DAVE THE DIVER

DAVE THE DIVER

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TokyoDallas Mar 2, 2023 @ 3:12pm
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Please stop making me mash the buttons.
When I spear a fish, I can't mash a button quickly. I have a permanent injury in my hands. Please add an accessibility option to let us change this.
Originally posted by Dave_CM:
We do get that it has been a big concern for the community and we hope that everyone understands that some changes take time. We haven't ignored the issue and we ask for just a bit more time. Please be nice to each other since everyone is here because they enjoy the game. Everyone is awesome and we hope it stays that way. Thank you for all the support and hopefully we'll have some good news for everyone.
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Showing 361-375 of 639 comments
Pistachio Jul 2, 2023 @ 12:35pm 
This game demands some serious button mashing too. Like mild tap-tap-tap doesn't cut it. You have to go all out like some old arcade game. I was a bit surprised by this, as it felt more work than whatever contribution it is making to the game.
Kito Ballard Jul 2, 2023 @ 12:51pm 
Originally posted by venn:
So is this not addressed? Make button mashing optional or I'm not buying.
Was addressed on the discord:
Originally posted by Azmataz:
Originally posted by Redivh:

I'm not sure why the link doesn't work, but here is a screenshot of what was said on Discord.

https://i.imgur.com/mc7GtMUh.png
Thanks for posting this, the steam link filter removed the .png for some reason. Adding it back on fixes it. Good to know the dev's are tracking it.

I've transposed from the image to below.

Quote from Cobra_Director on Discord in reply to button mashing and accessibility
Sorry to hear that. We tried to work on this by the launch but wasn't able to find the adequate solution beside removing button mashing from some of gimmic interaction :( However, will keep looking into it since we do know there are many players want alternatives.
meaning they are looking into it, just are having trouble finding a way to implement it.


----------------------------------
Originally posted by Pistachio:
This game demands some serious button mashing too. Like mild tap-tap-tap doesn't cut it. You have to go all out like some old arcade game. I was a bit surprised by this, as it felt more work than whatever contribution it is making to the game.
Yeah. Why I wish to change it. I'm able to mash, but honestly I'd rather not go to extremes for it. And it's annoyingly loud since you have to go ham in order to actually succeed the check...
Last edited by Kito Ballard; Jul 2, 2023 @ 12:53pm
fork n spoon Jul 2, 2023 @ 2:00pm 
Originally posted by HTWingNut:
Originally posted by fork n spoon:
They do seem like a pretty small team. It won't be as easy for them as ticking the turn off button mashing checkbox.

Sure it is. Should be pretty straight forward just to have an option to press it once in a specific time span or a "reduced button mash rate".

Sure, that is something they could implement, but how do you suggest they write the code for that?
BrySkye Jul 2, 2023 @ 2:03pm 
So what I just did was go into Steams own controller layout settings and map an unused button as a duplicate A button.
Then applied Steams built in turbo functionality to that duplicate button, at a rate of about 40.
So for the main harpooning, the bulk case for really mashing hard, I now just have to hold the duplicate button.
This leaves the functionality of the original A button untouched.
Best compromise I've got going now.
Rusty_Spoon Jul 2, 2023 @ 3:53pm 
Really dislike QTE's, and the ones in Dave are not enjoyable and I play with a controller, especially the ones you need to enter a sequence with little time to register what buttons. I don't mind having to tap a single button to catch a fish but not to an excessive amount.
Rhaane Jul 2, 2023 @ 4:21pm 
Ive done fairly well at them but could do without the mashing. I notice it is linked to the type of harpoon tip. The poison one has you roll the joystick or circle with the mouse. That one is really neat. The 2 buttons at once is ok and much better than the mashing. I think instead they need a moving bar and you time it and hit your spacebar at the right moment rather than mashing. I mean its neat in theory. I love the animation and the intensity and it was ok the first 2 or 3 times. Now.. Id just rather not hehe.

Tip = when you can, upgrade the netgun and capture most fish instead of harpooning them.
Bocashancla Jul 2, 2023 @ 5:49pm 
Originally posted by TheHospitallerKnight:
Originally posted by Blazerik:
Its really the worst part of the game for me.
1. I don't want injuries from button mashing, This is how people who don't already have problems get them, and how people who have them suffer
2. My keyboards spacebar is very un-mashable - let me rebind this damn control
i'm sorry but this is new levels of 2023's snowflakeness.

