeper floors later on. With some spells allowing you teleport to the last one, etc. This later on ensures you only need to move 2/3 floors at most for revisiting older floors.

However, making sure you have the provisions to be able to explore up to 5 floor depths is part of the challenge of the game when it comes to deeper dives.

Early on, I recommend setting up the automatic walking tiles so you can click play and just kick back and relax for the floors you've cleared out and to make those 5 floors of walking more automated. (Also you can speed up walking in the settings, highly recommend)
My biggest issue is floor 3. Those super monsters make my life a living hell. My party is around lv 10.
Originally posted by Angelus BR:
Originally posted by Assume I have 400 Ping:
There are shortcuts as mentioned that'll help you navigate floors quicker. Floor 1 has an example of this immediately to the right, letting you get to the chop quicker. Floor 3 is the very first example of "Oh, this shortcut takes me to the next floor much quicker"

Statum's ensure that you're able to teleport to deeper floors later on. With some spells allowing you teleport to the last one, etc. This later on ensures you only need to move 2/3 floors at most for revisiting older floors.

However, making sure you have the provisions to be able to explore up to 5 floor depths is part of the challenge of the game when it comes to deeper dives.

Early on, I recommend setting up the automatic walking tiles so you can click play and just kick back and relax for the floors you've cleared out and to make those 5 floors of walking more automated. (Also you can speed up walking in the settings, highly recommend)
My biggest issue is floor 3. Those super monsters make my life a living hell. My party is around lv 10.

Yeah those guys are scary... should be easily avoided though once you learn the patterns.

You're not too far off from possibly being able to kill them either - Maybe around lvl 15-16 or depending on what you're working with. I actually just killed them today myself on my way down to floor 5 tonight at level 16.

They stop every 3 moves or something. So you can make a break for it right past them.
Their moving patterns is consistent so the automated walking path should still be possible to get deeper quicker. Also, the walk path automatically opens doors / shortcuts for you without any prompting, so definitely recommended for that reason also.

Oh also, just in case but I'm sure most players do, always carry 1 or even 2 threads for instant warps back to Town. Will save your ass most of the time but also it's cheap enough you can consider just using them to save time also.
Angelus BR May 6, 2024 @ 6:35pm 
Originally posted by Assume I have 400 Ping:
Originally posted by Angelus BR:
My biggest issue is floor 3. Those super monsters make my life a living hell. My party is around lv 10.

Yeah those guys are scary... should be easily avoided though once you learn the patterns.

You're not too far off from possibly being able to kill them either - Maybe around lvl 15-16 or depending on what you're working with. I actually just killed them today myself on my way down to floor 5 tonight at level 16.

They stop every 3 moves or something. So you can make a break for it right past them.
Their moving patterns is consistent so the automated walking path should still be possible to get deeper quicker. Also, the walk path automatically opens doors / shortcuts for you without any prompting, so definitely recommended for that reason also.

Oh also, just in case but I'm sure most players do, always carry 1 or even 2 threads for instant warps back to Town. Will save your ass most of the time but also it's cheap enough you can consider just using them to save time also.
I always carry some threads with me. But to have to walk through floors 1 and 2 every time is very annoying. But I'm managing better now since my characters are lv 12-14 now.
Originally posted by Angelus BR:
Originally posted by Assume I have 400 Ping:

Yeah those guys are scary... should be easily avoided though once you learn the patterns.

You're not too far off from possibly being able to kill them either - Maybe around lvl 15-16 or depending on what you're working with. I actually just killed them today myself on my way down to floor 5 tonight at level 16.

They stop every 3 moves or something. So you can make a break for it right past them.
Their moving patterns is consistent so the automated walking path should still be possible to get deeper quicker. Also, the walk path automatically opens doors / shortcuts for you without any prompting, so definitely recommended for that reason also.

Oh also, just in case but I'm sure most players do, always carry 1 or even 2 threads for instant warps back to Town. Will save your ass most of the time but also it's cheap enough you can consider just using them to save time also.
I always carry some threads with me. But to have to walk through floors 1 and 2 every time is very annoying. But I'm managing better now since my characters are lv 12-14 now.

Oh, another thing i'll add is that if the encounters are what are slowing you down, I've just recalled faint memories of carrying a couple of Ward Chimes which reduce encounter rates. Combine that with automated paths and it should help if you're just trying to get somewhere quicker.
Angelus BR May 8, 2024 @ 10:33am 
Originally posted by Assume I have 400 Ping:
Originally posted by Angelus BR:
I always carry some threads with me. But to have to walk through floors 1 and 2 every time is very annoying. But I'm managing better now since my characters are lv 12-14 now.

Oh, another thing i'll add is that if the encounters are what are slowing you down, I've just recalled faint memories of carrying a couple of Ward Chimes which reduce encounter rates. Combine that with automated paths and it should help if you're just trying to get somewhere quicker.
What is this automated part? I can't find it
Clail May 15, 2024 @ 2:29pm 
Originally posted by Angelus BR:
Originally posted by Assume I have 400 Ping:

Oh, another thing i'll add is that if the encounters are what are slowing you down, I've just recalled faint memories of carrying a couple of Ward Chimes which reduce encounter rates. Combine that with automated paths and it should help if you're just trying to get somewhere quicker.
What is this automated part? I can't find it

It's a function you can use on the map drawing screen, you lay down "paths" that when turned on will automate movement in the direction you setup. Good if you want to grind and/or quickly get to another floor.
Last edited by Clail; May 15, 2024 @ 2:29pm
Ulfrik May 15, 2024 @ 9:06pm 
its the auto movement on the steam versions?
Dexter May 17, 2024 @ 12:41am 
Originally posted by Angelus BR:
My biggest issue is floor 3. Those super monsters make my life a living hell. My party is around lv 10.
Yeah, the biggest thing about this game that I learned is that the damage calculations include your level compared to the enemies level. Meaning the bigger boost you can get is not by stats or weapons, but by level. It's so severe that even a one level difference can mean something like a 33% difference in damage.
So yeah, if you're having trouble just farm the previous floor for like 15 minutes straight then try it again.
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