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They did it because they don't want you to pirate the HD one. Call it stupid or present how it could be done better as much as you like.
They still did it because they didn't want people to pirate.
I really don't care about what DENUVO harm things. The problem here is just the price... that DENUVO helps to keep high.
The only - highly hypothetical - benefit of Denuvo is gone, all that remains is the issues for legitimate consumers: From there there are only two explanations... either the decision maker is incompetent, or they have ulterior motives.
(And seriously, watch the videos: smarter and more successful people than us already tackled that topic, wouldn't it be wise to listen to what they have to say?)
They still bought it to stop pirates. They're still using it to stop pirates.
It doesn't matter how dumb you or I think it is, or how ineffective. That's what they're doing.
I think you are both missing a key point of what I'm saying.
I'm not challenging that attempting to fight piracy can make you lose money and customers. I'm not challenging that piracy can often result in more cash flow by preserving works, or spreading works to audiences who normally couldn't access it.
Both of those videos are primarily about those issues- and I don't disagree with either of them.
However,
piracy is still the act of making a duplicate of someone else's property and using it.
If they don't want you to, regardless of how good/unharmful it actually is or we feel it is, piracy is a jerk move.
It's a moral issue.
That author initially did not like people reposting his works, and he tried to stop them. They were being quite rude. Morally, that was bad of them to do, even if things turned out well.
Once he'd changed his mind and actively helped? That's a different story.
Pirating a work that an author has actively told you to pirate, or even helped you pirate because of your circumstances is very different than pirating a work of an author who is trying to stop you at every step.
As an example: an artist friend of mine once made a comic of a situation that occurred in a game. I really liked it, so I asked him if I could make a copy of it and use it as a profile picture.
He said sure, so I did.
If he had said no, then I'd have been quite a jerk if I downloaded it and used it anyways. Doesn't matter if it got him a million dollar deal as an artist- I would still be a jerk for doing it.
Whether it's dumb though entirely depends on why they implemented it anyway but if it's not incompetence, it's kinda worse in a way because it'd mean they made their product worse on purpose to keep control on the product they sold to you.[en.wikipedia.org]
That's a moral conundrum that has absolutely no bearing on the matter at hand. Companies are led by promises of financial benefits, not moral quandaries. In this case, there's zero financial benefit to implementing Denuvo against piracy, a choice only honest customers will bear the weight of.
But it's still what they're doing.
Hum... did you watch the video I posted? Piracy may be a moral issue indeed. The ways for that is quite diferent. You can have the one that can pay for games but instead pirates everything. Then you have the one that can't pay for games and by a miracle was able to buy the hw necessary to play it. And you have the seller that is asking a price for the game. The first case is imoral. The second one is not. And the third one will be if it asks a price that can't be paid by the masses.
About the author example, I think the one that fights against piracy is the one that diserves being pirated at the end. If you think about it, someone so greed could not put suficient amount of value in their books for them to sell even with piracy. I could say that Ubisoft is a publisher in this situation right now. EA was able to put out there the amazing Fallen Order (that I bought on EPIC when they dropped those infinite coupons... Strange way to tie a game btw... If you try to open it using origin at the time, the origin would open Epic to then close origin to open origin to run the game......... and Google Chrome was interfering with it.... thinking again, they deserve be pirated regardless.....)
Anyways, they are selling the games for 80 bucks, so they will be getting money even if the sales are low, and even if you wait for a sale, they will be still making profits because you would be buying them at what should have been the launch price.
Triple pack here is R$600,00 that converted directly to dolar using the current quotation.... $123,86. R$600,00 is half minimun wage here. It's enough to buy very good food for 2 people enough for 1 month. This is what SEGA/ATLUS is asking Brazil to do. That's why I said DENUVO inflated the price way beyond the abuse level.
The inclusion of Denuvo is another pointless move that further worsens the game's launch, which came badly and late. I am glad to see that in this post there is a healthy debate, since a psychopath appeared in my post, who has already received measures from steam. I'm glad it's done justice. It's healthy to talk about everything. If there are people who think that EO has done many things wrong, it must be said. For me, the most serious thing has been the price of the game, which is not even a remake, compared to releases of other spectacular trilogies that are remakes, such as Spyro the Dragon, Crashbandicoot or Advance wars, for a miserable €40. For these games you could pay double perfectly.
It's very easy to give in to rage. Besides Steam version costing R$600,00, Switch version costs R$399,95 (yeah, I know...). For compatison Tears of the Kingdom costs R$357,99 (yeah, I know...)