Injuries???? From having to tap SPACEBAR??? with your left hand's THUMB??? Do you have have an active life?? There's higher concerns if pressing that button with the thumb makes you prone to injuries.

Literally the thumb, on the space bar is the most used key in all games that involve action and those are probably the most played, where you gotta jump etc, it can't cause you injuries, buy a new keyboard. If it tires you then you need to be more active. If we're talking OLD nes controllers where you mash buttons, that alone was never an issue as to cause people harm and that was more hardcore compared to mashing on a keyboard.

Seriously, when I see such comments and entitlement i can't help but reply lol
hope you never develop cts from mashing spacebar so much :)
Sigvuld Jul 2, 2023 @ 6:19pm 
Originally posted by TheHospitallerKnight:
Originally posted by Blazerik:
Its really the worst part of the game for me.
1. I don't want injuries from button mashing, This is how people who don't already have problems get them, and how people who have them suffer
2. My keyboards spacebar is very un-mashable - let me rebind this damn control
i'm sorry but this is new levels of 2023's snowflakeness.

Injuries???? From having to tap SPACEBAR??? with your left hand's THUMB??? Do you have have an active life?? There's higher concerns if pressing that button with the thumb makes you prone to injuries.

Literally the thumb, on the space bar is the most used key in all games that involve action and those are probably the most played, where you gotta jump etc, it can't cause you injuries, buy a new keyboard. If it tires you then you need to be more active. If we're talking OLD nes controllers where you mash buttons, that alone was never an issue as to cause people harm and that was more hardcore compared to mashing on a keyboard.

Seriously, when I see such comments and entitlement i can't help but reply lol

You better not EVER get ANY injury whatsoever throughout your entire life that impedes your ability to mash a button fast in games or you're gonna look like a real dingbat lmfao
Kito Ballard Jul 2, 2023 @ 6:49pm 
Originally posted by fork n spoon:
Originally posted by HTWingNut:

Sure it is. Should be pretty straight forward just to have an option to press it once in a specific time span or a "reduced button mash rate".

Sure, that is something they could implement, but how do you suggest they write the code for that?
I'm no coder, but a stab I could think of is like
if(MashToggle = false) fake.mash
else
true.mash

I dono haha. All in all, be nice to have some kind of option indeed. Either it be a fake mash or another simple QTE like the other harpoon tips. Just anything but the mash x,x
dedpahom Jul 3, 2023 @ 1:42am 
I understand your pain, guys. Solution that worked for me - a simple macro that I made with my mouse software (press/depress spacebar, repeat). Bound it to mouse button 5, took around 5 secs to set up.
Hardwater Jul 3, 2023 @ 2:15am 
Originally posted by fork n spoon:
Originally posted by HTWingNut:

Sure it is. Should be pretty straight forward just to have an option to press it once in a specific time span or a "reduced button mash rate".

Sure, that is something they could implement, but how do you suggest they write the code for that?

Well currently the code dictates that you mash the button, they would simply change it to require holding the button instead.

You would have an option in the option menu called 'Harpoon Minigame Control Method' with the options of 'Mash or Hold', whichever one the player selected would set a variable in the game called (for instance) 'HarpoonMethod'.

Then in the control for the minigame itself the code would read something like this:

if HarpoonMethod = Mash {
****Insert current code here*****
}

else if HarpoonMethod = Hold {
****Copy and paste previous code here, replacing mashing with holding****
}

It would be a very simple change.
Last edited by Hardwater; Jul 3, 2023 @ 2:17am
Hurricane Jul 3, 2023 @ 2:22am 
Originally posted by fork n spoon:
Originally posted by HTWingNut:

Sure it is. Should be pretty straight forward just to have an option to press it once in a specific time span or a "reduced button mash rate".

Sure, that is something they could implement, but how do you suggest they write the code for that?
Activate an auto-fire whenever mashing is required.
Savraghor Jul 3, 2023 @ 5:43am 
+1 I have arthritis in my hands and this would help ALOT
Vola Jul 3, 2023 @ 5:59am 
Please, please let us turn these mini games off or at least give us the option to make them less difficult. I feel like I'm back playing Mario Party on the N64 with this analog stick thrashing. I cannot do this minigame with my left thumb I have to get a whole hand involved.
Rallianto Jul 3, 2023 @ 6:16am 
Just an option to "less button smash" would do it for me
- and an option to "no button mash" for people who prefer that.
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Date Posted: Mar 2, 2023 @ 3:12pm
Posts: 639