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1 warrior with sword mastery.
1 knight with protection and taunt skills.
1 trovadour with buffs.
1 alchemist with fire (and later ice).
1 cleric trying aim to AoE healing.
Landsnecht : If you wanna use only one weapon type then sword, go all slash to max, then whatever. Or you can go Axe as well and max Crush too for bosses / foe. All slash is really great for trash mobs, Crush is great for bosses. But if you only wanna use a sword, then All slash is very good for bosses as well so no worries. All slash just DECIMATE the second boss and it's adds. Just spam it, and watch the boss cry .
Medic : Immunize, priority. Heals don't matter that much with it, Salve at base pre-req. is enough for most of the game, and you can just max it in the endgame if needed. Healing touch for healing after battles, either max or lvl 3 (or 4, can't remember, the level that heal to max for 3 TP). After, go for max ATK+ and Caduceus, put medic on front line, watch the medic erase things from existence. Refresh and unbind are not needed because Theriacas A and B exists.
Troubadour : Bravery max, priority. After that, Relaxing song max, and then whatever. Divinity is great because of how levels are very important in this game for damage calculation. You can put one point in the element imbue songs for physical resistants enemies but that's more for the post game really. You can put a point in Erasure but there are items that do the same thing.
Survivalist : Go for multi hit max, Apollon, 1st turn (Use on the medic for Immunize before the enemy can even do anything, it's broken). Surv's damage is broken. Put one point in Multi hits, then Apollon, then 1st turn (only one point in it for all of the game). Then max Multi hits and Apollon.
When you've done all of this, use the raimaining points as you want, like HP+ or whatever. TP+ is very nice for the landy.
This party will get to benefit from Bravery for everyone too, so that's great. Also, when facing bosses / FOEs after maybe the 1st stratum, don't use Provoke 'cause you have Immunize. The 3 buff slots you get are for Immunize, Bravery, Relaxing Song. Immunize will take care of damage reduction for everyone, Provoke won't be needed especially as you go in the stratums where those enemies will start using Line or All targeting attacks. But do feel free to use it for random encounters.
Gathering team are really easy to use in this remaster : 5 survivalists, max all gathering skills, stalker and there you go, just put easy mode when gathering and that's it. They'll level easily and you'll build them in no time.
Do not max out gathering skills, it will crater your chance of getting rare items. See this thread for explanation: https://steamcommunity.com/app/1868180/discussions/0/3841053719673338952/
In 1st floors is better use fire attacks, but ice can do the trick as well.
The best Alchemist build nobody ever talks about and can carry you through most of the game is:
Toxins: 1
Poison: 10
Venom not necessary. Might be wrong, but poison resistance doesn't seem to effect damage at all, just the odds of getting poisoned. Poison at level 10 makes it very easy to poison resistant enemies who appear to take the same poison damage everything else does. Very efficient early to mid game. Poison damage alone will easily kill every FOE/boss in 2-3 turns in the first half of the game. Only obvious problem is its completely useless against poison immune enemies.
Back in the days in the DS version taunt was almost useless... is it better now?
I've never been able to poison an enemy with X under poison in its status menu. If it has a triangle, the enemy might be a little stubborn and take a few casts to get poisoned. And poison usefulness DOES drop off the further in the game you go getting outclassed by other skills, but it absolutely is OP for the first half of the game wrecking everything. Wyvern is the first thing poison won't murder in a few turns, and that's the only enemy like that for a long time.
Taunt/Provoke is as unreliable as it is on the DS version. The attract chance caps out at skill level 5 and I've found it to be very bad at getting enemies to attack the defender at any level.