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Fordítási probléma jelentése
Also added a section pertaining to stats, this covers how to work out your base stat, how training levels affect these things; as well as, how equipment stats work/scale with level etc.
Once I have played a bit more, I will reconfigure the thread to be easier to read/flow etc and include more information posted here etc.
I know it's random with dark portal purifies, but having even a rough direction to poke at would be nice :x
Edit: To be more specific, I seem to be missing Energy Candy, Elixir Candy, Healshroom and Elixshroom.
Edit 2: Found a Lozenge on a Mt Champignon, so Medishroom is likely possible there, so Healshroom might be in earlier areas. Not certain however.
I got my elixshroom on chapter 10 good ending; however, that was the patch before the current, who knows if it's changed.
I wouldn't expect Patches to change the potential drops without mentioning it. While rewards are random in NISA games they are usually random from a set of items assigned a Rank , and it's that Rank that's assigned to the Map / Event rather than being a specific set per stage/event or completely random. So it would usually take a deliberate decision to change the potential drops.
I plan to do another new game of this in the future, I will be screen shotting every single instance of finding a recovery item so we got concrete stages to farm to make future playthroughs easier.
I will update the thread, since I never sold a fused version when I got the achievement I would have missed that!
The second is the recovery items. Based on my multiple cycles and grinding of certain maps via purifying portals, I can say for certain that from chapter 10 onward, this is the highest level of item tier drop. That means from chapter 10 cleared through until end game portal purifying, you can encounter both versions of Elixr. In fact, technically, if you just grind Co3 long enough while dealing with the final legs of item maximization, you will eventually encounter all the recovery items through sheer force.
ETA - I think the same formula may apply to stat training properties as well.
What is "you start increasing the experience you need to get a new level as opposed to actually levelling up" supposed to mean?
Here is an example, say you needed 70,000 experience to level up, if you say got 219,000,000 experience (which is above this limit), to get that level, you will now need to get 219,070,000 experience. Fun days!
Edit:
Hold on.. Something about that still doesn't add up. I did a triple XP map with 7 Baals level 6000-7000. That should have put me above the 219 million limit. I still leveled like 32 levels or so (level was a bit higher than 2500). I didn't pay attention to the XP total though.
To be fair, this is only an issue at the higher end of the spectrum, my guide here does state the optimal leveling groups so just stick to it in order to progress smoothly :)