DAVE THE DIVER

DAVE THE DIVER

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mixusup Jan 20, 2023 @ 6:15am
goblin shark
I've enjoyed the bosses until i met the goblin shark and nearly punched my computer. Anyone else feel it's turning speed is to fast?

anyway tips to killing that think also welcome :)
Originally posted by DAVE:
Originally posted by Duh:
I think the most straight forward improvement they could do for boss fights in general is to place a check point before the point of no return (in terms of user experience, not implementation). Players could choose to retry the fight (the system is there already & allows to save time) or to go back to the checkpoint w/o loss and try again when they feel ready.

Some folks may feel that that would make things too easy, but then again, it's a "casual" game.
Originally posted by Psyringe:
I dunno. I just went in completely unprepared as well. Once I noticed that I'm facing a boss, I dropped all excess weight and just started shooting my upgraded basic rifle at it. I played the fight pretty badly and the goblin shark got me twice, which meant I had to rush to the conveniently placed oxygen shell with about 40 units of oxygen left. After refilling, I figured out its pattern, kept near its back fin, and just kept shooting at it until it was dead. It hit me once with the back fin, but that wasn't a problem. I think I may have reloaded ammo once, but I had at least one ammo package still on the ground unused after the fight.

Considering that I went in totally unprepared, didn't bring a scooter to improve my maneuverability, didn't bring extra oxygen, didn't fight very well, and still managed to kill it on my first attempt with just an upgraded basic rifle, all while struggling with the game's WASD controls that I don't feel comfortable with and that have me continuously press incorrect keys, I don't think it's too difficult.

It is true that Goblin Shark can be more challenging than other bosses,
and we agree that adding a point where players can make a choice could be a better experience for everyone. Will keep this in mind for future updates, thank you guys always for the feedback!
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Showing 1-10 of 10 comments
偷良袭影 Jan 20, 2023 @ 6:37am 
🔥 sniper rifle Ⅱ can kill it easily with two shot
Last edited by 偷良袭影; Jan 20, 2023 @ 6:39am
WonnaBeWilson Jan 20, 2023 @ 8:28am 
I defeated the goblin shark with a level 3 Tranquilizer harpoon and pray to RNG it would get stun-locked.

Also, you can consistently lay down some DPS up close and swim around in a circular pattern (if you have the Octopus Charm's dash ability).
franco.soria1 Jan 20, 2023 @ 11:07am 
Keep your distance and use Sniper Rifle.

I did it at my fifth attempt
mixusup Jan 31, 2023 @ 7:48pm 
thanks! i ended up using a tranq sniper and got it in a few trys
probably should have used a more powerful sniper but i decided to mix your advice :)
supergtp Feb 1, 2023 @ 8:49am 
Need to come in with a lot of upgrades to your gun. I got it first try but down to 15 O2. Having a scooter to gain distance helps.
Last edited by supergtp; Feb 1, 2023 @ 8:49am
Hamtigers Feb 1, 2023 @ 3:53pm 
I went in without knowing what was going to happen, so I wasn't able to be prepared like the above commenters. I also had been enjoying all the boss fights before this, and have been thoroughly enjoying the game in general but this fight just felt extremely unfair.

I got so angry, and every time I got knocked out, my only option was to retry, so it wasn't like I could leave and come back more prepared. Sure I probably could have force quit my game but I didn't know how much other progress I would have lost if I did that, and it just never feels good to have to resort to that in any game anyway. I honestly was so frustrated I would've accepted taking a KO and having to lost all my items at that point, but I understand why storywise it wouldn't have made sense.

I wasn't encumbered at all, but since I went in blind I only had a basic rifle that I picked up right before entering the cavern (because I had been using a net gun I found during my dive on red jellies beforehand), a pickaxe (I was looking for opals for an npc request), and the only useful thing I had on me was a batch of sensor bombs. I'm someone who likes to work on multiple goals in one dive to get the most out of my in-game day.

I felt like even using the octopus bracelet and making use of shift to dash near constantly I couldn't properly maneuver around it to get a decent chance to shoot or plant a bomb unless it whiffed the big dash that triggers a buttonmash-or-die sequence, and heaven forbid in my panic I accidentally not hold right-click long enough for my gun to register as aiming and I accidentally swung the pickaxe which has a very slow animation since it's not meant for combat.

It's also extremely frustrating to barely dodge it as it spins around, get barely knicked by its tailfin, and take as much dmg as if it had bit me - which as I was, if I got hit twice I was down to about 20 O2 already. And with how fast it is, it's extremely difficult to get a chance to grab the shell in the arena to refill O2. (O2 hadn't been much of an issue for me due to strategic use of underwater supplies and choosing my battles in regards to non-boss sharks, so I have a maxed diving suit and harpoon, and only a couple O2 upgrades bc I was prioritizing my cargo box first)

I feel like this boss either needs to have its hurtbox adjusted (again, I feel like I shouldn't take full dmg from barely touching its tail as it pinpoint pivots after I barely dodged it charging at me to begin with) or it needs to have more periods of opportunity to actually retaliate or pick up the supplies on the floor of the arena.
Last edited by Hamtigers; Feb 1, 2023 @ 3:54pm
absolutcrobi Mar 28, 2023 @ 4:49pm 
I agree completely. I was trying to stay spoiler free and not reading ahead and this boss fight had an exponential difficulty curve from the hermit crab or literally every boss fight before. Its faster than you are, even if you are not encumbered, It can turn on a dime, and its hit box to hit YOU is bigger than its own hit box to take damage. I had mines blow up on its tail and do 0 damage, but I got killed multiple times by the TIP of its tail. It also can bite you despite you being almost a full body length in front of its nose, or a body length above its head.

