Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Plus, there's still a ton of fungus minions with interesting sacrifice effects you can fill it with, in addition to stuff like Ancestral Scholar.
I don't know, I feel like I rank it the opposite. The 1 or 2 extra points of magic or poison mastery feel totally inconsequential compared to the massive amounts you can get from minions - they're ok early game, but past that I feel like they don't have much impact.
The slots means you can speculate a lot more on your picks, and can gold minions way more easily, which is a huge upgrade. Aside from relics, I normally see them as the most important upgrade in the game.
Regardless, however, my point is that even if you consider the space more valuable for minions, it hurts the game if there are so few support minions because you have less hard choices you have to make. If there are a lot of support minions, you have to really struggle with the decision of whether to use your storage slots for minions to facilitate combining later, or for supports.
Yeah I was gonna say, Necroforager is when I hurt for space the most, since you don't wanna sacrifice a minion with a spot on your team, or waste the first buy bonus on a minion you plan to immediately sacrifice again for scaling.
I mean, I guess that's a fair point - it would be cool if there were a few more options. I think currently there's like 6? But some of those don't scale as well into the late game as well as others obviously.v I think removing Frank and Stein honestly made the bench slots more competitive though since you now need to think about who to slot in there rather than always filling it with multiple copies of the 'get +5 poison/magic damage' character.
But maybe a Reaper Steward that gives temporary stat bonuses on minion death, or a zombie that gives like +1 or 2 poison mastery could be good? Or a spirit that grants an extra spell slot?
Given that getting a perfected Frank, Stein, or Frank-in-Stein represents an investment of 12-15 skulls, I think it would be fair for their ability to become a support ability at that stage.