Etrian Odyssey HD

Etrian Odyssey HD

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SynDuo May 31, 2023 @ 9:43pm
So how is it?
Let's ignore the non-fans complaining about the price,How is the PC version?
Think there might be a way to mod portraits in?

I'm on the fence to get this on PC or Switch.
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Showing 1-15 of 35 comments
The button names seem reversed, they label B as A and A as B. It's especially weird because while A is still confirm and B is still cancel, X and Y are reversed from the Switch version so X opens up your camp menu now and Y is your map toggle. Otherwise so far seems the same as the Switch version.
SynDuo May 31, 2023 @ 9:49pm 
Originally posted by 魔装機神 Psybuster:
The button names seem reversed, they label B as A and A as B. It's especially weird because while A is still confirm and B is still cancel, X and Y are reversed from the Switch version so X opens up your camp menu now and Y is your map toggle. Otherwise so far seems the same as the Switch version.

Sounds good, is the Automapping make things too easy if used? I don't mind making my old maps like it was in the DS version.
Melodia May 31, 2023 @ 9:50pm 
Originally posted by 魔装機神 Psybuster:
The button names seem reversed, they label B as A and A as B. It's especially weird because while A is still confirm and B is still cancel, X and Y are reversed from the Switch version so X opens up your camp menu now and Y is your map toggle. Otherwise so far seems the same as the Switch version.

So basically the controls are like PC but labeled like Switch?
Originally posted by SynDuo:
Sounds good, is the Automapping make things too easy if used? I don't mind making my old maps like it was in the DS version.

From what I've seen of it, automapping fills in floor and walls, but not shortcuts or treasure chests or staircases or the like. Honestly helpful on the Switch version just because it's a bit of a hassle to use the stick to draw lines constantly, but I'm hopeful that having a mouse on the PC will make map drawing easy enough to justify not using automap.

Originally posted by Melodia:
So basically the controls are like PC but labeled like Switch?

I'm not sure what you mean by "like PC." For clarification, I am using the HORI version of the Switch Pro Controller as a wired gamepad on the PC, and while the A button works as confirm as per normal, for some reason the in-game prompt says it's the B button.
AltoRosei May 31, 2023 @ 10:00pm 
I swear there was some voice acting / voice sound when talking to NPCS for some lines. It seem to be missing or just never was a thing
SynDuo May 31, 2023 @ 10:00pm 
Originally posted by 魔装機神 Psybuster:
Originally posted by SynDuo:
Sounds good, is the Automapping make things too easy if used? I don't mind making my old maps like it was in the DS version.

From what I've seen of it, automapping fills in floor and walls, but not shortcuts or treasure chests or staircases or the like. Honestly helpful on the Switch version just because it's a bit of a hassle to use the stick to draw lines constantly, but I'm hopeful that having a mouse on the PC will make map drawing easy enough to justify not using automap.

Sweet thankfully I have a drawing tablet , I can replicate the original experience
SynDuo May 31, 2023 @ 10:00pm 
Originally posted by AltoRosei:
I swear there was some voice acting / voice sound when talking to NPCS for some lines. It seem to be missing or just never was a thing


I think that was the Untold 3DS versions.
Originally posted by AltoRosei:
I swear there was some voice acting / voice sound when talking to NPCS for some lines. It seem to be missing or just never was a thing
Never existed. I think the Shin versions on the 3DS might've had some?
Acer May 31, 2023 @ 10:24pm 
I need to get other stuff done before bed, so I only played through a bit of the first floor, but happy to say the Etrian Odyssey port seems really solid. The interface handles pretty well with mouse and keyboard, including the mapping functions to be able to draw on screen. I'll probably just play it this way, but I'll have to give a gamepad a try later to see whether the mapping is awkward that way.

I'd have to boot the original to compare, but I think the translation might be different? The blacksmith in town spoke with an accent I don't remember in the original. Granted it's been a while since I played it. The font used is nice and readable too.
Originally posted by Acer:
I'd have to boot the original to compare, but I think the translation might be different? The blacksmith in town spoke with an accent I don't remember in the original. Granted it's been a while since I played it. The font used is nice and readable too.
Can't speak on translations, but so far I'm reasonably sure the original Japanese script is the same.
Mojito Jun 1, 2023 @ 12:17am 
I am playing on hardest settings, with all auto mapping stuff off so I have to 100% make my own maps and it feels VERY true to the original. I have made my first 12 guild members and named by guild the Meaties. I am LOVING the game and I love how great drawing the map feels on mouse and keyboard. It is every bit as hard as the original (my Landsknecht got killed on the 3rd fight lol) and I will spend tons of time on it.

I LOVE that they have settings for more casual people and tough setting for game and maps for the hardcore weirdos like myself. Very nice touch.

Simply put I have ZERO complains and am just loving having this collection on steam!
retsa2b Jun 1, 2023 @ 5:33am 
The port is solid. 120fps works out of the box, the anti-aliasing is good (i.e. it isn't UE4 with TAA).

There are big flaws with the QUALITY of the port. Primarily in that every 2D asset in the game has targeted 1080p and the compression on the images is far too lossy. This is going to require an effort from somebody with experience with AI upscaling, but that's pretty common nowadays. Just a matter of somebody with the wherewithal to tackle the project, even though it should be a largely automated process.

The 3D assets (during exploring) are also extremely low resolution and I sure wouldn't complain if those got 4x or 8x upscales (yes, they're that low).

Once the 1080p graphics problem has been addressed, I won't have any meaningful complaints remaining with this game. If a particularly clever hacker figures out how to do it, it would be pretty amazing if the draw distance could be forced to exceed the game's built-in limitation, which seems to be 4 spaces from the player.
Aikia Jun 1, 2023 @ 7:05am 
Originally posted by retsa2b:
The port is solid. 120fps works out of the box, the anti-aliasing is good (i.e. it isn't UE4 with TAA).

Thanks!

Can anyone share if there's fast forward or speed up of any kind? I like when these turn based game remasters let you play at increased speed, but keep the music intact unlike emulation.
Playing on the Steam Deck Docked with my PS5 controller the buttons are the exact same as my controller doubt its because I'm on Steam OS 3 & not windows.
Originally posted by Aikia:
Can anyone share if there's fast forward or speed up of any kind? I like when these turn based game remasters let you play at increased speed, but keep the music intact unlike emulation.
In the Options there are options for increasing the speed that battles proceed while holding A, as well as for movement in the dungeon itself.
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