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I suspect later in the game, when we know what dishes we want to sell for good cash, you would fill your tanks with required fish. I don't know, for now I try to have max 10 of each
Set up fish that don't show up rarely depending on biome. (i.e. devil fish)
Set up for biomes you don't want to revisit.
Set up fish that you want to sell directly for gold. (cliones sell for 75g each?! hmm)
If your goal is to simply beat game ASAP - keep only the most expensive fishes and sell everything else to maximize profit.
If your goal is some completionism like every dish level 10 then you should always keep 2 of each fish(and more of the more rare ones if density allows) and send to kitchen the remainder., ideally 3 star and sell everything else. Once dish is maxed - you can butcher or sell the remainder of that fish if you wish.
The main trick is that as long as density is below 100%(99% or lower) - you will be able to multiply any amount of new fish just fine as there is no limit to how much you can overkill the density.
My record is ~320% density.
My usual daily routine is to check on fishes every morning and lower fish density to ~99% while making sure to keep 2 of each fish I need and for the most rare fish I try to let them stack to at least ~8.
3 stars can still produce 2 stars but seem to have chance for 3 stars.
Sent full tanks to the kitchen to reset (minus a few biomes) and I'll just look to collect rare species to breed.
I do wish the game had some multi dispatch QoL however as watching the 'dispatch' picture for each ally separately is kinda annoying.
Yeah, a Dispatch All for certain ingredient. Or an Assign Dispatch for a selected ingredient that lets you add staff. In the end I focused on leveling up the two staff with dispatch skills and a couple others with high procure so that I only had to send a few people each time.