If you do get it to charge at you and you dodge it into a corner, it turns around with almost the same speed of the charge where other sharks hitting a wall or corner, slow to a stop and then start ramping up the speed again AFTER the turn.

Not saying that it should be EASY, it should just be fair.

Originally posted by Hamtigers:
I went in without knowing what was going to happen, so I wasn't able to be prepared like the above commenters. I also had been enjoying all the boss fights before this, and have been thoroughly enjoying the game in general but this fight just felt extremely unfair.

I got so angry, and every time I got knocked out, my only option was to retry, so it wasn't like I could leave and come back more prepared. Sure I probably could have force quit my game but I didn't know how much other progress I would have lost if I did that, and it just never feels good to have to resort to that in any game anyway. I honestly was so frustrated I would've accepted taking a KO and having to lost all my items at that point, but I understand why storywise it wouldn't have made sense.

I wasn't encumbered at all, but since I went in blind I only had a basic rifle that I picked up right before entering the cavern (because I had been using a net gun I found during my dive on red jellies beforehand), a pickaxe (I was looking for opals for an npc request), and the only useful thing I had on me was a batch of sensor bombs. I'm someone who likes to work on multiple goals in one dive to get the most out of my in-game day.

I felt like even using the octopus bracelet and making use of shift to dash near constantly I couldn't properly maneuver around it to get a decent chance to shoot or plant a bomb unless it whiffed the big dash that triggers a buttonmash-or-die sequence, and heaven forbid in my panic I accidentally not hold right-click long enough for my gun to register as aiming and I accidentally swung the pickaxe which has a very slow animation since it's not meant for combat.

It's also extremely frustrating to barely dodge it as it spins around, get barely knicked by its tailfin, and take as much dmg as if it had bit me - which as I was, if I got hit twice I was down to about 20 O2 already. And with how fast it is, it's extremely difficult to get a chance to grab the shell in the arena to refill O2. (O2 hadn't been much of an issue for me due to strategic use of underwater supplies and choosing my battles in regards to non-boss sharks, so I have a maxed diving suit and harpoon, and only a couple O2 upgrades bc I was prioritizing my cargo box first)

I feel like this boss either needs to have its hurtbox adjusted (again, I feel like I shouldn't take full dmg from barely touching its tail as it pinpoint pivots after I barely dodged it charging at me to begin with) or it needs to have more periods of opportunity to actually retaliate or pick up the supplies on the floor of the arena.
Last edited by absolutcrobi; Mar 28, 2023 @ 4:57pm
Psyringe Mar 28, 2023 @ 5:10pm 
I dunno. I just went in completely unprepared as well. Once I noticed that I'm facing a boss, I dropped all excess weight and just started shooting my upgraded basic rifle at it. I played the fight pretty badly and the goblin shark got me twice, which meant I had to rush to the conveniently placed oxygen shell with about 40 units of oxygen left. After refilling, I figured out its pattern, kept near its back fin, and just kept shooting at it until it was dead. It hit me once with the back fin, but that wasn't a problem. I think I may have reloaded ammo once, but I had at least one ammo package still on the ground unused after the fight.

Considering that I went in totally unprepared, didn't bring a scooter to improve my maneuverability, didn't bring extra oxygen, didn't fight very well, and still managed to kill it on my first attempt with just an upgraded basic rifle, all while struggling with the game's WASD controls that I don't feel comfortable with and that have me continuously press incorrect keys, I don't think it's too difficult.
Last edited by Psyringe; Mar 28, 2023 @ 5:14pm
Duh Mar 29, 2023 @ 2:00am 
I think the most straight forward improvement they could do for boss fights in general is to place a check point before the point of no return (in terms of user experience, not implementation). Players could choose to retry the fight (the system is there already & allows to save time) or to go back to the checkpoint w/o loss and try again when they feel ready.

Some folks may feel that that would make things too easy, but then again, it's a "casual" game.
The author of this thread has indicated that this post answers the original topic.
DAVE Mar 30, 2023 @ 12:42am 
Originally posted by Duh:
I think the most straight forward improvement they could do for boss fights in general is to place a check point before the point of no return (in terms of user experience, not implementation). Players could choose to retry the fight (the system is there already & allows to save time) or to go back to the checkpoint w/o loss and try again when they feel ready.

Some folks may feel that that would make things too easy, but then again, it's a "casual" game.
Originally posted by Psyringe:
I dunno. I just went in completely unprepared as well. Once I noticed that I'm facing a boss, I dropped all excess weight and just started shooting my upgraded basic rifle at it. I played the fight pretty badly and the goblin shark got me twice, which meant I had to rush to the conveniently placed oxygen shell with about 40 units of oxygen left. After refilling, I figured out its pattern, kept near its back fin, and just kept shooting at it until it was dead. It hit me once with the back fin, but that wasn't a problem. I think I may have reloaded ammo once, but I had at least one ammo package still on the ground unused after the fight.

Considering that I went in totally unprepared, didn't bring a scooter to improve my maneuverability, didn't bring extra oxygen, didn't fight very well, and still managed to kill it on my first attempt with just an upgraded basic rifle, all while struggling with the game's WASD controls that I don't feel comfortable with and that have me continuously press incorrect keys, I don't think it's too difficult.

It is true that Goblin Shark can be more challenging than other bosses,
and we agree that adding a point where players can make a choice could be a better experience for everyone. Will keep this in mind for future updates, thank you guys always for the feedback!
< >
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Date Posted: Jan 20, 2023 @ 6:15am
Posts: 10