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That example aside. I dont think youd have a good time if you played with neither of the movement charms. Youd almost have to search for scooters which would be a huge pain.
EDIT - I could actually do without the entire charm system and instead you get perm upgrades, could even make them weaker. Like perm 5% harpoon damage, perm 5 or 10% gun damage, perm 10-15% dash, perm "quick dash", perm less damage from poison.. and so on
They could add a forge or something to permanently add a charm to your character and destroy it.
Maybe it could add 3 total, first for 10k, and then second and third could be only for super endgame goals if people get bored, could cost 100k and 300k to add them permanently to your character.
Menus and UX is really the biggest flaw of the game in my opinion. That and the insane button mashing in an otherwise pretty chill part of the game.
- Branch
You have to select each ingredient individually and send them.. there are ~200 ingredients
You can't use mouse in the UI (The entire Brand UI needs rework and make it simple to send/share ingredients)
- Fish farm
Again, you have to select each individual fish and send them, there are hundres of fish, takes forever
- Farm
Too complicated, too many fertilizers
Too easy for plants to fail
(Tip: If you use 1 nutrition each day, plants never fail)
- Combat
Player does not immidiatly react to input, makes him feel unresponsive when using weapons and aiming
- Post game
After beating last boss, I have no incentive to keep playing. Give us a reason to keep the sushi bar(s) running