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I would honestly accept the games at $30 and the bundle at $60, I may still feel its too high but I would have still caved and bought it, but the current offers are just a big no, ill wait for the obvious sale that will happen a month after release
If you truly loved EO you would no accept rip offs, because that means they can do like Game Freak and release next EO as badly as possible.
Message copy pasted from other discussions.
Because Denuvo is proven not to prevent piracy, and acts detrimental to the health of one's overall computer and the game performance.
I'll just link this again:
https://www.reddit.com/r/MonsterHunter/comments/8xpe9q/pc_port_denuvo_misconceptions
That's what's so frustrating about Denuvo apologists. Their mission of spreading statistics and studies and the truth ultimately makes the world a worse place. Perhaps their minds can't conceive of the harm they cause, blinded by this idea of the "truth". I do hope that the spreading of truths about denuvo and DRM will lead to people recognizing the real problems with DRM. But apologists are still apologists.
This doesn't take into account a multitude of samples of which can be performed in a controlled environment, and instead is the posting of a rambling Denuvo apologist, working on the behalf of making the environment for PC gaming an overall worse place.
It doesn't negate the statement either that there are no statistics shown to prove that Denuvo lowers piracy rates, or increases sales numbers.
There are no statistics to prove it hurts your computer either.
As for game performance, what I linked summarizes it quite nicely.
It depends on the game.
https://youtu.be/UXZGCwAJpbM
Anyway, the problem with Denuvo goes far beyond performance.
Denuvo is anti-consumer, like all very strong DRM. Digital games are really just licenses that you pay to use the game in certain cases, so you don't own anything. But, in practice it doesn't make any difference, because the contracts you sign when you buy a digital game are often useless, nobody can really enforce much of that. Yes, they make you sign a contract full of crap, but they know deep down that you don't have to follow it. In practice, you own your game and can play it the way you want, the most the softhouses can do is try to ban you from online services, which in single player games is the same as nothing in most cases.
With strong DRM, things change completely. Now the company is no longer relying on our good faith, they have powerful tools in their hands to control our access to the games. Yes, they still have to be careful not to violate some law in some country where the consequences can be severe, but the idea that we "own" the digital games for all practical purposes no longer makes sense when there is DRM, especially strong DRM that sometimes no one can break.
It's worth noting that games integrated with Steamworks have a standard Steam DRM, but Steam itself doesn't consider this a true anti-piracy solution because it's a basic system that's easily bypassed. This kind of weak DRM, while not ideal, is not a real problem for consumers. The problem is when DRMs start getting so strong that you have no option but to put in the hands of the softhouse the decision whether or not you can play the game you bought.
You don't need to be a genius to notice that in this scenario the consumer loses all the advantage he had. Now softhouses are kings and you bow down to them, rather than the opposite which is expected in a market where corporations compete to please consumers. Not surprisingly the corporations that opt for Denuvo are often the ones that choose the most predatory attitudes, the most abusive prices and see fans as suckers to be exploited. It is in my opinion the perfect description of ATLUS/SEGA.
There's an line there that states
But there's also something along the lines of
Yet there's a big disclaimer on store pages stating that there IS a 5 machine installation limit, with the definition of "machine"(if I switch out a RAM stick, is it a new machine? No? How bout GPU? Yes? MBoard? Maybe? CPU? Maybe? SSD? Maybe?) being vague.
Companies can say and promise you the world, the meaning of life, the universe and everything within, but do you actually trust them? There's little ways to verify their words to be truthful unless you do it yourself.
And the Village example is one of those where people have done it themselves.
There's literally a counter-argument post as well in your link[everythingdenuvo.wordpress.com]
With this fun addition to the Village example:
Yes, it's hilarious! I keep laughing every time people use an example of performance being eroded by a strong anti-consumer DRM that transfers the decision of whether the game can be run from the owner of it to the corporation that sold it. It's so hilarious that I can only laugh and remember that meme that says we'll have nothing and be happy. Now please keep breaking down misconceptions people have of Denuvo, because this is definitely something super important you do and will help a lot of consumers be happy and laugh when they notice they don't own their games!