Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The pricing is mainly the thing that gets me, I've bought the first 2 ds games back then and it's pretty much 1 for 1. But paying the olden retail price today for a DS version when the 3DS version would have at least felt a little better considering that it came with the added story mode for the first 2 games would have felt a little better.
Not saying I'd have enjoyed paying 40 usd for untold HD, but 24.99 usd would feel around the better price range for an EO:U1, EO:U2, and maybe 14-19.99 for EO3. (Never got EO3 so I can't say if it's upper or lower.)
Edit: Also now thinking about. = o More recently games like these have been sold with their sequels (and prequels/sidestories) all together in a Single game format where you can select which to play. IE: Castlevania (Advance, and Anniversary), Megaman (X leg, Z leg, and Battle), DMC, Halo, Uncharted, and more. So that honestly even more raises a red flag for me on the price and way this was handled.
Although when the game officially releases we'll be better able to gauge the appropriate cost to effort value. I'm currently only going on just the nintendo direct info and the store page and cannot see a reason for the price point.
I can only undestand very basic amounts of japanese, but from what they've shown i can provide some more information.
As seen in the trailer, the fonts for the japanese version are definitely the same used in the 3DS games. Everything looks fine there.
Character creation has no color customization. They didn't mention it in the trailer and i believe noone expected the feature, but i think it's still worth mentioning.
The bestiary seems to be updated, showing the list of weaknesses/resistances, as in newer games. From the screen they showed, it looks like it can be recalled in battle.
The map tools have been updated with all the new icons added in the newer games, maybe even more because i didn't recognise a few icons. The mapping seems to work with both controller and touch inputs, they even include a stylus in the japanese physical release. There is an option for right and left handers. There seem to be an option related to the cursor position, but i wasn't able to understand what it is. Mapping with the controller doesn't look very smooth, but I wouldn't hold that against them.
The rest of the option menu doesn't differ much from the 3DS games.
The skill list has been updated to some kind of tree. It's different from the 3DS games, but i think it's because they kept the skill dependencies closer to the original games. Some weird usage of arrows here and there, but definitely an improvement. Can't say if they've been rebalanced or backported from Untold, but at this point it seems likely.
I didn't see them fast walk in the stream, but i wasn't focusing on it so there's a small chance i missed it if they did.
Unfortunately B01F from the first game is exactly the same in Untold, so i can't say if they're using the old maps or the ones from Untold. It's the only floor they've shown.
In the end, it looks like there are indeed some more updates than it seemed initially.
Yeah i know. The main reason i posted is to be at ease with myself. If I don't like a product I just won't buy it and I still have all the original releases on my cartridges, but I'm sad mostly because I don't even feel good recommending the games to my friends, unless they get a big discount.
I've played these a bit on emulator (maybe 10 hours total between the whole series) and using a controller/mouse hybrid play style works pretty well.
Well, Nexus is effectively EO6....
But yeah, I recently played Labirynth of Refrain and it REALLY scratched my itch for the genre so I was so happy to see these. I'd only really played about half of EO IV and maybe a few hours of EOU1 back in the day and while sure emulators are a thing, these days I pretty much stick to playing officially on Steam.
I think the point is precisely to try to exploit the niche of fans who are willing to pay very high prices for a product whose real value (i.e. the average value the consumer is willing to pay) is almost zero.
Denuvo is only there to further restrict the options and force the niche of fans to accept the abusive price of the product.
This kind of business is well spread in Japan and Atlus/Sega think they can try to implement it in the rest of the world, which obviously won't work, especially when Westerners have a widespread emulation culture (something that Japanese companies hate with all their might because it reduces their ability to take advantage of the consumer).
Been waiting for years on the next EO entry and they come out with an option worse than playing the ones I already own. Hell I could just emulate them all on a single system and get a better experience.
I think even long time fans know the price is absurd XD
Anyway, two items I wanted to point out: 1) In the remaster of EO 3, he is giving the sixth stratum a new battle theme, which has often been requested by fans. And 2) he re-recorded his original PC-88 samples for these games, which suggests to me that their soundtracks (or at least one option for them?) will more faithfully retain their intended character than even the original DS releases did since modern hardware should have no difficulty simply playing those recordings, compared to the limited DS soundchip trying (admirably, but still) to approximate them.
Also, as an aside, I want to say that, while I agree with much of what's in the top post, I am glad we are not getting 3D enemy models. I never felt that the 3D models on the 3DS were a straightforward upgrade to the older 2D sprites. They are just two different, equally valid art styles, and in most cases I preferred the simplicity of the older approach. To me, this collection serves to preserve these games in as strong a form as possible, and erasing the existence of the 2D sprites would have betrayed them.
I still have misgivings about these remasters (mainly the font, tbh, although the art and UI also look off and, yes, mobile-like in their new high-res form without the warm filter of my DS XL's scanlines—an impression that reminds me of the Ace Attorney remasters), but between the info from Koshiro and what you have gleaned from the Japanese livestream (thanks very much for that!) I am starting to feel better about them. It was only a few months ago that I last looked for a hack (there isn't one) that rebalanced EO1's busted skills—shifting defense from the medic's ridiculous immunize to the protector's more appropriate hands, at the very least. If we could get a truly definitive version of even just that beloved first game here, fixing its myriad issues, I would be thrilled.
I hope we receive some definitive answers especially regarding control scheme (I would also love to know if the Steam Deck's touch screen is going to be supported like the Switch's touch screen is) before release since pre-ordering is an issue due to the incentive portraits.
A person who commented on it said they hoped Komori would give more info on the new game soon and Koshiro replied to it saying he hoped so too.
Yeah, I always thought the artwork of the earlier games looked a lot better than the 3D models of the later games. Having animation is nice and all but the designs really took a hit, the artwork had a strong style with heavy contrast whereas the models are brightly lit and they end up looking very non-threatening, and the crazier monstrosity designs of certain enemies couldn't translate to 3D well at all.
Don't misunderstand me, I'm perfectly fine with the 2D sprites, I've always been. My main point in the opening is that not only they're not implementing a lot of material they already have because they would need to add some work to compensate for one game in the collection, but they're even asking basically full price as if they did. This wouldn't even be a point of discussion if not for the price, in my eyes. Basically, I'm fine paying more if i get more.
That's a given, the point i was making is that the bundle is way harder to sell to a newcomer. Leaving the price aside, it's basically "pay two games, get one free", but a newcomer who wants to see if they like the games will not get this deal once they buy the first one.
You still get the 33% discount for the remaining two games, so it ends up being about $10 more total.