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Rapporter et problem med oversettelse
I came for a chill fishing & restaurant game, what do the devs expect from me? Passing an action mini game?
I mean we progressed enough to be stuck here, I really want to see what follows. The storyline is just getting exciting.
It's not the cat minigame:
In the final part of the game you receive a mission to infiltrate a base, which essentially plays like a mini platformer where Dave has to hide behind crates and in freezers to avoid being spotted by patrolling guards.
The devs made at least two patches to decrease the difficulty and honestly: It wasn't a fun experience before the patches at least. Dave is slow, the timing with hiding and climbing ladders is very tight and any mistake sees you returned to the start of the stage where you have to play all three floors over again (Which equals a minute or 2-3 lost walking the entire route back again).
And as the OP stated: You can't save, quit or skip during the section. Nor is it really a challenge, as half the time is spend just standing still waiting for guards to walk the other way or for some camera and guard to align perfectly so you can continue
Everything I've found to be 'wrong' with the game is exactly this: Way too tight tuning where players have to do things just right.
This isn't just in this game, it's an annoying trend where devs think that everything that has to do with timing has to be a challenge or that there has to be meaningful choice and not just a best option after some scrutiny.
It's baffling when you're hand-held through every tutorial in the game and forced by the game to do things.
But... I don't know these devs or what they've done, maybe it's early work for them and they just don't have the design experience to understand what a variety of players go through. This is largely why difficulty settings exist.