As Nintendo don't discout their games at all, Atmosphere is used by the vast majority in Brazil. Still, a local PC key store called Nuuvem was able to make a Deal with Nintendo and they sell gift cards and some games directly. In Brazil it's common place a type of payment that isn't common in other countries: the installments. Nintendo don't offer it but Nuuvem do so you can buy a 400 gift card to buy a game at Nintendo Shop and pay let's say 4x 100 over 4 months. I hardly would believe some people in Brazil could buy a blender without this.
Economically speaking, in Brazil, there is some considerations (that nobody follows at all) before paying anything in installments: The amount of interests (fees) it adds (if any). A store like Steam don't asks for any so I can buy Seriko now that costs 99 and pay for it over 3 months of 33 each. But when I try to buy a PS5 for example, the common price for it is 4000 (quite a lot eh?). If I try to pay using PIX or Boleto (these sh*t only exists here so you can search google to see how they work) stores often give discounts. A PS5 can drop to 3500 while a sale is happening. So this is where considerations need to be done: If the full price have a discount higher than 10% then it's worth paying in full. Otherwise installments must be used. This is because money is an active and you can use the money you didn't spend now to gain more in investments for example. But nobody do that so it's useless knoledge for the majority (that's the blender in installments for you). The other hand is that it's hard to dispose of 3500 at once so installments would be used anyway so when you try to pay 3500 in installments it'll turn into 4000 again.
Well, Brazil is a damn good place to live (if you ignores what the government do and don't mind paying a lot of invisible taxes...)
I think that's pretty much the entire purpose of libraries, rental services, streaming sites, and game-share services. Providing goods to people who can't afford to purchase it outright, and having the people return it in mint or near-mint condition when they're done with it.
In Japan, the triple pack costs about $60 USD, as it's expected to garner more sales there. Therefore it's the most reasonable price for the product.
In USA, the triple pack costs around $80 USD, as it's expected to garner mediocre sales there. Therefore it's just above a reasonable price for the product.
In Brazil and Russia, the triple pack costs around $120 USD, as it's expected to garner terrible sales. Therefore it's twice the reasonable price for the product.
And these are just the (rounded) prices from the Steam Marketplace and nowhere else. It's easy enough to verify these numbers and find others using a VPN and setting your location elsewhere, just make sure that you use incognito browsing and don't log in to steam to make things easier.
As I see things, while the Denuvo software may very well be inflating the price, it seems that the pricing is primarily tied to sales expectations within the country in question with the intention to meet a specific sales goal per country, despite distribution costs being minimal.
Further, are any of you aware of just how little it costs gaming companies to actually make and distribute games these days? A single physical copy of a AAA game that costs consumers $60 for will cost the distributor on average less than $5 per copy at most. That means that the stores selling the games are taking away around $55 in profit for each physical copy of a game that they manage to sell. Presuming that they only manage to sell half of their purchased stock, which is good retail policy as I'm aware, that's still more than 5x the amount that the company put into purchasing the item. Of which the actual producers of the game see maybe $1 and the distributors of the game see maybe $4 per game sold.
I learned about this from a former roommate of mine who was working at best buy at the time. He was buying AAA games that went for $60 for $5 or less because of the company policy at the time (no idea if it's still a thing, mind) that employees pay at least 1 cent more than it cost the company to get the game to the store so that the company is still making a profit, though they could only do it a certain number of times a month or something like that. I didn't believe him at first until I saw his receipts and did a faux interview to work for them to see if it was true, and to my surprise really is.
Now if you remove the costs of physical disks and go digital, then you cut the cost down, per game, to literal pennies to distribute, less than $1 on average. And yet, companies that almost exclusively sell digital games now are selling at prices higher than ever, claiming Covid or Pirate Prevention software or higher production costs as the reason for higher consumer prices, when in truth they're just making more and more profits at the consumer's expense.
In truth, large gaming companies are insanely greedy and they make sure to buy low and sell high, and make sure that they pass the red line into the black. And usually they manage to do so with just a few thousand copies sold. So if a company sells more than 10k copies world-wide of any game that they make, then they are turning in a very tidy profit of 3x what they put into the game even if the game is considered a flop because they didn't turn in 10+x what they put into the game. And if they don't expect to make 10k sales, like with a niche ds game ported with better graphics and readable font, then they raise the price to meet that bottom line since standard ideology in sales planning is that average consumers will pay a fair price for a good product, but fans will be willing to pay a premium for the same product. And niche titles like this one, with a small dedicated fanbase of dedicated fans for a decade old game? Yeah, we're considered to be rich pickings.
Of course, feel free to look up and verify any and all of my claims here too. And if any of my information is out of date, by all means let me know. I don't like spreading false information of any kind.
But yeah, that's my two cents on the matter. I agree with the OP that the Denuvo is an excuse to raise the price beyond what is reasonable.