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meaning they are looking into it, just are having trouble finding a way to implement it.
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Yeah. Why I wish to change it. I'm able to mash, but honestly I'd rather not go to extremes for it. And it's annoyingly loud since you have to go ham in order to actually succeed the check...
Sure, that is something they could implement, but how do you suggest they write the code for that?
Then applied Steams built in turbo functionality to that duplicate button, at a rate of about 40.
So for the main harpooning, the bulk case for really mashing hard, I now just have to hold the duplicate button.
This leaves the functionality of the original A button untouched.
Best compromise I've got going now.
Tip = when you can, upgrade the netgun and capture most fish instead of harpooning them.
You better not EVER get ANY injury whatsoever throughout your entire life that impedes your ability to mash a button fast in games or you're gonna look like a real dingbat lmfao
if(MashToggle = false) fake.mash
else
true.mash
I dono haha. All in all, be nice to have some kind of option indeed. Either it be a fake mash or another simple QTE like the other harpoon tips. Just anything but the mash x,x
Well currently the code dictates that you mash the button, they would simply change it to require holding the button instead.
You would have an option in the option menu called 'Harpoon Minigame Control Method' with the options of 'Mash or Hold', whichever one the player selected would set a variable in the game called (for instance) 'HarpoonMethod'.
Then in the control for the minigame itself the code would read something like this:
if HarpoonMethod = Mash {
****Insert current code here*****
}
else if HarpoonMethod = Hold {
****Copy and paste previous code here, replacing mashing with holding****
}
It would be a very simple change.
- and an option to "no button mash" for people who prefer that.